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	Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.
This commit is contained in:
		| @@ -8,6 +8,7 @@ using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
| using FFXIVClassic_Lobby_Server.common; | ||||
| using FFXIVClassic_Map_Server.dataobjects.database; | ||||
|  | ||||
| namespace FFXIVClassic_Lobby_Server | ||||
| { | ||||
| @@ -42,15 +43,15 @@ namespace FFXIVClassic_Lobby_Server | ||||
|             return id; | ||||
|         } | ||||
|       | ||||
|         public static World getServer(uint serverId) | ||||
|         public static DBWorld getServer(uint serverId) | ||||
|         { | ||||
|             using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) | ||||
|             { | ||||
|                 World world = null; | ||||
|                 DBWorld world = null; | ||||
|                 try | ||||
|                 { | ||||
|                     conn.Open(); | ||||
|                     world = conn.Query<World>("SELECT * FROM servers WHERE id=@ServerId", new {ServerId = serverId}).SingleOrDefault();                   | ||||
|                     world = conn.Query<DBWorld>("SELECT * FROM servers WHERE id=@ServerId", new {ServerId = serverId}).SingleOrDefault();                   | ||||
|                 } | ||||
|                 catch (MySqlException e) | ||||
|                 {                     | ||||
| @@ -64,15 +65,15 @@ namespace FFXIVClassic_Lobby_Server | ||||
|             } | ||||
|         }     | ||||
|  | ||||
|         public static Character getCharacter(uint charId) | ||||
|         public static DBCharacter getCharacter(uint charId) | ||||
|         { | ||||
|             using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) | ||||
|             { | ||||
|                 Character chara = null; | ||||
|                 DBCharacter chara = null; | ||||
|                 try | ||||
|                 { | ||||
|                     conn.Open(); | ||||
|                     chara = conn.Query<Character>("SELECT * FROM characters WHERE id=@CharaId", new { CharaId = charId }).SingleOrDefault(); | ||||
|                     chara = conn.Query<DBCharacter>("SELECT * FROM characters WHERE id=@CharaId", new { CharaId = charId }).SingleOrDefault(); | ||||
|                 } | ||||
|                 catch (MySqlException e) | ||||
|                 { | ||||
| @@ -86,15 +87,15 @@ namespace FFXIVClassic_Lobby_Server | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public static Appearance getAppearance(uint charaId) | ||||
|         public static DBAppearance getAppearance(uint charaId) | ||||
|         { | ||||
|             using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) | ||||
|             { | ||||
|                 Appearance appearance = null; | ||||
|                 DBAppearance appearance = null; | ||||
|                 try | ||||
|                 { | ||||
|                     conn.Open(); | ||||
|                     appearance = conn.Query<Appearance>("SELECT * FROM characters_appearance WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault(); | ||||
|                     appearance = conn.Query<DBAppearance>("SELECT * FROM characters_appearance WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault(); | ||||
|                 } | ||||
|                 catch (MySqlException e) | ||||
|                 { | ||||
| @@ -108,5 +109,27 @@ namespace FFXIVClassic_Lobby_Server | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public static DBStats getCharacterStats(uint charaId) | ||||
|         { | ||||
|             using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) | ||||
|             { | ||||
|                 DBStats stats = null; | ||||
|                 try | ||||
|                 { | ||||
|                     conn.Open(); | ||||
|                     stats = conn.Query<DBStats>("SELECT * FROM characters_stats WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault(); | ||||
|                 } | ||||
|                 catch (MySqlException e) | ||||
|                 { | ||||
|                 } | ||||
|                 finally | ||||
|                 { | ||||
|                     conn.Dispose(); | ||||
|                 } | ||||
|  | ||||
|                 return stats; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -67,12 +67,25 @@ | ||||
|     <Compile Include="ConfigConstants.cs" /> | ||||
|     <Compile Include="Database.cs" /> | ||||
|     <Compile Include="dataobjects\Actor.cs" /> | ||||
|     <Compile Include="dataobjects\Appearance.cs" /> | ||||
|     <Compile Include="dataobjects\Character.cs" /> | ||||
|     <Compile Include="dataobjects\chara\BattleSave.cs" /> | ||||
|     <Compile Include="dataobjects\chara\BattleTemp.cs" /> | ||||
|     <Compile Include="dataobjects\chara\EventSave.cs" /> | ||||
|     <Compile Include="dataobjects\chara\EventTemp.cs" /> | ||||
|     <Compile Include="dataobjects\chara\ParameterTemp.cs" /> | ||||
|     <Compile Include="dataobjects\chara\PlayerActor.cs" /> | ||||
|     <Compile Include="dataobjects\database\DBAppearance.cs" /> | ||||
|     <Compile Include="dataobjects\database\DBCharacter.cs" /> | ||||
|     <Compile Include="dataobjects\CharaInfo.cs" /> | ||||
|     <Compile Include="dataobjects\chara\CharaWork.cs" /> | ||||
|     <Compile Include="dataobjects\chara\ParameterSave.cs" /> | ||||
|     <Compile Include="dataobjects\chara\PlayerWork.cs" /> | ||||
|     <Compile Include="dataobjects\database\DBCommands.cs" /> | ||||
|     <Compile Include="dataobjects\database\DBJournal.cs" /> | ||||
|     <Compile Include="dataobjects\database\DBPlayerData.cs" /> | ||||
|     <Compile Include="dataobjects\database\DBStats.cs" /> | ||||
|     <Compile Include="dataobjects\Item.cs" /> | ||||
|     <Compile Include="dataobjects\Player.cs" /> | ||||
|     <Compile Include="dataobjects\World.cs" /> | ||||
|     <Compile Include="dataobjects\ConnectedPlayer.cs" /> | ||||
|     <Compile Include="dataobjects\database\DBWorld.cs" /> | ||||
|     <Compile Include="PacketProcessor.cs" /> | ||||
|     <Compile Include="packets\BasePacket.cs" /> | ||||
|     <Compile Include="packets\receive\HandshakePacket.cs" /> | ||||
| @@ -99,6 +112,7 @@ | ||||
|     <Compile Include="packets\send\actor\SetActorStatePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorTargetPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetStatusPacket.cs" /> | ||||
|     <Compile Include="packets\send\login\0x2Packet.cs" /> | ||||
|     <Compile Include="packets\send\actor\AddActorPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" /> | ||||
|   | ||||
| @@ -20,17 +20,18 @@ using FFXIVClassic_Map_Server.packets.send.actor; | ||||
| using FFXIVClassic_Map_Server; | ||||
| using FFXIVClassic_Map_Server.packets.send.script; | ||||
| using FFXIVClassic_Map_Server.packets.send.player; | ||||
| using FFXIVClassic_Map_Server.dataobjects.chara; | ||||
|  | ||||
| namespace FFXIVClassic_Lobby_Server | ||||
| { | ||||
|     class PacketProcessor | ||||
|     { | ||||
|         Dictionary<uint, Player> mPlayers; | ||||
|         Dictionary<uint, ConnectedPlayer> mPlayers; | ||||
|         List<ClientConnection> mConnections; | ||||
|  | ||||
|         Zone inn = new Zone(); | ||||
|  | ||||
|         public PacketProcessor(Dictionary<uint, Player> playerList, List<ClientConnection> connectionList) | ||||
|         public PacketProcessor(Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList) | ||||
|         { | ||||
|             mPlayers = playerList; | ||||
|             mConnections = connectionList; | ||||
| @@ -38,7 +39,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|  | ||||
|         public void processPacket(ClientConnection client, BasePacket packet) | ||||
|         { | ||||
|             Player player = null; | ||||
|             ConnectedPlayer player = null; | ||||
|             if (client.owner != 0 && mPlayers.ContainsKey(client.owner)) | ||||
|                 player = mPlayers[client.owner]; | ||||
|              | ||||
