Localhost Character's id was hardcoded by accident.

This commit is contained in:
Filip Maj 2016-12-03 18:56:32 -05:00
parent b1998d5f73
commit 101070954d

View File

@ -15,7 +15,11 @@ namespace FFXIVClassic_World_Server.Packets.Send
public static SubPacket BuildPacket(uint actorID)
{
byte[] data = new byte[PACKET_SIZE];
byte[] data = {
0x6c, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
};
using (MemoryStream mem = new MemoryStream(data))
{
@ -23,6 +27,7 @@ namespace FFXIVClassic_World_Server.Packets.Send
{
try
{
binWriter.Seek(0, SeekOrigin.Begin);
binWriter.Write((UInt32)actorID);
}
catch (Exception)
@ -30,19 +35,13 @@ namespace FFXIVClassic_World_Server.Packets.Send
}
}
byte[] reply2Data = {
0x6c, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
};
/*
0x6c, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
*/
return new SubPacket(false, OPCODE, 0, 0, reply2Data);
return new SubPacket(false, OPCODE, 0, 0, data);
}
}
}