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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added homepoint and aetheryte code. You can set the homepoint on an aetheryte or inn and the return menu will show the correct response. Added effects/msgs to teleport/return. Some sql changes I forgot.
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@@ -1,7 +1,19 @@
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require ("global")
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function onEventStarted(player, npc)
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defaultWil = GetStaticActor("DftWil");
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result = player:RunEventFunction("delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil); --BTN
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player:EndEvent();
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defaultWil = GetStaticActor("DftWil");
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choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil);
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if (choice == 1) then
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GetWorldManager():DoZoneChange(player, 11);
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elseif (choice == 2) then
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if (player:GetHomePointInn() ~= 3) then
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player:SetHomePointInn(3);
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player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass
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else
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player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
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end
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end
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player:EndEvent();
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end
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