abilities now use correct animation id (<3 azia)

- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
This commit is contained in:
Tahir Akhlaq
2017-08-25 03:52:43 +01:00
parent 88abd59ec3
commit 11bbb023d9
25 changed files with 426 additions and 235 deletions

View File

@@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
var dest = owner.FindRandomPoint(x, y, z, minRange, maxRange);
// todo: this is dumb..
distanceFromPoint = owner.meleeRange;
distanceFromPoint = owner.GetAttackRange();
PreparePath(dest.X, dest.Y, dest.Z);
}
@@ -148,14 +148,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
{
float speed = GetSpeed();
float stepDistance = speed;
float stepDistance = speed / 3;
float distanceTo = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, point.X, point.Y, point.Z);
owner.LookAt(point.X, point.Y);
if (distanceTo <= distanceFromPoint + stepDistance)
{
if (distanceFromPoint <= 1.5f)
if (distanceFromPoint <= owner.GetAttackRange())
{
owner.QueuePositionUpdate(point);
}