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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate - fixed status effect tick - added regen status (todo: actually populate the table and use that name instead of enum's) - added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
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@@ -58,8 +58,9 @@ namespace FFXIVClassic_Map_Server.Actors
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aggroType = AggroType.Sight;
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this.moveState = 2;
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ResetMoveSpeeds();
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this.meleeRange = 1.5f;
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despawnTime = 10;
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CalculateBaseStats();
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}
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public override void Update(DateTime tick)
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@@ -85,7 +86,7 @@ namespace FFXIVClassic_Map_Server.Actors
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propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]");
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packets.AddRange(propPacketUtil.Done());
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}
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base.PostUpdate(tick);
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base.PostUpdate(tick, packets);
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}
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public override bool CanAttack()
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