| @@ -104,7 +105,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|  | ||||
|                     if (player == null) | ||||
|                     { | ||||
|                         player = new Player(actorID); | ||||
|                         player = new ConnectedPlayer(actorID); | ||||
|                         mPlayers[actorID] = player; | ||||
|                         client.owner = actorID; | ||||
|                         client.connType = 0; | ||||
| @@ -151,12 +152,12 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                             BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); | ||||
|                             BasePacket reply12 = new BasePacket("./packets/login/login12.bin"); | ||||
|  | ||||
|                             BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin"); | ||||
|                             BasePacket currancy = new BasePacket("./packets/login/currancy.bin"); | ||||
|                           //  BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin"); | ||||
|                           //  BasePacket currancy = new BasePacket("./packets/login/currancy.bin"); | ||||
|  | ||||
|                             #region replaceid | ||||
|                             currancy.replaceActorID(player.actorID); | ||||
|                             keyitems.replaceActorID(player.actorID); | ||||
|                             //currancy.replaceActorID(player.actorID); | ||||
|                             //keyitems.replaceActorID(player.actorID); | ||||
|  | ||||
|                             reply5.replaceActorID(player.actorID); | ||||
|                             reply6.replaceActorID(player.actorID); | ||||
| @@ -176,14 +177,21 @@ namespace FFXIVClassic_Lobby_Server | ||||
|  | ||||
|                             client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false)); | ||||
|  | ||||
|                             BasePacket actorPacket = player.getActor().createActorSpawnPackets(player.actorID); | ||||
|                             actorPacket.debugPrintPacket(); | ||||
|                             client.queuePacket(actorPacket); | ||||
|                             client.queuePacket(reply6); | ||||
|                             client.queuePacket(BasePacket.createPacket(new SubPacket(0xCC, player.actorID, player.actorID,  File.ReadAllBytes("./packets/playerscript")),true, false)); | ||||
|                             client.queuePacket(BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false)); | ||||
|  | ||||
|                             /* | ||||
|                             client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false)); | ||||
|                             client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false)); | ||||
|                             client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false)); | ||||
|  | ||||
|                             client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false)); | ||||
|                             client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false)); | ||||
|                             */ | ||||
|  | ||||
|                             ////////ITEMS//////// | ||||
|                             client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false)); | ||||
| @@ -262,10 +270,15 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                             client.queuePacket(BasePacket.createPacket(new SetCompletedAchievementsPacket().buildPacket(player.actorID), true, false)); | ||||
|                             client.queuePacket(BasePacket.createPacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false)); | ||||
|                             client.queuePacket(BasePacket.createPacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false)); | ||||
|                             //client.queuePacket(BasePacket.createPacket(new SetCutsceneBookPacket().buildPacket(player.actorID), true, false)); | ||||
|                             //client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); | ||||
|                             SetCutsceneBookPacket book = new SetCutsceneBookPacket(); | ||||
|                             client.queuePacket(BasePacket.createPacket(book.buildPacket(player.actorID), true, false)); | ||||
|                             //client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));                             | ||||
|  | ||||
|                             client.queuePacket(BasePacket.createPacket(SetStatusPacket.buildPacket(player.actorID, player.actorID, new ushort[] { 23263, 23264 }), true, false)); | ||||
|                             BasePacket tpacket = BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false); | ||||
|                             client.queuePacket(tpacket); | ||||
|                              | ||||
|  | ||||
|                             client.queuePacket(reply7); | ||||
|                             client.queuePacket(reply8); | ||||
|                             client.queuePacket(reply9); | ||||
|                             client.queuePacket(reply10); | ||||
| @@ -336,7 +349,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|         { | ||||
|             BasePacket packet = new BasePacket(path); | ||||
|  | ||||
|             foreach (KeyValuePair<uint, Player> entry in mPlayers) | ||||
|             foreach (KeyValuePair<uint, ConnectedPlayer> entry in mPlayers) | ||||
|             { | ||||
|                 packet.replaceActorID(entry.Value.actorID); | ||||
|                 if (conn == 1 || conn == 3) | ||||
|   | ||||
| @@ -57,7 +57,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|             } | ||||
|  | ||||
|             //Check World ID | ||||
|             World thisWorld = Database.getServer(ConfigConstants.DATABASE_WORLDID); | ||||
|             DBWorld thisWorld = Database.getServer(ConfigConstants.DATABASE_WORLDID); | ||||
|             if (thisWorld != null) | ||||
|                 Console.WriteLine("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name); | ||||
|             else | ||||
| @@ -90,6 +90,10 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                         { | ||||
|                             server.testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]); | ||||
|                         } | ||||
|                         else if (split[0].Equals("test")) | ||||
|                         { | ||||
|                             server.testCodePacket2(split[1], split[2]); | ||||
|                         } | ||||
|                     }                     | ||||
|                 } | ||||
|             } | ||||
|   | ||||
| @@ -22,7 +22,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|  | ||||
|         private Socket mServerSocket; | ||||
|  | ||||
|         private Dictionary<uint,Player> mConnectedPlayerList = new Dictionary<uint,Player>(); | ||||
|         private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>(); | ||||
|         private List<ClientConnection> mConnectionList = new List<ClientConnection>(); | ||||
|         private PacketProcessor mProcessor; | ||||
|         private Thread mProcessorThread; | ||||
| @@ -230,7 +230,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|             changeProperty.addInt(id, value); | ||||
|             changeProperty.setTarget(target); | ||||
|  | ||||
|             foreach (KeyValuePair<uint, Player> entry in mConnectedPlayerList) | ||||
|             foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList) | ||||
|             { | ||||
|                 SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID)); | ||||
|                 BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false); | ||||
| @@ -240,5 +240,22 @@ namespace FFXIVClassic_Lobby_Server | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public void testCodePacket2(string name, string target) | ||||
|         { | ||||
|             foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList) | ||||
|             { | ||||
