abilities now use correct animation id (<3 azia)

- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
This commit is contained in:
Tahir Akhlaq
2017-08-25 03:52:43 +01:00
parent 88abd59ec3
commit 11bbb023d9
25 changed files with 426 additions and 235 deletions

View File

@@ -58,8 +58,9 @@ namespace FFXIVClassic_Map_Server.Actors
aggroType = AggroType.Sight;
this.moveState = 2;
ResetMoveSpeeds();
this.meleeRange = 1.5f;
despawnTime = 10;
CalculateBaseStats();
}
public override void Update(DateTime tick)
@@ -85,7 +86,7 @@ namespace FFXIVClassic_Map_Server.Actors
propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]");
packets.AddRange(propPacketUtil.Done());
}
base.PostUpdate(tick);
base.PostUpdate(tick, packets);
}
public override bool CanAttack()