Forgot the "SynchGroupWorkValuesPacket" and some merging stuff.

This commit is contained in:
Filip Maj 2016-12-04 10:18:04 -05:00
parent 52703537e9
commit 18e9ee5f63
4 changed files with 229 additions and 17 deletions

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@ -136,6 +136,7 @@
<Compile Include="packets\receive\ChatMessagePacket.cs" />
<Compile Include="packets\receive\events\EventUpdatePacket.cs" />
<Compile Include="packets\receive\events\EventStartPacket.cs" />
<Compile Include="packets\receive\GroupCreatedPacket.cs" />
<Compile Include="packets\receive\HandshakePacket.cs" />
<Compile Include="packets\receive\LangaugeCodePacket.cs" />
<Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
@ -211,6 +212,7 @@
<Compile Include="packets\send\groups\GroupMembersX16Packet.cs" />
<Compile Include="packets\send\groups\GroupMembersX32Packet.cs" />
<Compile Include="packets\send\groups\GroupMembersX64Packet.cs" />
<Compile Include="packets\send\groups\SynchGroupWorkValuesPacket.cs" />
<Compile Include="packets\send\list\ListEntry.cs" />
<Compile Include="packets\send\list\ListUtils.cs" />
<Compile Include="packets\send\list\SetListPropertyPacket.cs" />

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@ -1,8 +1,8 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
@ -78,27 +78,27 @@ namespace FFXIVClassic_Map_Server.actors.group
{
ulong time = Utils.MilisUnixTimeStampUTC();
toPlayer.queuePacket(GroupHeaderPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
toPlayer.queuePacket(GroupMembersBeginPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
toPlayer.QueuePacket(GroupHeaderPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
toPlayer.QueuePacket(GroupMembersBeginPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
int currentIndex = 0;
while (true)
{
if (members.Count - currentIndex >= 64)
toPlayer.queuePacket(GroupMembersX64Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
toPlayer.QueuePacket(GroupMembersX64Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex >= 32)
toPlayer.queuePacket(GroupMembersX32Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
toPlayer.QueuePacket(GroupMembersX32Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex >= 16)
toPlayer.queuePacket(GroupMembersX16Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
toPlayer.QueuePacket(GroupMembersX16Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex > 0)
toPlayer.queuePacket(GroupMembersX08Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
toPlayer.QueuePacket(GroupMembersX08Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else
break;
}
toPlayer.queuePacket(GroupMembersEndPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
toPlayer.QueuePacket(GroupMembersEndPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
}
@ -106,27 +106,27 @@ namespace FFXIVClassic_Map_Server.actors.group
{
if (groupTypeId == PlayerPartyGroup)
{
SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
player.queuePacket(test);
player.QueuePacket(test);
}
else if (groupTypeId == GroupInvitationRelationGroup)
{
SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "work._globalTemp.host");
groupWork.addProperty(this, "work._globalTemp.variableCommand");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
test.debugPrintSubPacket();
player.queuePacket(test);
test.DebugPrintSubPacket();
player.QueuePacket(test);
}
else if (groupTypeId == RetainerGroup)
{
SetGroupWorkValuesPacket groupWork = new SetGroupWorkValuesPacket(groupId);
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "work._memberSave[0].cdIDOffset");
groupWork.addProperty(this, "work._memberSave[0].placeName");
groupWork.addProperty(this, "work._memberSave[0].conditions");
@ -134,7 +134,7 @@ namespace FFXIVClassic_Map_Server.actors.group
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
player.queuePacket(test);
player.QueuePacket(test);
}
}
}

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@ -1,4 +1,4 @@
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.dataobjects;
using System;

