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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
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@@ -105,9 +105,9 @@ namespace FFXIVClassic_Map_Server.actors.director
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{
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foreach (Player p in GetPlayerMembers())
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{
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GetSpawnPackets(actorId).DebugPrintPacket();
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p.QueuePacket(GetSpawnPackets(actorId));
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p.QueuePacket(GetInitPackets(actorId));
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GetSpawnPackets(p.actorId).DebugPrintPacket();
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p.QueuePacket(GetSpawnPackets(p.actorId));
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p.QueuePacket(GetInitPackets(p.actorId));
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}
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}
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}
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