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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate - fixed status effect tick - added regen status (todo: actually populate the table and use that name instead of enum's) - added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
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@@ -295,12 +295,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public void InternalCast(Character target, uint spellId)
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{
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ChangeState(new MagicState(owner, target, (ushort)spellId));
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}
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public void InternalWeaponSkill(Character target, uint weaponSkillId)
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{
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ChangeState(new WeaponSkillState(owner, target, (ushort)weaponSkillId));
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}
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public void InternalMobSkill(Character target, uint mobSkillId)
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@@ -310,7 +310,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public void InternalDie(DateTime tick, uint timeToFadeout)
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{
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if (true) return;
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ClearStates();
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Disengage();
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ForceChangeState(new DeathState(owner, tick, timeToFadeout));
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