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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Merge in Relative warps
This commit is contained in:
commit
10d4d7c148
@ -24,8 +24,8 @@ namespace FFXIVClassic_Lobby_Server
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class CommandProcessor
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{
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private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList;
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private static WorldManager mWorldManager = Server.getWorldManager();
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private static Dictionary<uint, Item> gamedataItems = Server.getItemGamedataList();
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private static WorldManager mWorldManager = Server.GetWorldManager();
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private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems();
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// For the moment, this is the only predefined item
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// TODO: make a list/enum in the future so that items can be given by name, instead of by id
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@ -99,58 +99,27 @@ namespace FFXIVClassic_Lobby_Server
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/// Teleports player to a location on a predefined list
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/// </summary>
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/// <param name="client">The current player</param>
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/// <param name="entranceId">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void doWarp(ConnectedPlayer client, string entranceId)
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/// <param name="id">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void doWarp(ConnectedPlayer client, uint id)
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{
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uint id;
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try
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{
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if (entranceId.ToLower().StartsWith("0x"))
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id = Convert.ToUInt32(entranceId, 16);
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else
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id = Convert.ToUInt32(entranceId);
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}
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catch(FormatException e)
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{return;}
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FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = mWorldManager.getZoneEntrance(id);
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if (ze == null)
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return;
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
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mWorldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
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mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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}
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}
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}
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public void doWarp(ConnectedPlayer client, string zone, string privateArea, string sx, string sy, string sz)
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public void doWarp(ConnectedPlayer client, uint zoneId, string privateArea, float x, float y, float z, float r)
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{
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uint zoneId;
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float x,y,z;
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x = Single.Parse(sx);
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y = Single.Parse(sy);
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z = Single.Parse(sz);
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if (zone == null)
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{
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), 0, privateArea, 0x2, x, y, z, 0.0f);
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}
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else
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{
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if (zone.ToLower().StartsWith("0x"))
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zoneId = Convert.ToUInt32(zone, 16);
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else
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zoneId = Convert.ToUInt32(zone);
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if (mWorldManager.GetZone(zoneId) == null)
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{
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if (client != null)
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@ -159,13 +128,12 @@ namespace FFXIVClassic_Lobby_Server
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}
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, r);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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}
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, r);
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}
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}
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}
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@ -351,6 +319,141 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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private void parseWarp(ConnectedPlayer client, string[] split)
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{
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float x = 0, y = 0, z = 0, r = 0.0f;
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uint zoneId = 0;
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string privatearea = null;
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if (split.Length == 2) // Predefined list
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{
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// TODO: Handle !warp Playername
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#region !warp (predefined list)
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try
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{
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if (split[1].ToLower().StartsWith("0x"))
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zoneId = Convert.ToUInt32(split[1], 16);
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else
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zoneId = Convert.ToUInt32(split[1]);
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}
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catch{return;}
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#endregion
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doWarp(client, zoneId);
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}
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else if (split.Length == 4)
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{
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#region !warp X Y Z
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if (split[1].StartsWith("@"))
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{
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split[1] = split[1].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[1]))
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split[1] = "0";
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try { x = Single.Parse(split[1]) + client.getActor().positionX; }
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catch{return;}
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split[1] = x.ToString();
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}
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if (split[2].StartsWith("@"))
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{
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split[2] = split[2].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[2]))
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split[2] = "0";
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try { y = Single.Parse(split[2]) + client.getActor().positionY; }
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catch{return;}
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split[2] = y.ToString();
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}
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if (split[3].StartsWith("@"))
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{
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split[3] = split[3].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[3]))
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split[3] = "0";
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try { z = Single.Parse(split[3]) + client.getActor().positionZ; }
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catch{return;}
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split[3] = z.ToString();
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}
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try
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{
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x = Single.Parse(split[1]);
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y = Single.Parse(split[2]);
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z = Single.Parse(split[3]);
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}
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catch{return;}
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zoneId = client.getActor().zoneId;
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r = client.getActor().rotation;
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#endregion
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sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, x, y));
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doWarp(client, zoneId, privatearea, x, y, z, r);
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}
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else if (split.Length == 5)
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{
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#region !warp Zone X Y Z
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try
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{
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x = Single.Parse(split[2]);
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y = Single.Parse(split[3]);
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z = Single.Parse(split[4]);
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}
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catch{return;}
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if (split[1].ToLower().StartsWith("0x"))
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{
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try { zoneId = Convert.ToUInt32(split[1], 16); }
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catch{return;}
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}
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else
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{
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try { zoneId = Convert.ToUInt32(split[1]); }
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catch{return;}
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}
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#endregion
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sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, x, y));
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doWarp(client, zoneId, privatearea, x, y, z, r);
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}
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else if (split.Length == 6)
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{
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#region !warp Zone Instance X Y Z
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try
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{
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x = Single.Parse(split[3]);
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y = Single.Parse(split[4]);
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z = Single.Parse(split[5]);
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}
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catch{return;}
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if (split[1].ToLower().StartsWith("0x"))
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{
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try { zoneId = Convert.ToUInt32(split[1], 16); }
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catch{return;}
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}
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else
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{
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try { zoneId = Convert.ToUInt32(split[1]); }
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catch{return;}
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}
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privatearea = split[2];
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#endregion
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sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, x, y));
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doWarp(client, zoneId, privatearea, x, y, z, r);
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}
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else
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return; // catch any invalid warps here
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}
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/// <summary>
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/// We only use the default options for SendMessagePacket.
