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	Redundent zoneid was redundent.
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		| @@ -347,7 +347,7 @@ namespace FFXIVClassic_Map_Server | ||||
|         } | ||||
|  | ||||
|         //Moves actor to new zone, and sends packets to spawn at the given zone entrance | ||||
|         public void DoZoneChange(Player player, uint destinationZoneId, uint zoneEntrance) | ||||
|         public void DoZoneChange(Player player, uint zoneEntrance) | ||||
|         { | ||||
|             if (!zoneEntranceList.ContainsKey(zoneEntrance)) | ||||
|             { | ||||
| @@ -356,7 +356,7 @@ namespace FFXIVClassic_Map_Server | ||||
|             } | ||||
|  | ||||
|             ZoneEntrance ze = zoneEntranceList[zoneEntrance]; | ||||
|             DoZoneChange(player, destinationZoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation); | ||||
|             DoZoneChange(player, ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation); | ||||
|         } | ||||
|  | ||||
|         //Moves actor to new zone, and sends packets to spawn at the given coords. | ||||
|   | ||||
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