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Added A Call to Arms. Fixed up Seeking the Seers.
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@@ -135,7 +135,7 @@ function onTalk(player, quest, npc, eventName)
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attentionMessage(player, 51061, 0, counterAmount, 5); -- You have heard word of the Seedseers. (... of 5)
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if (seq000_checkCondition(data)) then -- All Seers spoken to
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attentionMessage(player, 25225, 110674); -- "Seeing the Seers" objectives complete!
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attentionMessage(player, 25225, quest:GetQuestId()); -- "Seeing the Seers" objectives complete!
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quest:UpdateENPCs(); -- Band-aid for a QFLAG_PLATE issue
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quest:StartSequence(SEQ_001);
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end
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@@ -166,6 +166,7 @@ end
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function getJournalMapMarkerList(player, quest)
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local sequence = quest:getSequence();
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local data = quest:GetData();
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local possibleMarkers = {};
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if (sequence == SEQ_000) then
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