|                 SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(); | ||||
|                 changeProperty.addProperty(entry.Value.getActor(), name); | ||||
|                 changeProperty.addProperty(entry.Value.getActor(), "charaWork.parameterSave.hpMax[0]"); | ||||
|                 changeProperty.setTarget(target); | ||||
|  | ||||
|                 SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID)); | ||||
|                 BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false); | ||||
|                 packet.debugPrintPacket(); | ||||
|                 entry.Value.getConnection1().queuePacket(packet); | ||||
|                 entry.Value.getConnection2().queuePacket(packet); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,590 +0,0 @@ | ||||
| /* | ||||
|  * Copyright (c) 2000 - 2010 The Legion Of The Bouncy Castle (http://www.bouncycastle.org) | ||||
|  * | ||||
|  * Permission is hereby granted, free of charge, to any person obtaining a copy of this software | ||||
|  * and associated documentation files (the "Software"), to deal in the Software without | ||||
|  * restriction, including without limitation the rights to use, copy, modify, merge, publish, | ||||
|  * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the | ||||
|  * Software is furnished to do so, subject to the following conditions: | ||||
|  * | ||||
|  * The above copyright notice and this permission notice shall be included in all copies or | ||||
|  * substantial portions of the Software. | ||||
|  * | ||||
|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING | ||||
|  * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||||
|  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | ||||
|  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.  | ||||
|  */ | ||||
|  | ||||
| using System; | ||||
|  | ||||
| using Org.BouncyCastle.Crypto.Utilities; | ||||
|  | ||||
| namespace Org.BouncyCastle.Crypto.Engines | ||||
| { | ||||
|     /** | ||||
|     * A class that provides Blowfish key encryption operations, | ||||
|     * such as encoding data and generating keys. | ||||
|     * All the algorithms herein are from Applied Cryptography | ||||
|     * and implement a simplified cryptography interface. | ||||
|     */ | ||||
|     public sealed class BlowfishEngine | ||||
|     { | ||||
|         private readonly static uint[] KP = | ||||
| 		{ | ||||
| 			0x243F6A88, 0x85A308D3, 0x13198A2E, 0x03707344, | ||||
| 			0xA4093822, 0x299F31D0, 0x082EFA98, 0xEC4E6C89, | ||||
| 			0x452821E6, 0x38D01377, 0xBE5466CF, 0x34E90C6C, | ||||
| 			0xC0AC29B7, 0xC97C50DD, 0x3F84D5B5, 0xB5470917, | ||||
| 			0x9216D5D9, 0x8979FB1B | ||||
| 		}, | ||||
|         KS0 = | ||||
| 		{ | ||||
| 			0xD1310BA6, 0x98DFB5AC, 0x2FFD72DB, 0xD01ADFB7, | ||||
| 			0xB8E1AFED, 0x6A267E96, 0xBA7C9045, 0xF12C7F99, | ||||
| 			0x24A19947, 0xB3916CF7, 0x0801F2E2, 0x858EFC16, | ||||
| 			0x636920D8, 0x71574E69, 0xA458FEA3, 0xF4933D7E, | ||||
| 			0x0D95748F, 0x728EB658, 0x718BCD58, 0x82154AEE, | ||||
| 			0x7B54A41D, 0xC25A59B5, 0x9C30D539, 0x2AF26013, | ||||
| 			0xC5D1B023, 0x286085F0, 0xCA417918, 0xB8DB38EF, | ||||
| 			0x8E79DCB0, 0x603A180E, 0x6C9E0E8B, 0xB01E8A3E, | ||||
| 			0xD71577C1, 0xBD314B27, 0x78AF2FDA, 0x55605C60, | ||||
| 			0xE65525F3, 0xAA55AB94, 0x57489862, 0x63E81440, | ||||
| 			0x55CA396A, 0x2AAB10B6, 0xB4CC5C34, 0x1141E8CE, | ||||
| 			0xA15486AF, 0x7C72E993, 0xB3EE1411, 0x636FBC2A, | ||||
| 			0x2BA9C55D, 0x741831F6, 0xCE5C3E16, 0x9B87931E, | ||||
| 			0xAFD6BA33, 0x6C24CF5C, 0x7A325381, 0x28958677, | ||||
| 			0x3B8F4898, 0x6B4BB9AF, 0xC4BFE81B, 0x66282193, | ||||
| 			0x61D809CC, 0xFB21A991, 0x487CAC60, 0x5DEC8032, | ||||
| 			0xEF845D5D, 0xE98575B1, 0xDC262302, 0xEB651B88, | ||||
| 			0x23893E81, 0xD396ACC5, 0x0F6D6FF3, 0x83F44239, | ||||
| 			0x2E0B4482, 0xA4842004, 0x69C8F04A, 0x9E1F9B5E, | ||||
| 			0x21C66842, 0xF6E96C9A, 0x670C9C61, 0xABD388F0, | ||||
| 			0x6A51A0D2, 0xD8542F68, 0x960FA728, 0xAB5133A3, | ||||
| 			0x6EEF0B6C, 0x137A3BE4, 0xBA3BF050, 0x7EFB2A98, | ||||
| 			0xA1F1651D, 0x39AF0176, 0x66CA593E, 0x82430E88, | ||||
| 			0x8CEE8619, 0x456F9FB4, 0x7D84A5C3, 0x3B8B5EBE, | ||||
| 			0xE06F75D8, 0x85C12073, 0x401A449F, 0x56C16AA6, | ||||
| 			0x4ED3AA62, 0x363F7706, 0x1BFEDF72, 0x429B023D, | ||||
| 			0x37D0D724, 0xD00A1248, 0xDB0FEAD3, 0x49F1C09B, | ||||
| 			0x075372C9, 0x80991B7B, 0x25D479D8, 0xF6E8DEF7, | ||||
| 			0xE3FE501A, 0xB6794C3B, 0x976CE0BD, 0x04C006BA, | ||||
| 			0xC1A94FB6, 0x409F60C4, 0x5E5C9EC2, 0x196A2463, | ||||
| 			0x68FB6FAF, 0x3E6C53B5, 0x1339B2EB, 0x3B52EC6F, | ||||
| 			0x6DFC511F, 0x9B30952C, 0xCC814544, 0xAF5EBD09, | ||||
| 			0xBEE3D004, 0xDE334AFD, 0x660F2807, 0x192E4BB3, | ||||
| 			0xC0CBA857, 0x45C8740F, 0xD20B5F39, 0xB9D3FBDB, | ||||
| 			0x5579C0BD, 0x1A60320A, 0xD6A100C6, 0x402C7279, | ||||
| 			0x679F25FE, 0xFB1FA3CC, 0x8EA5E9F8, 0xDB3222F8, | ||||
| 			0x3C7516DF, 0xFD616B15, 0x2F501EC8, 0xAD0552AB, | ||||
| 			0x323DB5FA, 0xFD238760, 0x53317B48, 0x3E00DF82, | ||||
| 			0x9E5C57BB, 0xCA6F8CA0, 0x1A87562E, 0xDF1769DB, | ||||
| 			0xD542A8F6, 0x287EFFC3, 0xAC6732C6, 0x8C4F5573, | ||||
| 			0x695B27B0, 0xBBCA58C8, 0xE1FFA35D, 0xB8F011A0, | ||||
| 			0x10FA3D98, 0xFD2183B8, 0x4AFCB56C, 0x2DD1D35B, | ||||
| 			0x9A53E479, 0xB6F84565, 0xD28E49BC, 0x4BFB9790, | ||||
| 			0xE1DDF2DA, 0xA4CB7E33, 0x62FB1341, 0xCEE4C6E8, | ||||
| 			0xEF20CADA, 0x36774C01, 0xD07E9EFE, 0x2BF11FB4, | ||||
| 			0x95DBDA4D, 0xAE909198, 0xEAAD8E71, 0x6B93D5A0, | ||||
| 			0xD08ED1D0, 0xAFC725E0, 0x8E3C5B2F, 0x8E7594B7, | ||||
| 			0x8FF6E2FB, 0xF2122B64, 0x8888B812, 0x900DF01C, | ||||
| 			0x4FAD5EA0, 0x688FC31C, 0xD1CFF191, 0xB3A8C1AD, | ||||
| 			0x2F2F2218, 0xBE0E1777, 0xEA752DFE, 0x8B021FA1, | ||||
| 			0xE5A0CC0F, 0xB56F74E8, 0x18ACF3D6, 0xCE89E299, | ||||
| 			0xB4A84FE0, 0xFD13E0B7, 0x7CC43B81, 0xD2ADA8D9, | ||||
| 			0x165FA266, 0x80957705, 0x93CC7314, 0x211A1477, | ||||
| 			0xE6AD2065, 0x77B5FA86, 0xC75442F5, 0xFB9D35CF, | ||||
| 			0xEBCDAF0C, 0x7B3E89A0, 0xD6411BD3, 0xAE1E7E49, | ||||
| 			0x00250E2D, 0x2071B35E, 0x226800BB, 0x57B8E0AF, | ||||
| 			0x2464369B, 0xF009B91E, 0x5563911D, 0x59DFA6AA, | ||||
| 			0x78C14389, 0xD95A537F, 0x207D5BA2, 0x02E5B9C5, | ||||
| 			0x83260376, 0x6295CFA9, 0x11C81968, 0x4E734A41, | ||||
| 			0xB3472DCA, 0x7B14A94A, 0x1B510052, 0x9A532915, | ||||
| 			0xD60F573F, 0xBC9BC6E4, 0x2B60A476, 0x81E67400, | ||||
| 			0x08BA6FB5, 0x571BE91F, 0xF296EC6B, 0x2A0DD915, | ||||
| 			0xB6636521, 0xE7B9F9B6, 0xFF34052E, 0xC5855664, | ||||
| 			0x53B02D5D, 0xA99F8FA1, 0x08BA4799, 0x6E85076A | ||||
| 		}, | ||||
|         KS1 = | ||||
| 		{ | ||||
| 			0x4B7A70E9, 0xB5B32944, 0xDB75092E, 0xC4192623, | ||||
| 			0xAD6EA6B0, 0x49A7DF7D, 0x9CEE60B8, 0x8FEDB266, | ||||
| 			0xECAA8C71, 0x699A17FF, 0x5664526C, 0xC2B19EE1, | ||||
| 			0x193602A5, 0x75094C29, 0xA0591340, 0xE4183A3E, | ||||
| 			0x3F54989A, 0x5B429D65, 0x6B8FE4D6, 0x99F73FD6, | ||||
| 			0xA1D29C07, 0xEFE830F5, 0x4D2D38E6, 0xF0255DC1, | ||||
| 			0x4CDD2086, 0x8470EB26, 0x6382E9C6, 0x021ECC5E, | ||||
| 			0x09686B3F, 0x3EBAEFC9, 0x3C971814, 0x6B6A70A1, | ||||
| 			0x687F3584, 0x52A0E286, 0xB79C5305, 0xAA500737, | ||||
| 			0x3E07841C, 0x7FDEAE5C, 0x8E7D44EC, 0x5716F2B8, | ||||
| 			0xB03ADA37, 0xF0500C0D, 0xF01C1F04, 0x0200B3FF, | ||||
| 			0xAE0CF51A, 0x3CB574B2, 0x25837A58, 0xDC0921BD, | ||||
| 			0xD19113F9, 0x7CA92FF6, 0x94324773, 0x22F54701, | ||||
| 			0x3AE5E581, 0x37C2DADC, 0xC8B57634, 0x9AF3DDA7, | ||||
| 			0xA9446146, 0x0FD0030E, 0xECC8C73E, 0xA4751E41, | ||||
| 			0xE238CD99, 0x3BEA0E2F, 0x3280BBA1, 0x183EB331, | ||||
| 			0x4E548B38, 0x4F6DB908, 0x6F420D03, 0xF60A04BF, | ||||
| 			0x2CB81290, 0x24977C79, 0x5679B072, 0xBCAF89AF, | ||||
| 			0xDE9A771F, 0xD9930810, 0xB38BAE12, 0xDCCF3F2E, | ||||
| 			0x5512721F, 0x2E6B7124, 0x501ADDE6, 0x9F84CD87, | ||||
| 			0x7A584718, 0x7408DA17, 0xBC9F9ABC, 0xE94B7D8C, | ||||
| 			0xEC7AEC3A, 0xDB851DFA, 0x63094366, 0xC464C3D2, | ||||
| 			0xEF1C1847, 0x3215D908, 0xDD433B37, 0x24C2BA16, | ||||
| 			0x12A14D43, 0x2A65C451, 0x50940002, 0x133AE4DD, | ||||
