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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
add ion's fix for BattleActionX10Packet crashing client
- add blizzara spell lua
This commit is contained in:
@@ -354,7 +354,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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return false;
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// hit everything within zone or within aoe region
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if (extents == 255.0f || aoeType == TargetFindAOEType.Circle && target.GetPosAsVector3().IsWithinCircle(targetPosition, extents))
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if (extents == 255.0f || aoeType == TargetFindAOEType.Circle && target.GetPosAsVector3().IsWithinCircle(targetPosition ?? target.GetPosAsVector3(), extents))
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return true;
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if (aoeType == TargetFindAOEType.Cone && IsWithinCone(target, withPet))
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@@ -25,18 +25,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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// todo: handle raise etc
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if (tick >= despawnTime)
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{
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if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
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{
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// todo: mark for zoning and remove after main loop
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owner.Spawn(Program.Tick);
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//Server.GetWorldManager().DoZoneChange(((Player)owner), 244, null, 0, 15, -160.048f, 0, -165.737f, 0.0f);
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}
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else
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{
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owner.ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE);
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// todo: fadeout animation and crap
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//owner.zone.DespawnActor(owner);
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}
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owner.Spawn(Program.Tick);
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return true;
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}
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return false;
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@@ -32,8 +32,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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// todo: Azia can fix, check the recast time and send error
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OnStart();
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}
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if (interrupt || errorPacket != null)
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else if (interrupt || errorPacket != null)
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{
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if (owner is Player && errorPacket != null)
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((Player)owner).QueuePacket(errorPacket);
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@@ -50,7 +49,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (returnCode != 0)
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{
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interrupt = true;
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errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32539 : returnCode), spell.id, 0, 1);
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errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32558 : returnCode), spell.id, 0, 1);
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}
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else
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{
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@@ -120,9 +119,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellFinish", owner, chara, spell, action);
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actions[i++] = action;
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packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
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//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
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}
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//packets.Add(BattleActionX10Packet.BuildPacket(player.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
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packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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}
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@@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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protected Character target;
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protected bool canInterrupt;
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protected bool interrupt;
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protected bool interrupt = false;
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protected DateTime startTime;
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@@ -30,8 +30,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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// todo: Azia can fix, check the recast time and send error
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OnStart();
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}
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if (interrupt || errorPacket != null)
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else if (interrupt || errorPacket != null)
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{
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if (owner is Player && errorPacket != null)
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((Player)owner).QueuePacket(errorPacket);
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@@ -48,7 +47,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (returnCode != 0)
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{
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interrupt = true;
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errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)returnCode, skill.id, 0, 1);
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errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32558 : returnCode), skill.id, 0, 1);
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}
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else
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{
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@@ -112,9 +111,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "skills", "onSkillFinish", owner, target, skill, action);
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actions[i++] = action;
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packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
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//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
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}
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//packets.Add(BattleActionX10Packet.BuildPacket(player.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
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packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, skill.battleAnimation, skill.id, actions));
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owner.zone.BroadcastPacketsAroundActor(owner, packets);
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}
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