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Cleaned up some warnings.
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@@ -60,7 +60,7 @@ namespace FFXIVClassic.Common
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// Calculate a bitmask of the desired length
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long mask = 0;
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for (int i = 0; i < fieldLength; i++)
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mask |= 1 << i;
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mask |= 1L << i;
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r |= ((UInt32)f.GetValue(t) & mask) << offset;
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