| 			0x71DFF89E, 0x10314E55, 0x81AC77D6, 0x5F11199B, | ||||
| 			0x043556F1, 0xD7A3C76B, 0x3C11183B, 0x5924A509, | ||||
| 			0xF28FE6ED, 0x97F1FBFA, 0x9EBABF2C, 0x1E153C6E, | ||||
| 			0x86E34570, 0xEAE96FB1, 0x860E5E0A, 0x5A3E2AB3, | ||||
| 			0x771FE71C, 0x4E3D06FA, 0x2965DCB9, 0x99E71D0F, | ||||
| 			0x803E89D6, 0x5266C825, 0x2E4CC978, 0x9C10B36A, | ||||
| 			0xC6150EBA, 0x94E2EA78, 0xA5FC3C53, 0x1E0A2DF4, | ||||
| 			0xF2F74EA7, 0x361D2B3D, 0x1939260F, 0x19C27960, | ||||
| 			0x5223A708, 0xF71312B6, 0xEBADFE6E, 0xEAC31F66, | ||||
| 			0xE3BC4595, 0xA67BC883, 0xB17F37D1, 0x018CFF28, | ||||
| 			0xC332DDEF, 0xBE6C5AA5, 0x65582185, 0x68AB9802, | ||||
| 			0xEECEA50F, 0xDB2F953B, 0x2AEF7DAD, 0x5B6E2F84, | ||||
| 			0x1521B628, 0x29076170, 0xECDD4775, 0x619F1510, | ||||
| 			0x13CCA830, 0xEB61BD96, 0x0334FE1E, 0xAA0363CF, | ||||
| 			0xB5735C90, 0x4C70A239, 0xD59E9E0B, 0xCBAADE14, | ||||
| 			0xEECC86BC, 0x60622CA7, 0x9CAB5CAB, 0xB2F3846E, | ||||
| 			0x648B1EAF, 0x19BDF0CA, 0xA02369B9, 0x655ABB50, | ||||
| 			0x40685A32, 0x3C2AB4B3, 0x319EE9D5, 0xC021B8F7, | ||||
| 			0x9B540B19, 0x875FA099, 0x95F7997E, 0x623D7DA8, | ||||
| 			0xF837889A, 0x97E32D77, 0x11ED935F, 0x16681281, | ||||
| 			0x0E358829, 0xC7E61FD6, 0x96DEDFA1, 0x7858BA99, | ||||
| 			0x57F584A5, 0x1B227263, 0x9B83C3FF, 0x1AC24696, | ||||
| 			0xCDB30AEB, 0x532E3054, 0x8FD948E4, 0x6DBC3128, | ||||
| 			0x58EBF2EF, 0x34C6FFEA, 0xFE28ED61, 0xEE7C3C73, | ||||
| 			0x5D4A14D9, 0xE864B7E3, 0x42105D14, 0x203E13E0, | ||||
| 			0x45EEE2B6, 0xA3AAABEA, 0xDB6C4F15, 0xFACB4FD0, | ||||
| 			0xC742F442, 0xEF6ABBB5, 0x654F3B1D, 0x41CD2105, | ||||
| 			0xD81E799E, 0x86854DC7, 0xE44B476A, 0x3D816250, | ||||
| 			0xCF62A1F2, 0x5B8D2646, 0xFC8883A0, 0xC1C7B6A3, | ||||
| 			0x7F1524C3, 0x69CB7492, 0x47848A0B, 0x5692B285, | ||||
| 			0x095BBF00, 0xAD19489D, 0x1462B174, 0x23820E00, | ||||
| 			0x58428D2A, 0x0C55F5EA, 0x1DADF43E, 0x233F7061, | ||||
| 			0x3372F092, 0x8D937E41, 0xD65FECF1, 0x6C223BDB, | ||||
| 			0x7CDE3759, 0xCBEE7460, 0x4085F2A7, 0xCE77326E, | ||||
| 			0xA6078084, 0x19F8509E, 0xE8EFD855, 0x61D99735, | ||||
| 			0xA969A7AA, 0xC50C06C2, 0x5A04ABFC, 0x800BCADC, | ||||
| 			0x9E447A2E, 0xC3453484, 0xFDD56705, 0x0E1E9EC9, | ||||
| 			0xDB73DBD3, 0x105588CD, 0x675FDA79, 0xE3674340, | ||||
| 			0xC5C43465, 0x713E38D8, 0x3D28F89E, 0xF16DFF20, | ||||
| 			0x153E21E7, 0x8FB03D4A, 0xE6E39F2B, 0xDB83ADF7 | ||||
| 		}, | ||||
|         KS2 = | ||||
| 		{ | ||||
| 			0xE93D5A68, 0x948140F7, 0xF64C261C, 0x94692934, | ||||
| 			0x411520F7, 0x7602D4F7, 0xBCF46B2E, 0xD4A20068, | ||||
| 			0xD4082471, 0x3320F46A, 0x43B7D4B7, 0x500061AF, | ||||
| 			0x1E39F62E, 0x97244546, 0x14214F74, 0xBF8B8840, | ||||
| 			0x4D95FC1D, 0x96B591AF, 0x70F4DDD3, 0x66A02F45, | ||||
| 			0xBFBC09EC, 0x03BD9785, 0x7FAC6DD0, 0x31CB8504, | ||||
| 			0x96EB27B3, 0x55FD3941, 0xDA2547E6, 0xABCA0A9A, | ||||
| 			0x28507825, 0x530429F4, 0x0A2C86DA, 0xE9B66DFB, | ||||
| 			0x68DC1462, 0xD7486900, 0x680EC0A4, 0x27A18DEE, | ||||
| 			0x4F3FFEA2, 0xE887AD8C, 0xB58CE006, 0x7AF4D6B6, | ||||
| 			0xAACE1E7C, 0xD3375FEC, 0xCE78A399, 0x406B2A42, | ||||
| 			0x20FE9E35, 0xD9F385B9, 0xEE39D7AB, 0x3B124E8B, | ||||
| 			0x1DC9FAF7, 0x4B6D1856, 0x26A36631, 0xEAE397B2, | ||||
| 			0x3A6EFA74, 0xDD5B4332, 0x6841E7F7, 0xCA7820FB, | ||||
| 			0xFB0AF54E, 0xD8FEB397, 0x454056AC, 0xBA489527, | ||||
| 			0x55533A3A, 0x20838D87, 0xFE6BA9B7, 0xD096954B, | ||||
| 			0x55A867BC, 0xA1159A58, 0xCCA92963, 0x99E1DB33, | ||||
| 			0xA62A4A56, 0x3F3125F9, 0x5EF47E1C, 0x9029317C, | ||||
| 			0xFDF8E802, 0x04272F70, 0x80BB155C, 0x05282CE3, | ||||
| 			0x95C11548, 0xE4C66D22, 0x48C1133F, 0xC70F86DC, | ||||
| 			0x07F9C9EE, 0x41041F0F, 0x404779A4, 0x5D886E17, | ||||
| 			0x325F51EB, 0xD59BC0D1, 0xF2BCC18F, 0x41113564, | ||||
| 			0x257B7834, 0x602A9C60, 0xDFF8E8A3, 0x1F636C1B, | ||||
| 			0x0E12B4C2, 0x02E1329E, 0xAF664FD1, 0xCAD18115, | ||||
| 			0x6B2395E0, 0x333E92E1, 0x3B240B62, 0xEEBEB922, | ||||
| 			0x85B2A20E, 0xE6BA0D99, 0xDE720C8C, 0x2DA2F728, | ||||
| 			0xD0127845, 0x95B794FD, 0x647D0862, 0xE7CCF5F0, | ||||
| 			0x5449A36F, 0x877D48FA, 0xC39DFD27, 0xF33E8D1E, | ||||
| 			0x0A476341, 0x992EFF74, 0x3A6F6EAB, 0xF4F8FD37, | ||||
| 			0xA812DC60, 0xA1EBDDF8, 0x991BE14C, 0xDB6E6B0D, | ||||
| 			0xC67B5510, 0x6D672C37, 0x2765D43B, 0xDCD0E804, | ||||
| 			0xF1290DC7, 0xCC00FFA3, 0xB5390F92, 0x690FED0B, | ||||
| 			0x667B9FFB, 0xCEDB7D9C, 0xA091CF0B, 0xD9155EA3, | ||||
| 			0xBB132F88, 0x515BAD24, 0x7B9479BF, 0x763BD6EB, | ||||
| 			0x37392EB3, 0xCC115979, 0x8026E297, 0xF42E312D, | ||||
| 			0x6842ADA7, 0xC66A2B3B, 0x12754CCC, 0x782EF11C, | ||||
| 			0x6A124237, 0xB79251E7, 0x06A1BBE6, 0x4BFB6350, | ||||
| 			0x1A6B1018, 0x11CAEDFA, 0x3D25BDD8, 0xE2E1C3C9, | ||||
| 			0x44421659, 0x0A121386, 0xD90CEC6E, 0xD5ABEA2A, | ||||
| 			0x64AF674E, 0xDA86A85F, 0xBEBFE988, 0x64E4C3FE, | ||||
| 			0x9DBC8057, 0xF0F7C086, 0x60787BF8, 0x6003604D, | ||||
| 			0xD1FD8346, 0xF6381FB0, 0x7745AE04, 0xD736FCCC, | ||||
| 			0x83426B33, 0xF01EAB71, 0xB0804187, 0x3C005E5F, | ||||
| 			0x77A057BE, 0xBDE8AE24, 0x55464299, 0xBF582E61, | ||||
| 			0x4E58F48F, 0xF2DDFDA2, 0xF474EF38, 0x8789BDC2, | ||||
| 			0x5366F9C3, 0xC8B38E74, 0xB475F255, 0x46FCD9B9, | ||||
| 			0x7AEB2661, 0x8B1DDF84, 0x846A0E79, 0x915F95E2, | ||||
| 			0x466E598E, 0x20B45770, 0x8CD55591, 0xC902DE4C, | ||||
| 			0xB90BACE1, 0xBB8205D0, 0x11A86248, 0x7574A99E, | ||||
| 			0xB77F19B6, 0xE0A9DC09, 0x662D09A1, 0xC4324633, | ||||
| 			0xE85A1F02, 0x09F0BE8C, 0x4A99A025, 0x1D6EFE10, | ||||
| 			0x1AB93D1D, 0x0BA5A4DF, 0xA186F20F, 0x2868F169, | ||||
| 			0xDCB7DA83, 0x573906FE, 0xA1E2CE9B, 0x4FCD7F52, | ||||
| 			0x50115E01, 0xA70683FA, 0xA002B5C4, 0x0DE6D027, | ||||
| 			0x9AF88C27, 0x773F8641, 0xC3604C06, 0x61A806B5, | ||||
| 			0xF0177A28, 0xC0F586E0, 0x006058AA, 0x30DC7D62, | ||||
| 			0x11E69ED7, 0x2338EA63, 0x53C2DD94, 0xC2C21634, | ||||
| 			0xBBCBEE56, 0x90BCB6DE, 0xEBFC7DA1, 0xCE591D76, | ||||
| 			0x6F05E409, 0x4B7C0188, 0x39720A3D, 0x7C927C24, | ||||
| 			0x86E3725F, 0x724D9DB9, 0x1AC15BB4, 0xD39EB8FC, | ||||
| 			0xED545578, 0x08FCA5B5, 0xD83D7CD3, 0x4DAD0FC4, | ||||
| 			0x1E50EF5E, 0xB161E6F8, 0xA28514D9, 0x6C51133C, | ||||
| 			0x6FD5C7E7, 0x56E14EC4, 0x362ABFCE, 0xDDC6C837, | ||||
| 			0xD79A3234, 0x92638212, 0x670EFA8E, 0x406000E0 | ||||
| 		}, | ||||
|         KS3 = | ||||
| 		{ | ||||
| 			0x3A39CE37, 0xD3FAF5CF, 0xABC27737, 0x5AC52D1B, | ||||
| 			0x5CB0679E, 0x4FA33742, 0xD3822740, 0x99BC9BBE, | ||||
| 			0xD5118E9D, 0xBF0F7315, 0xD62D1C7E, 0xC700C47B, | ||||
| 			0xB78C1B6B, 0x21A19045, 0xB26EB1BE, 0x6A366EB4, | ||||
| 			0x5748AB2F, 0xBC946E79, 0xC6A376D2, 0x6549C2C8, | ||||
| 			0x530FF8EE, 0x468DDE7D, 0xD5730A1D, 0x4CD04DC6, | ||||
| 			0x2939BBDB, 0xA9BA4650, 0xAC9526E8, 0xBE5EE304, | ||||
| 			0xA1FAD5F0, 0x6A2D519A, 0x63EF8CE2, 0x9A86EE22, | ||||
| 			0xC089C2B8, 0x43242EF6, 0xA51E03AA, 0x9CF2D0A4, | ||||
| 			0x83C061BA, 0x9BE96A4D, 0x8FE51550, 0xBA645BD6, | ||||
| 			0x2826A2F9, 0xA73A3AE1, 0x4BA99586, 0xEF5562E9, | ||||
| 			0xC72FEFD3, 0xF752F7DA, 0x3F046F69, 0x77FA0A59, | ||||
| 			0x80E4A915, 0x87B08601, 0x9B09E6AD, 0x3B3EE593, | ||||
| 			0xE990FD5A, 0x9E34D797, 0x2CF0B7D9, 0x022B8B51, | ||||
| 			0x96D5AC3A, 0x017DA67D, 0xD1CF3ED6, 0x7C7D2D28, | ||||
| 			0x1F9F25CF, 0xADF2B89B, 0x5AD6B472, 0x5A88F54C, | ||||
| 			0xE029AC71, 0xE019A5E6, 0x47B0ACFD, 0xED93FA9B, | ||||
| 			0xE8D3C48D, 0x283B57CC, 0xF8D56629, 0x79132E28, | ||||
| 			0x785F0191, 0xED756055, 0xF7960E44, 0xE3D35E8C, | ||||
| 			0x15056DD4, 0x88F46DBA, 0x03A16125, 0x0564F0BD, | ||||
| 			0xC3EB9E15, 0x3C9057A2, 0x97271AEC, 0xA93A072A, | ||||
| 			0x1B3F6D9B, 0x1E6321F5, 0xF59C66FB, 0x26DCF319, | ||||
| 			0x7533D928, 0xB155FDF5, 0x03563482, 0x8ABA3CBB, | ||||
| 			0x28517711, 0xC20AD9F8, 0xABCC5167, 0xCCAD925F, | ||||
| 			0x4DE81751, 0x3830DC8E, 0x379D5862, 0x9320F991, | ||||
| 			0xEA7A90C2, 0xFB3E7BCE, 0x5121CE64, 0x774FBE32, | ||||
| 			0xA8B6E37E, 0xC3293D46, 0x48DE5369, 0x6413E680, | ||||
| 			0xA2AE0810, 0xDD6DB224, 0x69852DFD, 0x09072166, | ||||
| 			0xB39A460A, 0x6445C0DD, 0x586CDECF, 0x1C20C8AE, | ||||
