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abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate - fixed status effect tick - added regen status (todo: actually populate the table and use that name instead of enum's) - added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
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@@ -670,7 +670,7 @@ namespace FFXIVClassic_Map_Server.Actors
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return false;
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}
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return IsFacing(target.positionX, target.positionY, angle);
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return IsFacing(target.positionX, target.positionZ, angle);
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}
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public void QueuePositionUpdate(Vector3 pos)
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