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abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate - fixed status effect tick - added regen status (todo: actually populate the table and use that name instead of enum's) - added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
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@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
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{
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// todo: mark for zoning and remove after main loop
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owner.ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE);
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owner.Spawn(Program.Tick);
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//Server.GetWorldManager().DoZoneChange(((Player)owner), 244, null, 0, 15, -160.048f, 0, -165.737f, 0.0f);
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}
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else
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