mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update
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61 files changed
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@@ -0,0 +1,13 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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local shortCommandId = bit32.bxor(command, 2700083200);
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local ability = worldManager:GetAbility(shortCommandId);
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--player:PlayAnimation(ability.modelAnimation);
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player:endEvent();
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end
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@@ -0,0 +1,14 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
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local ability = worldManager:GetAbility(command.actorId);
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if ability then
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player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
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end
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player:endEvent();
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end
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@@ -0,0 +1,14 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
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local ability = worldManager:GetAbility(command.actorId);
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if ability then
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player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
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end
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player:endEvent();
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end
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@@ -0,0 +1,6 @@
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function onEventStarted(player, caller, commandRequest, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
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player:SetCurrentJob(17);
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player:EndEvent();
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end
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@@ -0,0 +1,3 @@
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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end
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@@ -0,0 +1,14 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
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local ability = worldManager:GetAbility(command.actorId);
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if ability then
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player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
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end
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player:endEvent();
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end
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@@ -0,0 +1,14 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
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local ability = worldManager:GetBattleCommand(command.actorId);
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if ability then
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player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation);
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end
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player:endEvent();
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end
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@@ -0,0 +1,14 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
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local ability = worldManager:GetAbility(command.actorId);
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if ability then
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player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
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end
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player:endEvent();
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end
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@@ -0,0 +1,7 @@
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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player.Cast(command.actorId, targetActor);
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player:endEvent();
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end
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@@ -0,0 +1,14 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
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local ability = worldManager:GetAbility(command.actorId);
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if ability then
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player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation);
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end
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player:endEvent();
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end
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@@ -0,0 +1,14 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
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local ability = worldManager:GetAbility(command.actorId);
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if ability then
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player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation);
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end
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player:endEvent();
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end
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@@ -0,0 +1,14 @@
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require("global")
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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local worldManager = GetWorldManager();
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--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
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local ability = worldManager:GetAbility(command.actorId);
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if ability then
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player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
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end
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player:endEvent();
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end
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@@ -152,8 +152,11 @@ function onTrigger(player, argc, skillName, level)
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--local x, y, z = player.GetPos();
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for i = 1, 1 do
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local actor = player.GetZone().SpawnActor(2207303, 'ass', x, y, z, rot, 0, 0, true );
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local actor = player.GetZone().SpawnActor(2104001, 'ass', x, y, z, rot, 0, 0, true );
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if player.currentContentGroup then
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player.currentContentGroup:AddMember(actor.actorId)
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end
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--actor.FollowTarget(player, 3.2);
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end;
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return;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,24 @@
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,27 @@
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require("global");
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(1000, 2500);
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-- todo: populate a global script with statuses and modifiers
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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end;
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@@ -0,0 +1,27 @@
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require("global");
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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|
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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-- todo: populate a global script with statuses and modifiers
|
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action.worldMasterTextId = 0x765D;
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-- todo: populate a global script with statuses and modifiers
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-- magic.HandleAttackMagic(caster, target, spell, action)
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-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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||||
if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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||||
end;
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@@ -0,0 +1,27 @@
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require("global");
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require("magic");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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|
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function onMagicStart(caster, target, spell)
|
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return 0;
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end;
|
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|
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function onMagicFinish(caster, target, spell, action)
|
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local damage = math.random(1000, 2500);
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|
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-- todo: populate a global script with statuses and modifiers
|
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action.worldMasterTextId = 0x765D;
|
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|
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-- todo: populate a global script with statuses and modifiers
|
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-- magic.HandleAttackMagic(caster, target, spell, action)
|
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-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
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|
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if target.hateContainer then
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target.hateContainer.UpdateHate(caster, damage);
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end;
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return damage;
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||||
end;
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@@ -0,0 +1,27 @@
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require("global");
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require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
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return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
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return 0;
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||||
end;
|
||||
|
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function onMagicFinish(caster, target, spell, action)
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local damage = math.random(10, 100);
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|
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-- todo: populate a global script with statuses and modifiers
|
||||
action.worldMasterTextId = 0x765D;
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||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
||||
@@ -0,0 +1,27 @@
|
||||
require("global");
|
||||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(1000, 2500);
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
||||
@@ -0,0 +1,27 @@
|
||||
require("global");
|
||||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
||||
@@ -0,0 +1,27 @@
|
||||
require("global");
|
||||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(1000, 2500);
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
||||
@@ -0,0 +1,24 @@
|
||||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
||||
@@ -0,0 +1,24 @@
|
||||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
||||
@@ -0,0 +1,26 @@
|
||||
require("global");
|
||||
|
||||
function onSkillPrepare(caster, target, skill)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillStart(caster, target, skill)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSkillFinish(caster, target, skill, action)
|
||||
local damage = math.random(0, 0);
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
--action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
||||
Reference in new issue
Block a user