(badly) ported dsp's pathfind code

- added distance for vectors
- todo: why does it go retard
This commit is contained in:
Tahir Akhlaq committed 2017-08-16 17:25:32 +01:00
1 parent 68657e1edc
commit 1856cc0634
9 files changed
+98 -29

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@@ -31,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)1); //Num actions (always 1 for this)
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)810); //?
binWriter.Write((UInt16)0x810); //?
binWriter.Write((UInt32)targetActorId);