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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed a bunch of bugged scripts and cleaned up the quest flags.
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@@ -31,10 +31,11 @@ function onTalkEvent(player, npc)
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;
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if (player:HasQuest(110001) == true) then
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man0l0Quest = player:GetQuest("man0l0");
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
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doorNpc = GetWorldManager():GetActorInWorldByUniqueId("exit_door");
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player:SetEventStatus(doorNpc, "pushDefault", true, 0x2);
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doorNpc:SetQuestGraphic(player, 0x3);
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doorNpc:SetQuestGraphic(player, 0x3);
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end
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elseif (player:HasQuest(110005) == true) then
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man0g0Quest = player:GetQuest("man0g0");
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@@ -50,7 +51,7 @@ function onTalkEvent(player, npc)
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if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == true) then
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exitTriggerNpc = GetWorldManager():GetActorInWorldByUniqueId("exit_trigger");
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player:SetEventStatus(exitTriggerNpc, "pushDefault", true, 0x2);
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exitTriggerNpc:SetQuestGraphic(player, 0x3);
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exitTriggerNpc:SetQuestGraphic(player, 0x2);
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end
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end
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