abilities now use correct animation id (<3 azia)

- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
This commit is contained in:
Tahir Akhlaq
2017-08-25 03:52:43 +01:00
parent 88abd59ec3
commit 11bbb023d9
25 changed files with 426 additions and 235 deletions

View File

@@ -419,7 +419,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public bool Update(DateTime tick)
{
// todo: maybe not tick if already reached duration?
if (tickMs != 0 && (lastTick - startTime).TotalMilliseconds >= tickMs)
if (tickMs != 0 && (tick - lastTick).TotalMilliseconds >= tickMs)
{
// todo: call effect's onTick
// todo: maybe keep a global lua object instead of creating a new one each time we wanna call a script
@@ -443,7 +443,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
public Character GetSource()
{
return source;
return source ?? owner;
}
public uint GetStatusEffectId()