(badly) ported dsp's pathfind code

- added distance for vectors
- todo: why does it go retard
This commit is contained in:
Tahir Akhlaq
2017-08-16 17:25:32 +01:00
parent 68657e1edc
commit 1856cc0634
9 changed files with 98 additions and 29 deletions

View File

@@ -87,12 +87,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
lua.LuaEngine.CallLuaBattleAction(owner, "onAttack", false, owner, target, damage);
foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
player.QueuePacket(BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, 223001, 18, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0));
if (target is Player)
((Player)target).SendPacket("139.bin");
player.QueuePacket(BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, 0, 537094006, 0, 27260, (ushort)damage, 0));
//if (target is Player)
// ((Player)target).SendPacket("139.bin");
target.AddHP((short)damage);
attackTime = attackTime.AddMilliseconds(owner.GetAttackDelayMs());
owner.LookAt(target);
//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, (ushort)damage, 0);
}