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/// May as well make it less unwieldly to view
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@ -639,14 +742,7 @@ namespace FFXIVClassic_Lobby_Server
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#region !warp
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else if (split[0].Equals("warp"))
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{
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if (split.Length == 2) // Predefined list
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doWarp(client, split[1]);
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else if (split.Length == 4) // X/Y/Z
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doWarp(client, null, null, split[1], split[2], split[3]);
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else if (split.Length == 5) // Zone + X/Y/Z
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doWarp(client, split[1], null, split[2], split[3], split[4]);
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else if (split.Length == 6) // Zone + instance + X/Y/Z
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doWarp(client, split[1], split[2], split[3], split[4], split[5]);
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parseWarp(client, split);
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return true;
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}
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#endregion
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@ -188,7 +188,7 @@ namespace FFXIVClassic_Lobby_Server
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subpacket.debugPrintSubPacket();
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client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
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Server.getWorldManager().DoLogin(player.getActor());
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Server.GetWorldManager().DoLogin(player.getActor());
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break;
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@ -267,7 +267,7 @@ namespace FFXIVClassic_Lobby_Server
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if (ownerActor == null)
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{
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//Is it a instance actor?
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ownerActor = Server.getWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
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ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
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if (ownerActor == null)
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{
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//Is it a Director?
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@ -298,7 +298,7 @@ namespace FFXIVClassic_Lobby_Server
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Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
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if (updateOwnerActor == null)
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{
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updateOwnerActor = Server.getWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
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if (player.getActor().currentDirector != null && player.getActor().eventCurrentOwner == player.getActor().currentDirector.actorId)
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updateOwnerActor = player.getActor().currentDirector;
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@ -239,13 +239,14 @@ namespace FFXIVClassic_Map_Server.Properties {
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/// <summary>
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/// Looks up a localized string similar to Teleports the player to the specified location
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///
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///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
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///
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///*Syntax: warp <location list>
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/// warp <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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///<location list> is a pre-defined list of locations from the server database
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///<zone id> is the zone's id as defined in the server database
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///<instance> is an instanced copy of the desired zone that's only visible to the current player.
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///<zone id> is the [rest of string was truncated]";.
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/// </summary>
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public static string CPwarp {
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get {
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@ -206,6 +206,8 @@ Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, remo
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<data name="CPwarp" xml:space="preserve">
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<value>Teleports the player to the specified location
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*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
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*Syntax: warp <location list>
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warp <X coordinate> <Y coordinate> <Z coordinate>
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warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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@ -330,7 +330,7 @@ namespace FFXIVClassic_Lobby_Server
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#endregion
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public static WorldManager getWorldManager()
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public static WorldManager GetWorldManager()
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{
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return mWorldManager;
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}
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@ -340,7 +340,7 @@ namespace FFXIVClassic_Lobby_Server
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return mConnectedPlayerList;
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}
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public static Dictionary<uint, Item> getItemGamedataList()
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public static Dictionary<uint, Item> GetGamedataItems()
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{
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return gamedataItems;
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}
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@ -374,20 +374,10 @@ namespace FFXIVClassic_Map_Server
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//Add player to new zone and update
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Area newArea;
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if (destinationZoneId != 0)
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{
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if (destinationPrivateArea == null)
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newArea = GetZone(destinationZoneId);
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else
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newArea = GetZone(destinationZoneId).getPrivateArea(destinationPrivateArea, 0);
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}
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else
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{
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if (destinationPrivateArea == null)
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newArea = GetZone(player.zoneId);
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else
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newArea = GetZone(player.zoneId).getPrivateArea(destinationPrivateArea, 0);
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}
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//This server does not contain that zoneId
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if (newArea == null)
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return;
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@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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List<LuaParam> lParams;
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Player player = Server.getWorldManager().GetPCInWorld(playerActorId);
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.doActorOnInstantiate(player, this);
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if (lParams == null)
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|
@ -703,34 +703,34 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (msgParams.Length == 0)
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{
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queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
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}
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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}
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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}
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||||
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||||
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
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||||
}
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||||
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||||
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
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||||
{
|
||||
if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
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}
|
||||
|
||||
public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
|
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|
@ -43,7 +43,7 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
Script script = new Script();
|
||||
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
|
||||
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
||||
script.DoFile(luaPath);
|
||||
DynValue result = script.Call(script.Globals["onInstantiate"], target);
|
||||
@ -82,9 +82,9 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
Script script = new Script();
|
||||
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
|
||||
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
|
||||
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
||||
script.DoFile(luaPath);
|
||||
|
||||
@ -125,9 +125,9 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
Script script = new Script();
|
||||
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
|
||||
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
|
||||
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
||||
script.DoFile(luaPath);
|
||||
|
||||
@ -158,9 +158,9 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
Script script = new Script();
|
||||
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
|
||||
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
|
||||
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
||||
script.DoFile(luaPath);
|
||||
|
||||
@ -175,9 +175,9 @@ namespace FFXIVClassic_Map_Server.lua
|
||||
{
|
||||
Script script = new Script();
|
||||
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
|
||||
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
|
||||
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
|
||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
||||
script.DoFile(FILEPATH_PLAYER);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user