| 			0x5BBEF7DD, 0x1B588D40, 0xCCD2017F, 0x6BB4E3BB, | ||||
| 			0xDDA26A7E, 0x3A59FF45, 0x3E350A44, 0xBCB4CDD5, | ||||
| 			0x72EACEA8, 0xFA6484BB, 0x8D6612AE, 0xBF3C6F47, | ||||
| 			0xD29BE463, 0x542F5D9E, 0xAEC2771B, 0xF64E6370, | ||||
| 			0x740E0D8D, 0xE75B1357, 0xF8721671, 0xAF537D5D, | ||||
| 			0x4040CB08, 0x4EB4E2CC, 0x34D2466A, 0x0115AF84, | ||||
| 			0xE1B00428, 0x95983A1D, 0x06B89FB4, 0xCE6EA048, | ||||
| 			0x6F3F3B82, 0x3520AB82, 0x011A1D4B, 0x277227F8, | ||||
| 			0x611560B1, 0xE7933FDC, 0xBB3A792B, 0x344525BD, | ||||
| 			0xA08839E1, 0x51CE794B, 0x2F32C9B7, 0xA01FBAC9, | ||||
| 			0xE01CC87E, 0xBCC7D1F6, 0xCF0111C3, 0xA1E8AAC7, | ||||
| 			0x1A908749, 0xD44FBD9A, 0xD0DADECB, 0xD50ADA38, | ||||
| 			0x0339C32A, 0xC6913667, 0x8DF9317C, 0xE0B12B4F, | ||||
| 			0xF79E59B7, 0x43F5BB3A, 0xF2D519FF, 0x27D9459C, | ||||
| 			0xBF97222C, 0x15E6FC2A, 0x0F91FC71, 0x9B941525, | ||||
| 			0xFAE59361, 0xCEB69CEB, 0xC2A86459, 0x12BAA8D1, | ||||
| 			0xB6C1075E, 0xE3056A0C, 0x10D25065, 0xCB03A442, | ||||
| 			0xE0EC6E0E, 0x1698DB3B, 0x4C98A0BE, 0x3278E964, | ||||
| 			0x9F1F9532, 0xE0D392DF, 0xD3A0342B, 0x8971F21E, | ||||
| 			0x1B0A7441, 0x4BA3348C, 0xC5BE7120, 0xC37632D8, | ||||
| 			0xDF359F8D, 0x9B992F2E, 0xE60B6F47, 0x0FE3F11D, | ||||
| 			0xE54CDA54, 0x1EDAD891, 0xCE6279CF, 0xCD3E7E6F, | ||||
| 			0x1618B166, 0xFD2C1D05, 0x848FD2C5, 0xF6FB2299, | ||||
| 			0xF523F357, 0xA6327623, 0x93A83531, 0x56CCCD02, | ||||
| 			0xACF08162, 0x5A75EBB5, 0x6E163697, 0x88D273CC, | ||||
| 			0xDE966292, 0x81B949D0, 0x4C50901B, 0x71C65614, | ||||
| 			0xE6C6C7BD, 0x327A140A, 0x45E1D006, 0xC3F27B9A, | ||||
| 			0xC9AA53FD, 0x62A80F00, 0xBB25BFE2, 0x35BDD2F6, | ||||
| 			0x71126905, 0xB2040222, 0xB6CBCF7C, 0xCD769C2B, | ||||
| 			0x53113EC0, 0x1640E3D3, 0x38ABBD60, 0x2547ADF0, | ||||
| 			0xBA38209C, 0xF746CE76, 0x77AFA1C5, 0x20756060, | ||||
| 			0x85CBFE4E, 0x8AE88DD8, 0x7AAAF9B0, 0x4CF9AA7E, | ||||
| 			0x1948C25C, 0x02FB8A8C, 0x01C36AE4, 0xD6EBE1F9, | ||||
| 			0x90D4F869, 0xA65CDEA0, 0x3F09252D, 0xC208E69F, | ||||
| 			0xB74E6132, 0xCE77E25B, 0x578FDFE3, 0x3AC372E6 | ||||
| 		}; | ||||
|  | ||||
|         //==================================== | ||||
|         // Useful constants | ||||
|         //==================================== | ||||
|  | ||||
|         private static readonly int ROUNDS = 16; | ||||
|         private const int BLOCK_SIZE = 8;  // bytes = 64 bits | ||||
|         private static readonly int SBOX_SK = 256; | ||||
|         private static readonly int P_SZ = ROUNDS + 2; | ||||
|  | ||||
|         private readonly uint[] S0, S1, S2, S3;     // the s-boxes | ||||
|         private readonly uint[] P;                  // the p-array | ||||
|  | ||||
|         private bool encrypting; | ||||
|  | ||||
|         private byte[] workingKey; | ||||
|  | ||||
|         public BlowfishEngine() | ||||
|         { | ||||
|             S0 = new uint[SBOX_SK]; | ||||
|             S1 = new uint[SBOX_SK]; | ||||
|             S2 = new uint[SBOX_SK]; | ||||
|             S3 = new uint[SBOX_SK]; | ||||
|             P = new uint[P_SZ]; | ||||
|         } | ||||
|  | ||||
|         /** | ||||
|         * initialise a Blowfish cipher. | ||||
|         * | ||||
|         * @param forEncryption whether or not we are for encryption. | ||||
|         * @param parameters the parameters required to set up the cipher. | ||||
|         * @exception ArgumentException if the parameters argument is | ||||
|         * inappropriate. | ||||
|         */ | ||||
|         public void Init( | ||||
|             bool forEncryption, | ||||
|             byte[] key) | ||||
|         { | ||||
|             this.encrypting = forEncryption; | ||||
|             this.workingKey = key; | ||||
|             SetKey(this.workingKey); | ||||
|         } | ||||
|  | ||||
|         public string AlgorithmName | ||||
|         { | ||||
|             get { return "Blowfish"; } | ||||
|         } | ||||
|  | ||||
|         public bool IsPartialBlockOkay | ||||
|         { | ||||
|             get { return false; } | ||||
|         } | ||||
|  | ||||
|         public void ProcessBuffer(byte[] input, int inOff, byte[] output, int outOff, int length) | ||||
|         { | ||||
|             int numBlocks = length >> 3; | ||||
|             int offset = 0; | ||||
|             for (var i = 0; i < numBlocks; ++i, offset += 8) | ||||
|             { | ||||
|                 this.ProcessBlock(input, inOff + offset, output, outOff+offset); | ||||
|             } | ||||
|  | ||||
|             if (length != offset) | ||||
|             { | ||||
|                 Array.Copy(input, inOff + offset, output, outOff + offset, length - offset); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public int ProcessBlock( | ||||
|             byte[] input, | ||||
|             int inOff, | ||||
|             byte[] output, | ||||
|             int outOff) | ||||
|         { | ||||
|             if (workingKey == null) | ||||
|             { | ||||
|                 throw new InvalidOperationException("Blowfish not initialised"); | ||||
|             } | ||||
|  | ||||
|             if ((inOff + BLOCK_SIZE) > input.Length) | ||||
|             { | ||||
|                 throw new InvalidOperationException("input buffer too short"); | ||||
|             } | ||||
|  | ||||
|             if ((outOff + BLOCK_SIZE) > output.Length) | ||||
|             { | ||||
|                 throw new InvalidOperationException("output buffer too short"); | ||||
|             } | ||||
|  | ||||
|             if (encrypting) | ||||
|             { | ||||
|                 EncryptBlock(input, inOff, output, outOff); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 DecryptBlock(input, inOff, output, outOff); | ||||
|             } | ||||
|  | ||||
|             return BLOCK_SIZE; | ||||
|         } | ||||
|  | ||||
|         public void Reset() | ||||
|         { | ||||
|         } | ||||
|  | ||||
|         public int GetBlockSize() | ||||
|         { | ||||
|             return BLOCK_SIZE; | ||||
|         } | ||||
|  | ||||
|         //================================== | ||||
|         // Private Implementation | ||||
|         //================================== | ||||
|  | ||||
|         private uint F(uint x) | ||||
|         { | ||||
|             return (((S0[x >> 24] + S1[(x >> 16) & 0xff]) ^ S2[(x >> 8) & 0xff]) + S3[x & 0xff]); | ||||
|         } | ||||
|  | ||||
|         /** | ||||
|         * apply the encryption cycle to each value pair in the table. | ||||
|         */ | ||||
|         private void ProcessTable( | ||||
|             uint xl, | ||||
|             uint xr, | ||||
|             uint[] table) | ||||
|         { | ||||
|             int size = table.Length; | ||||
|  | ||||
|             for (int s = 0; s < size; s += 2) | ||||
|             { | ||||
|                 xl ^= P[0]; | ||||
|  | ||||
|                 for (int i = 1; i < ROUNDS; i += 2) | ||||
|                 { | ||||
|                     xr ^= F(xl) ^ P[i]; | ||||
|                     xl ^= F(xr) ^ P[i + 1]; | ||||
|                 } | ||||
|  | ||||
|                 xr ^= P[ROUNDS + 1]; | ||||
|  | ||||
|                 table[s] = xr; | ||||
|                 table[s + 1] = xl; | ||||
|  | ||||
|                 xr = xl;            // end of cycle swap | ||||
|                 xl = table[s]; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         private void SetKey(byte[] key) | ||||
|         { | ||||
|             /* | ||||
|             * - comments are from _Applied Crypto_, Schneier, p338 | ||||
|             * please be careful comparing the two, AC numbers the | ||||
|             * arrays from 1, the enclosed code from 0. | ||||
|             * | ||||
|             * (1) | ||||
|             * Initialise the S-boxes and the P-array, with a fixed string | ||||
|             * This string contains the hexadecimal digits of pi (3.141...) | ||||
|             */ | ||||
|             Array.Copy(KS0, 0, S0, 0, SBOX_SK); | ||||
|             Array.Copy(KS1, 0, S1, 0, SBOX_SK); | ||||
