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	Had a bug where actor id was set to the wrong packet. Will have to also look at this target thing later.
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		| @@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|  | ||||
|         public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted) | ||||
|         { | ||||
|             subPacket.header.targetId = id; | ||||
|             //subPacket.header.targetId = id; | ||||
|             Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted); | ||||
|         } | ||||
|  | ||||
|   | ||||
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