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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update
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@@ -34,9 +34,10 @@ function allyGlobal.onDespawn(ally)
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end
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--tryAggro serves the same purpose for now, keeping this around just in case
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function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget)
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if contentGroupCharas then
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for _, chara in pairs(contentGroupCharas) do
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if contentGroupCharas and not ally.IsEngaged() then
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for chara in contentGroupCharas do
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if chara then
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-- probably a player, or another ally
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-- todo: queue support actions, heal, try pull hate off player etc
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@@ -44,12 +45,14 @@ function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget)
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-- do stuff
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if not ally.IsEngaged() then
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if chara.IsEngaged() then
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allyGlobal.EngageTarget(ally, chara.target, nil)
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allyGlobal.EngageTarget(ally, chara.target, nil);
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break;
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end
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end
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end
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elseif chara.IsMonster() and chara.IsEngaged() then
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if not ally.IsEngaged() then
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allyGlobal.EngageTarget(ally, chara.target, nil)
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allyGlobal.EngageTarget(ally, chara, nil);
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break;
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end
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end
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end
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@@ -57,6 +60,36 @@ function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget)
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end
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end
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--Iterate over characters in contentGroup, if a player is in combat, assist them.
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function allyGlobal.tryAggro(ally, contentGroupCharas)
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local count = 0;
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if contentGroupCharas and not ally.IsEngaged() then
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for i = 0, #contentGroupCharas - 1 do
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if contentGroupCharas[i] and ally then
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if contentGroupCharas[i].IsPlayer() then
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-- probably a player, or another ally
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-- todo: queue support actions, heal, try pull hate off player etc
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if contentGroupCharas[i].target then
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if ally.aiContainer:GetTargetFind():CanTarget(contentGroupCharas[i].target) and contentGroupCharas[i].target.IsMonster() and contentGroupCharas[i].target.hateContainer:HasHateForTarget(contentGroupCharas[i]) then
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-- do stuff
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allyGlobal.EngageTarget(ally, contentGroupCharas[i].target, nil);
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break;
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end
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end
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--[[
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elseif contentGroupCharas[i].IsMonster() and contentGroupCharas[i].IsEngaged() then
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if not ally.IsEngaged() then
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print("Engaging monster that is engaged");
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allyGlobal.EngageTarget(ally, contentGroupCharas[i], nil);
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break;
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end]]
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end
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end
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end
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end
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end
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function allyGlobal.HealPlayer(ally, player)
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end
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@@ -67,14 +100,16 @@ end
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function allyGlobal.EngageTarget(ally, target, contentGroupCharas)
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if contentGroupCharas then
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for _, chara in pairs(contentGroupCharas) do
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for chara in contentGroupCharas do
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if chara.IsMonster() then
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if chara.allegiance ~= ally.allegiance then
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ally.Engage(chara)
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break;
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end
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end
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end
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elseif target then
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ally.Engage(target)
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ally.hateContainer.AddBaseHate(target);
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end
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end
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