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	fixed an issue causing client to crash
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		@@ -152,8 +152,8 @@ namespace FFXIVClassic_Map_Server.Actors
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                isStatic = true;
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            else
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            {
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                charaWork.property[2] = 1;
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                npcWork.hateType = 1;
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                //charaWork.property[2] = 1;
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                //npcWork.hateType = 1;
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            }
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            if (lParams == null)
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@@ -136,7 +136,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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                {
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                    //Don't send for static characters (npcs)
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                    // todo: this is retarded, need actual mob class
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                    if (actor is Character && !actor.hasMoved)
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                    if (actor is Character && ((Character)actor).isStatic)
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                        continue;
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                    var packet = actor.CreatePositionUpdatePacket(playerActor.actorId);
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