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(badly) ported dsp's pathfind code
- added distance for vectors - todo: why does it go retard
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@@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)1); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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binWriter.Write((UInt16)0x810); //?
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binWriter.Write((UInt32)targetActorId);
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