|             Array.Copy(KS2, 0, S2, 0, SBOX_SK); | ||||
|             Array.Copy(KS3, 0, S3, 0, SBOX_SK); | ||||
|  | ||||
|             Array.Copy(KP, 0, P, 0, P_SZ); | ||||
|  | ||||
|             /* | ||||
|             * (2) | ||||
|             * Now, XOR P[0] with the first 32 bits of the key, XOR P[1] with the | ||||
|             * second 32-bits of the key, and so on for all bits of the key | ||||
|             * (up to P[17]).  Repeatedly cycle through the key bits until the | ||||
|             * entire P-array has been XOR-ed with the key bits | ||||
|             */ | ||||
|             int keyLength = key.Length; | ||||
|             int keyIndex = 0; | ||||
|  | ||||
|             for (int i = 0; i < P_SZ; i++) | ||||
|             { | ||||
|                 // Get the 32 bits of the key, in 4 * 8 bit chunks | ||||
|                 uint data = 0x0000000; | ||||
|                 for (int j = 0; j < 4; j++) | ||||
|                 { | ||||
|                     // create a 32 bit block | ||||
|                     data = (data << 8) | (uint)key[keyIndex++]; | ||||
|  | ||||
|                     // wrap when we get to the end of the key | ||||
|                     if (keyIndex >= keyLength) | ||||
|                     { | ||||
|                         keyIndex = 0; | ||||
|                     } | ||||
|                 } | ||||
|                 // XOR the newly created 32 bit chunk onto the P-array | ||||
|                 P[i] ^= data; | ||||
|             } | ||||
|  | ||||
|             /* | ||||
|             * (3) | ||||
|             * Encrypt the all-zero string with the Blowfish algorithm, using | ||||
|             * the subkeys described in (1) and (2) | ||||
|             * | ||||
|             * (4) | ||||
|             * Replace P1 and P2 with the output of step (3) | ||||
|             * | ||||
|             * (5) | ||||
|             * Encrypt the output of step(3) using the Blowfish algorithm, | ||||
|             * with the modified subkeys. | ||||
|             * | ||||
|             * (6) | ||||
|             * Replace P3 and P4 with the output of step (5) | ||||
|             * | ||||
|             * (7) | ||||
|             * Continue the process, replacing all elements of the P-array | ||||
|             * and then all four S-boxes in order, with the output of the | ||||
|             * continuously changing Blowfish algorithm | ||||
|             */ | ||||
|  | ||||
|             ProcessTable(0, 0, P); | ||||
|             ProcessTable(P[P_SZ - 2], P[P_SZ - 1], S0); | ||||
|             ProcessTable(S0[SBOX_SK - 2], S0[SBOX_SK - 1], S1); | ||||
|             ProcessTable(S1[SBOX_SK - 2], S1[SBOX_SK - 1], S2); | ||||
|             ProcessTable(S2[SBOX_SK - 2], S2[SBOX_SK - 1], S3); | ||||
|         } | ||||
|  | ||||
|         /** | ||||
|         * Encrypt the given input starting at the given offset and place | ||||
|         * the result in the provided buffer starting at the given offset. | ||||
|         * The input will be an exact multiple of our blocksize. | ||||
|         */ | ||||
|         private void EncryptBlock( | ||||
|             byte[] src, | ||||
|             int srcIndex, | ||||
|             byte[] dst, | ||||
|             int dstIndex) | ||||
|         { | ||||
|             uint xl = Pack.BE_To_UInt32(src, srcIndex); | ||||
|             uint xr = Pack.BE_To_UInt32(src, srcIndex + 4); | ||||
|  | ||||
|             xl ^= P[0]; | ||||
|  | ||||
|             for (int i = 1; i < ROUNDS; i += 2) | ||||
|             { | ||||
|                 xr ^= F(xl) ^ P[i]; | ||||
|                 xl ^= F(xr) ^ P[i + 1]; | ||||
|             } | ||||
|  | ||||
|             xr ^= P[ROUNDS + 1]; | ||||
|  | ||||
|             Pack.UInt32_To_BE(xr, dst, dstIndex); | ||||
|             Pack.UInt32_To_BE(xl, dst, dstIndex + 4); | ||||
|         } | ||||
|  | ||||
|         /** | ||||
|         * Decrypt the given input starting at the given offset and place | ||||
|         * the result in the provided buffer starting at the given offset. | ||||
|         * The input will be an exact multiple of our blocksize. | ||||
|         */ | ||||
|         private void DecryptBlock( | ||||
|             byte[] src, | ||||
|             int srcIndex, | ||||
|             byte[] dst, | ||||
|             int dstIndex) | ||||
|         { | ||||
|             uint xl = Pack.LE_To_UInt32(src, srcIndex); | ||||
|             uint xr = Pack.LE_To_UInt32(src, srcIndex + 4); | ||||
|  | ||||
|             xl ^= P[ROUNDS + 1]; | ||||
|  | ||||
|             for (int i = ROUNDS; i > 0; i -= 2) | ||||
|             { | ||||
|                 xr ^= F(xl) ^ P[i]; | ||||
|                 xl ^= F(xr) ^ P[i - 1]; | ||||
|             } | ||||
|  | ||||
|             xr ^= P[0]; | ||||
|  | ||||
|             Pack.UInt32_To_LE(xr, dst, dstIndex); | ||||
|             Pack.UInt32_To_LE(xl, dst, dstIndex + 4); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -2,12 +2,15 @@ | ||||
| using FFXIVClassic_Lobby_Server.common; | ||||
| using FFXIVClassic_Lobby_Server.dataobjects; | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using FFXIVClassic_Map_Server.dataobjects.chara; | ||||
| using FFXIVClassic_Map_Server.packets.send.actor; | ||||
| using FFXIVClassic_Map_Server.packets.send.Actor; | ||||
| using System; | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Reflection; | ||||
| using System.Text; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects | ||||
| @@ -42,12 +45,11 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|  | ||||
|         public uint actorID; | ||||
|  | ||||
|         public bool isNameplateVisible; | ||||
|         public bool isTargetable; | ||||
|         public CharaWork charaWork = new CharaWork(); | ||||
|         public PlayerWork playerWork = new PlayerWork(); | ||||
|  | ||||
|         public uint displayNameID = 0xFFFFFFFF; | ||||
|         public string customDisplayName; | ||||
|         public uint nameplateIcon; | ||||
|  | ||||
|         public uint modelID; | ||||
|         public uint[] appearanceIDs = new uint[0x1D]; | ||||
| @@ -61,52 +63,13 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|  | ||||
|         public uint currentState = SetActorStatePacket.STATE_PASSIVE; | ||||
|  | ||||
|         public uint currentZoneID; | ||||
|  | ||||
|         //Properties | ||||
|         public ushort curHP, curMP, curTP; | ||||
|         public ushort maxHP, maxMP, maxTP; | ||||
|  | ||||
|         public byte currentJob; | ||||
|         public ushort currentLevel; | ||||
|  | ||||
|         public ushort statSTR, statVIT, statDEX, statINT, statMIN, statPIE; | ||||
|         public ushort statAttack, statDefense, statAccuracy, statAttackMgkPotency, statHealingMgkPotency, statEnchancementMgkPotency, statEnfeeblingMgkPotency, statMgkAccuracy, statMgkEvasion; | ||||
|         public ushort resistFire, resistIce, resistWind, resistEarth, resistLightning, resistWater; | ||||
|  | ||||
|         public uint currentEXP; | ||||
|  | ||||
|         public ushort linkshellcrest; | ||||
|         public uint currentZoneID;        | ||||
|  | ||||
|         public Actor(uint id) | ||||
|         { | ||||
|             actorID = id; | ||||
|         } | ||||
|  | ||||
|         public void setPlayerAppearance() | ||||
|         { | ||||
|             Appearance appearance = Database.getAppearance(actorID); | ||||
|  | ||||
|             modelID = Appearance.getTribeModel(appearance.tribe); | ||||
|             appearanceIDs[SIZE] = appearance.size; | ||||
|             appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20)); | ||||
|             appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo()); | ||||
|             appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10); | ||||
|             appearanceIDs[VOICE] = appearance.voice; | ||||
|             appearanceIDs[WEAPON1] = appearance.mainHand; | ||||
|             appearanceIDs[WEAPON2] = appearance.offHand; | ||||
|             appearanceIDs[HEADGEAR] = appearance.head; | ||||
