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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Started doing multiplayer stuff.
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		| @@ -136,7 +136,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                         } | ||||
|  | ||||
|                         if (actorID == 0) | ||||
|                             break; | ||||
|                             break;                         | ||||
|  | ||||
|                         //Second connection | ||||
|                         if (mPlayers.ContainsKey(actorID)) | ||||
| @@ -215,7 +215,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|  | ||||
|                         client.queuePacket(reply5); | ||||
|  | ||||
|                         client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID), true, false)); | ||||
|                         client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false)); | ||||
|  | ||||
|                         client.queuePacket(reply6); | ||||
|  | ||||
| @@ -308,9 +308,11 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                         break; | ||||
|                     //Update Position | ||||
|                     case 0x00CA: | ||||
|                         //Update Position | ||||
|                         UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); | ||||
|                         player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); | ||||
|  | ||||
|                         //Update Instance | ||||
|                         List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50)); | ||||
|                         foreach (BasePacket bp in instanceUpdatePackets) | ||||
|                             client.queuePacket(bp); | ||||
|   | ||||
							
								
								
									
										
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								FFXIVClassic Map Server/bin/Debug/packets/playerscript2
									
									
									
									
									
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								FFXIVClassic Map Server/bin/Debug/packets/playerscript3
									
									
									
									
									
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								FFXIVClassic Map Server/bin/Debug/packets/playerscript3
									
									
									
									
									
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							| @@ -124,9 +124,16 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|                     continue; | ||||
|  | ||||
|                 if (actorInstanceList.Contains(actor)) | ||||
|                 { | ||||
|                     posUpdateSubpackets.Add(actor.createPositionUpdatePacket(playerActor.actorID)); | ||||
|                 } | ||||
|                 else | ||||
|                     basePackets.Add(actor.createActorSpawnPackets(playerActor.actorID)); | ||||
|                 { | ||||
|                     BasePacket p = actor.createActorSpawnPackets(playerActor.actorID); | ||||
|                     p.replaceActorID(0x29b27d3, playerActor.actorID); | ||||
|                     basePackets.Add(p); | ||||
|                     actorInstanceList.Add(actor); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             basePackets.Add(BasePacket.createPacket(posUpdateSubpackets, true, false)); | ||||
|   | ||||
| @@ -12,9 +12,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|         public const ushort OPCODE = 0x00CA; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint actorID) | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint actorID, byte val) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, actorID, new byte[8]); | ||||
|             byte[] data = new byte[PACKET_SIZE-0x20]; | ||||
|             data[0] = val; //Why? | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, actorID, data); | ||||
|         } | ||||
|  | ||||
|     } | ||||
|   | ||||
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