abilities now use correct animation id (<3 azia)

- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
This commit is contained in:
Tahir Akhlaq
2017-08-25 03:52:43 +01:00
parent 88abd59ec3
commit 11bbb023d9
25 changed files with 426 additions and 235 deletions

View File

@@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
{
// todo: mark for zoning and remove after main loop
owner.ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE);
owner.Spawn(Program.Tick);
//Server.GetWorldManager().DoZoneChange(((Player)owner), 244, null, 0, 15, -160.048f, 0, -165.737f, 0.0f);
}
else