|             appearanceIDs[BODYGEAR] = appearance.body; | ||||
|             appearanceIDs[LEGSGEAR] = appearance.legs; | ||||
|             appearanceIDs[HANDSGEAR] = appearance.hands; | ||||
|             appearanceIDs[FEETGEAR] = appearance.feet; | ||||
|             appearanceIDs[WAISTGEAR] = appearance.waist; | ||||
|             appearanceIDs[R_EAR] = appearance.rightEar; | ||||
|             appearanceIDs[L_EAR] = appearance.leftEar; | ||||
|             appearanceIDs[R_FINGER] = appearance.rightFinger; | ||||
|             appearanceIDs[L_FINGER] = appearance.leftFinger; | ||||
|         } | ||||
|  | ||||
|         public SubPacket createNamePacket(uint playerActorID) | ||||
|         {             | ||||
|             return SetActorNamePacket.buildPacket(actorID, playerActorID,  displayNameID, displayNameID == 0xFFFFFFFF ? customDisplayName : ""); | ||||
| @@ -130,7 +93,7 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|  | ||||
|         public SubPacket createSpawnPositonPacket(uint playerActorID, uint spawnType) | ||||
|         { | ||||
|             return SetActorPositionPacket.buildPacket(actorID, playerActorID,  positionX, positionY, positionZ, rotation, spawnType); | ||||
|             return SetActorPositionPacket.buildPacket(actorID, playerActorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); | ||||
|         } | ||||
|  | ||||
|         public SubPacket createPositionUpdatePacket(uint playerActorID) | ||||
| @@ -146,19 +109,44 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|         public BasePacket createActorSpawnPackets(uint playerActorID) | ||||
|         { | ||||
|             List<SubPacket> subpackets = new List<SubPacket>(); | ||||
|             subpackets.Add(AddActorPacket.buildPacket(actorID, playerActorID, 8)); | ||||
|             subpackets.Add(createSpeedPacket(playerActorID)); | ||||
|             subpackets.Add(createSpawnPositonPacket(playerActorID, 0)); | ||||
|             subpackets.Add(createSpawnPositonPacket(playerActorID, 0xFF)); | ||||
|             subpackets.Add(createAppearancePacket(playerActorID)); | ||||
|             subpackets.Add(createNamePacket(playerActorID)); | ||||
|             subpackets.Add(createStatePacket(playerActorID)); | ||||
|             //subpackets.Add(createScriptBindPacket(playerActorID)); | ||||
|             subpackets.Add(new SubPacket(0xCC, actorID, playerActorID,  File.ReadAllBytes("./packets/playerscript"))); | ||||
|             subpackets.Add(new SubPacket(0x137, actorID, playerActorID, File.ReadAllBytes("./packets/playerscript2"))); | ||||
|             subpackets.Add(new SubPacket(0x137, actorID, playerActorID, File.ReadAllBytes("./packets/playerscript3"))); | ||||
|             //subpackets.Add(createScriptBindPacket(playerActorID));                         | ||||
|             return BasePacket.createPacket(subpackets, true, false); | ||||
|         } | ||||
|  | ||||
|         public List<SubPacket> createInitSubpackets(uint playerActorID) | ||||
|         { | ||||
|             List<SubPacket> subpacketList = new List<SubPacket>(); | ||||
|             SetActorPropetyPacket setProperty = new SetActorPropetyPacket(); | ||||
|  | ||||
|             setProperty.addByte(0x0DB5A5BF, 5); | ||||
|             setProperty.addProperty(this, "charaWork.battleSave.potencial"); | ||||
|             setProperty.addProperty(this, "charaWork.property[0]"); | ||||
|             setProperty.addProperty(this, "charaWork.property[1]"); | ||||
|             setProperty.addProperty(this, "charaWork.property[2]"); | ||||
|             setProperty.addProperty(this, "charaWork.property[4]"); | ||||
|             setProperty.addProperty(this, "charaWork.parameterSave.hp[0]"); | ||||
|             setProperty.addProperty(this, "charaWork.parameterSave.hpMax[0]"); | ||||
|             setProperty.addProperty(this, "charaWork.parameterSave.mp"); | ||||
|             setProperty.addProperty(this, "charaWork.parameterSave.mpMax"); | ||||
|             setProperty.addProperty(this, "charaWork.parameterTemp.tp"); | ||||
|              | ||||
|             setProperty.addProperty(this, "charaWork.parameterSave.state_mainSkill[0]"); | ||||
|             setProperty.addProperty(this, "charaWork.parameterSave.state_mainSkillLevel"); | ||||
|             setProperty.addProperty(this, "charaWork.depictionJudge"); | ||||
|             setProperty.addProperty(this, "charaWork.statusShownTime[0]"); | ||||
|  | ||||
|             setProperty.setTarget("/_init"); | ||||
|  | ||||
|             subpacketList.Add(setProperty.buildPacket(actorID, playerActorID)); | ||||
|  | ||||
|             return subpacketList; | ||||
|         } | ||||
|  | ||||
|         public override bool Equals(Object obj) | ||||
|         { | ||||
|             Actor actorObj = obj as Actor; | ||||
|   | ||||
| @@ -137,7 +137,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects | ||||
|             return info; | ||||
|         } | ||||
|  | ||||
|         public String buildForCharaList(Character chara) | ||||
|         public String buildForCharaList(DBCharacter chara) | ||||
|         { | ||||
|             byte[] data; | ||||
|  | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| using FFXIVClassic_Lobby_Server; | ||||
| using FFXIVClassic_Lobby_Server.dataobjects; | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using FFXIVClassic_Map_Server.dataobjects.chara; | ||||
| using FFXIVClassic_Map_Server.packets.send.actor; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| @@ -10,25 +11,21 @@ using System.Threading.Tasks; | ||||
| 
 | ||||
| namespace FFXIVClassic_Map_Server.dataobjects | ||||
| { | ||||
|     class Player | ||||
|     {         | ||||
|         Actor playerActor; | ||||
|     class ConnectedPlayer | ||||
|     { | ||||
|         public uint actorID = 0; | ||||
|         PlayerActor playerActor; | ||||
|         List<Actor> actorInstanceList = new List<Actor>(); | ||||
| 
 | ||||
|         ClientConnection conn1; | ||||
|         ClientConnection conn2; | ||||
| 
 | ||||
|         public uint actorID = 0; | ||||
| 
 | ||||
|         private uint currentZoneID = 0; | ||||
| 
 | ||||
|         List<Actor> actorInstanceList = new List<Actor>(); | ||||
| 
 | ||||
|         bool isDisconnected; | ||||
| 
 | ||||
|         public Player(uint actorId) | ||||
|         public ConnectedPlayer(uint actorId) | ||||
|         { | ||||
|             this.actorID = actorId; | ||||
|             Character chara = Database.getCharacter(actorId); | ||||
|             DBCharacter chara = Database.getCharacter(actorId); | ||||
|             createPlayerActor(actorId, chara); | ||||
|         } | ||||
| 
 | ||||
| @@ -79,14 +76,13 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|             return playerActor; | ||||
|         } | ||||
| 
 | ||||
|         public void createPlayerActor(uint actorId, Character chara) | ||||
|         public void createPlayerActor(uint actorId, DBCharacter chara) | ||||
|         { | ||||
|             playerActor = new Actor(actorId); | ||||
|             playerActor = new PlayerActor(actorId); | ||||
| 
 | ||||
|             playerActor.displayNameID = 0xFFFFFFFF; | ||||
|             playerActor.customDisplayName = chara.name; | ||||
|             playerActor.setPlayerAppearance(); | ||||
| 
 | ||||
|             actorInstanceList.Add(playerActor); | ||||
|         } | ||||
| 
 | ||||
| @@ -101,11 +97,11 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
| 
 | ||||
|         public void sendMotd() | ||||
|         { | ||||
|             World world = Database.getServer(ConfigConstants.DATABASE_WORLDID); | ||||
|             DBWorld world = Database.getServer(ConfigConstants.DATABASE_WORLDID); | ||||
|             //sendChat(world.motd); | ||||
|         } | ||||
| 
 | ||||
|         public void sendChat(Player sender, string message, int mode) | ||||
|         public void sendChat(ConnectedPlayer sender, string message, int mode) | ||||
|         { | ||||
| 
 | ||||
|         } | ||||
							
