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Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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@@ -30,8 +30,13 @@ function onEventStarted(player, npc)
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 13);
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elseif (choice == 2) then
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--Do Set Homepoint
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 2) then
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player:SetHomePointInn(2);
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player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 2075); --Secondary homepoint set to the Roost
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else
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player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
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end
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end
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elseif (result == 1) then
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callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithVkorolon_001", -1, -1);
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