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abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate - fixed status effect tick - added regen status (todo: actually populate the table and use that name instead of enum's) - added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
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@@ -1884,6 +1884,7 @@ namespace FFXIVClassic_Map_Server
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ability.effectAnimation = reader.GetUInt16(19);
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ability.modelAnimation = reader.GetUInt16(20);
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ability.animationDurationSeconds = reader.GetUInt16(21);
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ability.battleAnimation = (uint)((ability.animationType << 24) | (ability.modelAnimation << 12) | (ability.effectAnimation));
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abilities.Add(id, ability);
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}
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