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@ -0,0 +1,210 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.groups
{
class SynchGroupWorkValuesPacket
{
public const ushort OPCODE = 0x017A;
public const uint PACKET_SIZE = 0xB0;
private const ushort MAXBYTES = 0x98;
private ushort runningByteTotal = 0;
private byte[] data = new byte[PACKET_SIZE - 0x20];
private bool isMore = false;
private MemoryStream mem;
private BinaryWriter binWriter;
public SynchGroupWorkValuesPacket(ulong listId)
{
mem = new MemoryStream(data);
binWriter = new BinaryWriter(mem);
binWriter.Write((UInt64)listId);
binWriter.Seek(1, SeekOrigin.Current);
}
public void closeStreams()
{
binWriter.Dispose();
mem.Dispose();
}
public bool addByte(uint id, byte value)
{
if (runningByteTotal + 6 > MAXBYTES)
return false;
binWriter.Write((byte)1);
binWriter.Write((UInt32)id);
binWriter.Write((byte)value);
runningByteTotal += 6;
return true;
}
public bool addShort(uint id, ushort value)
{
if (runningByteTotal + 7 > MAXBYTES)
return false;
binWriter.Write((byte)2);
binWriter.Write((UInt32)id);
binWriter.Write((UInt16)value);
runningByteTotal += 7;
return true;
}
public bool addInt(uint id, uint value)
{
if (runningByteTotal + 9 > MAXBYTES)
return false;
binWriter.Write((byte)4);
binWriter.Write((UInt32)id);
binWriter.Write((UInt32)value);
runningByteTotal += 9;
return true;
}
public bool addLong(uint id, ulong value)
{
if (runningByteTotal + 13 > MAXBYTES)
return false;
binWriter.Write((byte)8);
binWriter.Write((UInt32)id);
binWriter.Write((UInt64)value);
runningByteTotal += 13;
return true;
}
public bool addBuffer(uint id, byte[] buffer)
{
if (runningByteTotal + 5 + buffer.Length > MAXBYTES)
return false;
binWriter.Write((byte)buffer.Length);
binWriter.Write((UInt32)id);
binWriter.Write(buffer);
runningByteTotal += (ushort)(5 + buffer.Length);
return true;
}
public void addProperty(Group group, string name)
{
string[] split = name.Split('.');
int arrayIndex = 0;
if (!(split[0].Equals("work") || split[0].Equals("partyGroupWork")))
return;
Object curObj = group;
for (int i = 0; i < split.Length; i++)
{
//For arrays
if (split[i].Contains('['))
{
if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0)
return;
arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].Length - split[i].LastIndexOf(']')));
split[i] = split[i].Substring(0, split[i].IndexOf('['));
if (i != split.Length - 1)
{
curObj = curObj.GetType().GetField(split[i]).GetValue(curObj);
curObj = ((Array)curObj).GetValue(arrayIndex);
i++;
}
}
FieldInfo field = curObj.GetType().GetField(split[i]);
if (field == null)
return;
curObj = field.GetValue(curObj);
if (curObj == null)
return;
}
if (curObj == null)
return;
else
{
//Array, we actually care whats inside
if (curObj.GetType().IsArray)
{
if (((Array)curObj).Length <= arrayIndex)
return;
curObj = ((Array)curObj).GetValue(arrayIndex);
}
if (curObj == null)
return;
//Cast to the proper object and add to packet
uint id = Utils.MurmurHash2(name, 0);
if (curObj is bool)
addByte(id, (byte)(((bool)curObj) ? 1 : 0));
else if (curObj is byte)
addByte(id, (byte)curObj);
else if (curObj is ushort)
addShort(id, (ushort)curObj);
else if (curObj is short)
addShort(id, (ushort)(short)curObj);
else if (curObj is uint)
addInt(id, (uint)curObj);
else if (curObj is int)
addInt(id, (uint)(int)curObj);
else if (curObj is long)
addLong(id, (ulong)(long)curObj);
else if (curObj is ulong)
addLong(id, (ulong)curObj);
else if (curObj is float)
addBuffer(id, BitConverter.GetBytes((float)curObj));
else
return;
}
}
public void setIsMore(bool flag)
{
isMore = flag;
}
public void setTarget(string target)
{
binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length));
binWriter.Write(Encoding.ASCII.GetBytes(target));
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(target));
}
public SubPacket buildPacket(uint playerActorID, uint actorID)
{
binWriter.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((byte)runningByteTotal);
closeStreams();
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
return packet;
}
}
}