Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files.

This commit is contained in:
Filip Maj 2016-03-28 23:05:19 -04:00
parent 94db8336df
commit 1dccc0530e

View File

@ -15,14 +15,48 @@ namespace FFXIVClassic_Map_Server.Actors
public StaticActors(string path) public StaticActors(string path)
{ {
loadStaticActors(path); byte[] data = File.ReadAllBytes(path);
if (data[0] == 's' && data[1] == 'a' && data[2] == 'n' && data[3] == 'e')
data = DecryptStaticActorsFile(data);
loadStaticActors(data);
} }
public bool loadStaticActors(string path) private byte[] DecryptStaticActorsFile(byte[] encoded)
{
byte[] decoded = new byte[encoded.Length - 13];
MemoryStream sIn = new MemoryStream(encoded);
MemoryStream sOut = new MemoryStream(decoded);
BinaryReader binReader = new BinaryReader(sIn);
BinaryWriter binWriter = new BinaryWriter(sOut);
binReader.BaseStream.Seek(13, SeekOrigin.Begin);
while (true)
{
try
{
byte byteIn = binReader.ReadByte();
byte byteOut = (Byte)(byteIn ^ 0x73);
binWriter.Write((Byte)byteOut);
}
catch (EndOfStreamException e) { break; }
}
binReader.Close();
binWriter.Close();
return decoded;
}
private bool loadStaticActors(byte[] data)
{ {
try try
{ {
using (MemoryStream s = new MemoryStream(File.ReadAllBytes(path))) using (MemoryStream s = new MemoryStream(data))
{ {
using (BinaryReader binReader = new BinaryReader(s)) using (BinaryReader binReader = new BinaryReader(s))
{ {