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	Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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		| @@ -30,8 +30,13 @@ function onEventStarted(player, npc) | ||||
| 		 | ||||
| 		if (choice == 1) then | ||||
| 			GetWorldManager():DoZoneChange(player, 13); | ||||
| 		elseif (choice == 2) then | ||||
| 			--Do Set Homepoint | ||||
| 		elseif (choice == 2) then			 | ||||
| 			if (player:GetHomePointInn() ~= 2) then | ||||
| 				player:SetHomePointInn(2); | ||||
| 				player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 2075); --Secondary homepoint set to the Roost | ||||
| 			else			 | ||||
| 				player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint | ||||
| 			end | ||||
| 		end | ||||
| 	elseif (result == 1) then		 | ||||
| 		callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithVkorolon_001", -1, -1); | ||||
|   | ||||
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