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More group work. Added packet operations to the world server so it can send global group info.
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using FFXIVClassic.Common;
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namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
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{
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class GroupMember
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{
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public uint actorId;
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public int localizedName;
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public uint unknown2;
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public bool flag1;
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public bool isOnline;
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public string name;
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public GroupMember(uint actorId, int localizedName, uint unknown2, bool flag1, bool isOnline, string name)
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{
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this.actorId = actorId;
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this.localizedName = localizedName;
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this.unknown2 = unknown2;
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this.flag1 = flag1;
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this.isOnline = isOnline;
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this.name = name;
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}
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}
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}
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