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	Linkshell inviting completed.
This commit is contained in:
		| @@ -285,8 +285,10 @@ | ||||
|     <Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\DeleteLinkshellPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\LinkshellInviteCancelPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\ModifyLinkshellPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\GroupInviteResultPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\LinkshellInvitePacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\PartyInvitePacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\PartyLeavePacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\PartyModifyPacket.cs" /> | ||||
|   | ||||
| @@ -678,14 +678,21 @@ namespace FFXIVClassic_Map_Server | ||||
|             Server.GetWorldConnection().QueuePacket(packet, true, false); | ||||
|         } | ||||
|  | ||||
|         public bool RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank) | ||||
|         public void RequestWorldLinkshellRankChange(Player player, string lsname, string memberName, byte newRank) | ||||
|         { | ||||
|             return false; | ||||
|              | ||||
|         } | ||||
|  | ||||
|         public bool RequestWorldLinkshellAddMember(Player player, string lsname, string memberName) | ||||
|         public void RequestWorldLinkshellInviteMember(Player player, string lsname, uint invitedActorId) | ||||
|         { | ||||
|             return false; | ||||
|             SubPacket packet = LinkshellInvitePacket.BuildPacket(player.playerSession, invitedActorId, lsname); | ||||
|             Server.GetWorldConnection().QueuePacket(packet, true, false); | ||||
|         } | ||||
|  | ||||
|         public void RequestWorldLinkshellCancelInvite(Player player) | ||||
|         { | ||||
|             SubPacket packet = LinkshellInviteCancelPacket.BuildPacket(player.playerSession); | ||||
|             Server.GetWorldConnection().QueuePacket(packet, true, false); | ||||
|         } | ||||
|  | ||||
|         public bool RequestWorldLinkshellRemoveMember(Player player, bool wasKicked, string lsname, string memberName) | ||||
|   | ||||
| @@ -363,6 +363,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             ((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua"); | ||||
|             script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|             script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors; | ||||
|             script.Globals["GetStaticActorById"] = (Func<uint, Actor>)Server.GetStaticActors; | ||||
|             script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|             script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata; | ||||
|  | ||||
|   | ||||
| @@ -0,0 +1,23 @@ | ||||
| using FFXIVClassic.Common; | ||||
| using FFXIVClassic_Map_Server.dataobjects; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group | ||||
| { | ||||
|     class LinkshellInviteCancelPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x1030; | ||||
|         public const uint PACKET_SIZE = 0x28;        | ||||
|  | ||||
|         public static SubPacket BuildPacket(Session session) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20];             | ||||
|             return new SubPacket(true, OPCODE, session.id, session.id, data); | ||||
|         }       | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,31 @@ | ||||
| using FFXIVClassic.Common; | ||||
| using FFXIVClassic_Map_Server.dataobjects; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group | ||||
| { | ||||
|     class LinkshellInvitePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x1029; | ||||
|         public const uint PACKET_SIZE = 0x48;        | ||||
|  | ||||
|         public static SubPacket BuildPacket(Session session, uint actorId, string linkshellName) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)actorId); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName)); | ||||
|                 } | ||||
|             } | ||||
|             return new SubPacket(true, OPCODE, session.id, session.id, data); | ||||
|         }       | ||||
|     } | ||||
| } | ||||
| @@ -329,6 +329,11 @@ namespace FFXIVClassic_Map_Server.packets.send | ||||
|                 { | ||||
|                     case 0: | ||||
|                     case 1: | ||||
|                         total += 5; | ||||
|                         break; | ||||
|                     case 2: | ||||
|                         total += 20; | ||||
|                         break; | ||||
|                     case 6: | ||||
|                         total += 5; | ||||
|                         break; | ||||
|   | ||||
| @@ -23,10 +23,10 @@ namespace FFXIVClassic_Map_Server.packets.send.events | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)playerActorId); | ||||
|                     binWriter.Write((UInt32)targetActorId); | ||||
|                     binWriter.Write((Byte)0x5); | ||||
|                     binWriter.Write((Byte)0x87); | ||||
|                     binWriter.Write((Byte)0xDC); | ||||
|                     binWriter.Write((Byte)0x75); | ||||
|  | ||||
|                     int test = 0; | ||||
|                      | ||||
|                     binWriter.Write((UInt32)test); | ||||
|                     binWriter.Write((UInt32)0x30400000); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName)); | ||||
|  | ||||
|   | ||||
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