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fixed an issue causing client to crash
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@@ -136,7 +136,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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{
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//Don't send for static characters (npcs)
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// todo: this is retarded, need actual mob class
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if (actor is Character && !actor.hasMoved)
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if (actor is Character && ((Character)actor).isStatic)
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continue;
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var packet = actor.CreatePositionUpdatePacket(playerActor.actorId);
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