add ion's fix for BattleActionX10Packet crashing client

- add blizzara spell lua
This commit is contained in:
Tahir Akhlaq 2017-08-26 06:47:07 +01:00
parent 9024f3fad6
commit 1ae15df64c
9 changed files with 33 additions and 27 deletions

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@ -78,7 +78,7 @@ namespace FFXIVClassic.Common
public static float GetAngle(float x, float z, float x2, float z2)
{
var angle = (float)Math.Atan((z2 - z) / (x2 - x));
var angle = (float)(Math.Atan((z2 - z) / (x2 - x)) * - Math.PI);
return x > x2 ? angle + (float)Math.PI : angle;
}

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@ -354,7 +354,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
return false;
// hit everything within zone or within aoe region
if (extents == 255.0f || aoeType == TargetFindAOEType.Circle && target.GetPosAsVector3().IsWithinCircle(targetPosition, extents))
if (extents == 255.0f || aoeType == TargetFindAOEType.Circle && target.GetPosAsVector3().IsWithinCircle(targetPosition ?? target.GetPosAsVector3(), extents))
return true;
if (aoeType == TargetFindAOEType.Cone && IsWithinCone(target, withPet))

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@ -25,18 +25,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
// todo: handle raise etc
if (tick >= despawnTime)
{
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
{
// todo: mark for zoning and remove after main loop
owner.Spawn(Program.Tick);
//Server.GetWorldManager().DoZoneChange(((Player)owner), 244, null, 0, 15, -160.048f, 0, -165.737f, 0.0f);
}
else
{
owner.ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE);
// todo: fadeout animation and crap
//owner.zone.DespawnActor(owner);
}
owner.Spawn(Program.Tick);
return true;
}
return false;

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@ -32,8 +32,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
// todo: Azia can fix, check the recast time and send error
OnStart();
}
if (interrupt || errorPacket != null)
else if (interrupt || errorPacket != null)
{
if (owner is Player && errorPacket != null)
((Player)owner).QueuePacket(errorPacket);
@ -50,7 +49,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
if (returnCode != 0)
{
interrupt = true;
errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32539 : returnCode), spell.id, 0, 1);
errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32558 : returnCode), spell.id, 0, 1);
}
else
{
@ -120,9 +119,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, spell, "spells", "onSpellFinish", owner, chara, spell, action);
actions[i++] = action;
packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, spell.battleAnimation, action.effectId, action.worldMasterTextId, spell.id, action.amount, action.param));
}
//packets.Add(BattleActionX10Packet.BuildPacket(player.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
owner.zone.BroadcastPacketsAroundActor(owner, packets);
}

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@ -14,7 +14,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
protected Character target;
protected bool canInterrupt;
protected bool interrupt;
protected bool interrupt = false;
protected DateTime startTime;

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@ -30,8 +30,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
// todo: Azia can fix, check the recast time and send error
OnStart();
}
if (interrupt || errorPacket != null)
else if (interrupt || errorPacket != null)
{
if (owner is Player && errorPacket != null)
((Player)owner).QueuePacket(errorPacket);
@ -48,7 +47,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
if (returnCode != 0)
{
interrupt = true;
errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)returnCode, skill.id, 0, 1);
errorPacket = BattleActionX01Packet.BuildPacket(owner.actorId, owner.actorId, owner.actorId, 0, 0, (ushort)(returnCode == -1 ? 32558 : returnCode), skill.id, 0, 1);
}
else
{
@ -112,9 +111,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
action.amount = (ushort)lua.LuaEngine.CallLuaAbilityFunction(owner, skill, "skills", "onSkillFinish", owner, target, skill, action);
actions[i++] = action;
packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
//packets.Add(BattleActionX01Packet.BuildPacket(chara.actorId, owner.actorId, action.targetId, skill.battleAnimation, action.effectId, action.worldMasterTextId, skill.id, action.amount, action.param));
}
//packets.Add(BattleActionX10Packet.BuildPacket(player.actorId, owner.actorId, spell.battleAnimation, spell.id, actions));
packets.Add(BattleActionX10Packet.BuildPacket(owner.target.actorId, owner.actorId, skill.battleAnimation, skill.id, actions));
owner.zone.BroadcastPacketsAroundActor(owner, packets);
}

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@ -29,7 +29,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
binWriter.Seek(0x20, SeekOrigin.Begin);
//binWriter.Seek(0x20, SeekOrigin.Begin);
foreach (BattleAction action in actionList)
binWriter.Write((UInt32)action.targetId);

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@ -8,7 +8,7 @@ require ("global")
function onEventStarted(player, equipAbilityWidget, triggername, slot, ability, unkown, arg1, arg2, arg3, arg4, arg5, arg6)
if ability then
player:EquipAbility(slot, ability);
player:EquipAbility(slot, ability, 1);
end
player:endEvent();
end

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@ -0,0 +1,19 @@
function onSpellPrepare(caster, target, spell)
return 0;
end;
function onSpellStart(caster, target, spell)
return 0;
end;
function onSpellFinish(caster, target, spell, action)
local damage = math.random(10, 100);
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
action.param = damage;
if target.hateContainer then
target.hateContainer.AddBaseHate(caster);
target.hateContainer.UpdateHate(caster, damage);
end;
return damage;
end;