more work on commands

- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
This commit is contained in:
Tahir Akhlaq
2016-06-17 05:05:31 +01:00
parent 57b9d5ab99
commit 1ad2b5d7d0
35 changed files with 780 additions and 958 deletions

View File

@@ -87,15 +87,21 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
AddItem(itemId, quantity, 1);
}
public void AddItem(uint itemId, int quantity, byte quality)
public bool AddItem(uint itemId, int quantity, byte quality)
{
if (!IsSpaceForAdd(itemId, quantity))
return;
return false;
Item gItem = Server.GetItemGamedata(itemId);
List<ushort> slotsToUpdate = new List<ushort>();
List<SubPacket> addItemPackets = new List<SubPacket>();
if (gItem == null)
{
Program.Log.Error("Inventory.AddItem: unable to find item %u", itemId);
return false;
}
//Check if item id exists
int quantityCount = quantity;
for (int i = 0; i < list.Count; i++)
@@ -152,6 +158,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
owner.QueuePacket(InventorySetEndPacket.BuildPacket(owner.actorId));
owner.QueuePacket(InventoryEndChangePacket.BuildPacket(owner.actorId));
return true;
}
public void AddItem(uint[] itemId)