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Static actor file can be now loaded from the original encrypted script in the FFXIV folder. This way I do not run into issues of sharing client files.
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@ -15,14 +15,48 @@ namespace FFXIVClassic_Map_Server.Actors
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public StaticActors(string path)
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{
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loadStaticActors(path);
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byte[] data = File.ReadAllBytes(path);
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if (data[0] == 's' && data[1] == 'a' && data[2] == 'n' && data[3] == 'e')
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data = DecryptStaticActorsFile(data);
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loadStaticActors(data);
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}
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public bool loadStaticActors(string path)
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private byte[] DecryptStaticActorsFile(byte[] encoded)
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{
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byte[] decoded = new byte[encoded.Length - 13];
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MemoryStream sIn = new MemoryStream(encoded);
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MemoryStream sOut = new MemoryStream(decoded);
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BinaryReader binReader = new BinaryReader(sIn);
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BinaryWriter binWriter = new BinaryWriter(sOut);
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binReader.BaseStream.Seek(13, SeekOrigin.Begin);
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while (true)
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{
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try
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{
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using (MemoryStream s = new MemoryStream(File.ReadAllBytes(path)))
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byte byteIn = binReader.ReadByte();
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byte byteOut = (Byte)(byteIn ^ 0x73);
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binWriter.Write((Byte)byteOut);
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}
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catch (EndOfStreamException e) { break; }
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}
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binReader.Close();
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binWriter.Close();
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return decoded;
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}
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private bool loadStaticActors(byte[] data)
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{
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try
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{
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using (MemoryStream s = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(s))
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{
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