								
								
									
										20
									
								
								FFXIVClassic Map Server/dataobjects/chara/BattleSave.cs
									
									
									
									
									
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										20
									
								
								FFXIVClassic Map Server/dataobjects/chara/BattleSave.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,20 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class BattleSave | ||||
|     { | ||||
|         public float potencial; | ||||
|         public int skillLevel; | ||||
|         public int skillLevelCap; | ||||
|         public int[] skillPoint; | ||||
|  | ||||
|         public int physicalExp; | ||||
|  | ||||
|         public bool[] negotiationFlag= new bool[2]; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										45
									
								
								FFXIVClassic Map Server/dataobjects/chara/BattleTemp.cs
									
									
									
									
									
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										45
									
								
								FFXIVClassic Map Server/dataobjects/chara/BattleTemp.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,45 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class BattleTemp | ||||
|     { | ||||
|         //These are known property IDs | ||||
|         public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1; | ||||
|         public const uint TARGETABLE = 0x2138FD71; | ||||
|  | ||||
|         public const uint STAT_STRENGTH = 0x647A29A8; | ||||
|         public const uint STAT_VITALITY = 0x939E884A; | ||||
|         public const uint STAT_DEXTERITY = 0x416571AC; | ||||
|         public const uint STAT_INTELLIGENCE = 0x2DFBC13A; | ||||
|         public const uint STAT_MIND = 0x0E704141; | ||||
|         public const uint STAT_PIETY = 0x6CCAF8B3; | ||||
|  | ||||
|         public const uint STAT_ACCURACY = 0x91CD44E7; | ||||
|         public const uint STAT_EVASION = 0x11B1B22D; | ||||
|         public const uint STAT_ATTACK = 0xBA51C4E1; | ||||
|         public const uint STAT_DEFENSE = 0x8CAE90DB; | ||||
|         public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5; | ||||
|         public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A; | ||||
|         public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1; | ||||
|         public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB; | ||||
|         public const uint STAT_MAGIC_ACCURACY = 0xD57DC284; | ||||
|         public const uint STAT_MAGIC_EVASION = 0x17AB37EF; | ||||
|  | ||||
|         public const uint RESISTANCE_FIRE = 0x79C7ECFF; | ||||
|         public const uint RESISTANCE_ICE = 0xE17D8C7A; | ||||
|         public const uint RESISTANCE_WIND = 0x204CF942; | ||||
|         public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73; | ||||
|         public const uint RESISTANCE_EARTH = 0x5FC56D16; | ||||
|         public const uint RESISTANCE_WATER = 0x64803E98; | ||||
|         //End of properties | ||||
|  | ||||
|         public int[]    castGauge_speed = new int[2]; | ||||
|         public bool[]   timingCommandFlag = new bool[4]; | ||||
|         public ushort[] generalParameter = new ushort[32]; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										30
									
								
								FFXIVClassic Map Server/dataobjects/chara/CharaWork.cs
									
									
									
									
									
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										30
									
								
								FFXIVClassic Map Server/dataobjects/chara/CharaWork.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,30 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class CharaWork | ||||
|     { | ||||
|         public ParameterSave   parameterSave = new ParameterSave(); | ||||
|         public ParameterTemp parameterTemp = new ParameterTemp(); | ||||
|         public BattleSave battleSave = new BattleSave(); | ||||
|         public BattleTemp battleTemp = new BattleTemp(); | ||||
|         public EventSave eventSave = new EventSave(); | ||||
|         public EventTemp eventTemp = new EventTemp(); | ||||
|  | ||||
|         public byte[] property = new byte[32]; | ||||
|  | ||||
|         public uint[]   statusShownTime = new uint[20]; | ||||
|  | ||||
|         public int[]    command = new int[64]; | ||||
|         public int[]    commandCategory = new int[64]; | ||||
|         public int      commandBorder = 0x20; | ||||
|         public bool     commandAcquired = false; | ||||
|         public bool[]   additionalCommandAcquired = new bool[1]; | ||||
|  | ||||
|         public uint depictionJudge = 0xa0f50911; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										15
									
								
								FFXIVClassic Map Server/dataobjects/chara/EventSave.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								FFXIVClassic Map Server/dataobjects/chara/EventSave.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,15 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class EventSave | ||||
|     { | ||||
|         public bool bazaar; | ||||
|         public float bazaarTax; | ||||
|         public int repairType; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										17
									
								
								FFXIVClassic Map Server/dataobjects/chara/EventTemp.cs
									
									
									
									
									
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										17
									
								
								FFXIVClassic Map Server/dataobjects/chara/EventTemp.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,17 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class EventTemp | ||||
|     { | ||||
|         public bool bazaarRetail = false; | ||||
|         public bool bazaarRepair = false; | ||||
|         public bool bazaarMateria = false; | ||||
|  | ||||
|         public ushort[] linshellIcon = new ushort[4]; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										26
									
								
								FFXIVClassic Map Server/dataobjects/chara/ParameterSave.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								FFXIVClassic Map Server/dataobjects/chara/ParameterSave.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,26 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class ParameterSave | ||||
|     { | ||||
|         public int[] hp = new int[1]; | ||||
|         public int[] hpMax = new int[1]; | ||||
|         public int mp; | ||||
|         public int mpMax; | ||||
|  | ||||
|         public int[] state_mainSkill = new int[4]; | ||||
|         public int state_mainSkillLevel; | ||||
|  | ||||
|         public int[] state_boostPointForSkill; | ||||
|  | ||||
|         public int[] commandSlot_compatibility; | ||||
|         public int[] commandSlot_recastTime; | ||||
|  | ||||
|         public int[] giftCommandSlot_commandId; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										23
									
								
								FFXIVClassic Map Server/dataobjects/chara/ParameterTemp.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								FFXIVClassic Map Server/dataobjects/chara/ParameterTemp.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,23 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class ParameterTemp | ||||
|     { | ||||
|         public int tp = 0; | ||||
|  | ||||
|         public int targetInformation = 0; | ||||
|  | ||||
|         public int[] maxCommandRecastTime = new int[40]; | ||||
|  | ||||
|         public float[] forceControl_float_forClientSelf = new float[4]; | ||||
|         public short[] forceControl_int16_forClientSelf = new short[2]; | ||||
|  | ||||
|         public int[] otherClassAbilityCount = new int[2]; | ||||
|         public int[] giftCount = new int[2]; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										70
									
								
								FFXIVClassic Map Server/dataobjects/chara/PlayerActor.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										70
									
								
								FFXIVClassic Map Server/dataobjects/chara/PlayerActor.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,70 @@ | ||||
| using FFXIVClassic_Lobby_Server; | ||||
| using FFXIVClassic_Lobby_Server.common; | ||||
| using FFXIVClassic_Lobby_Server.dataobjects; | ||||
| using FFXIVClassic_Map_Server.dataobjects.database; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class PlayerActor : Actor | ||||
|     { | ||||
|         public PlayerActor(uint actorID) : base(actorID) | ||||
|         { | ||||
|             DBStats stats = Database.getCharacterStats(actorID); | ||||
|  | ||||
|             charaWork.property[0] = 1; | ||||
|             charaWork.property[1] = 1; | ||||
|             charaWork.property[2] = 1; | ||||
|             charaWork.property[4] = 1;             | ||||
|  | ||||
|             charaWork.parameterSave.hp[0] = stats.hp; | ||||
|             charaWork.parameterSave.hpMax[0] = stats.hpMax; | ||||
|             charaWork.parameterSave.mp = stats.mp; | ||||
|             charaWork.parameterSave.mpMax = stats.mpMax; | ||||
|  | ||||
|             charaWork.parameterSave.state_mainSkill[0] = 3; | ||||
|             charaWork.parameterSave.state_mainSkillLevel = 1; | ||||
|  | ||||
|             charaWork.battleSave.skillLevel = 1; | ||||
|             charaWork.battleSave.skillLevelCap = 2; | ||||
|             charaWork.battleSave.potencial = 0.5f; | ||||
|             charaWork.battleSave.physicalExp = 1; | ||||
|             charaWork.battleSave.negotiationFlag[0] = false; | ||||
|             charaWork.battleSave.negotiationFlag[1] = false; | ||||
|  | ||||
|             for (int i = 0; i < 20; i++) | ||||
|                 charaWork.statusShownTime[i] = 0xFFFFFFFF; | ||||
|              | ||||
|             setPlayerAppearance(); | ||||
|         } | ||||
|  | ||||
|         public void setPlayerAppearance() | ||||
|         { | ||||
|             DBAppearance appearance = Database.getAppearance(actorID); | ||||
|  | ||||
|             modelID = DBAppearance.getTribeModel(appearance.tribe); | ||||
|             appearanceIDs[SIZE] = appearance.size; | ||||
|             appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20)); | ||||
|             appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo()); | ||||
|             appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10); | ||||
|             appearanceIDs[VOICE] = appearance.voice; | ||||
|             appearanceIDs[WEAPON1] = appearance.mainHand; | ||||
|             appearanceIDs[WEAPON2] = appearance.offHand; | ||||
|             appearanceIDs[HEADGEAR] = appearance.head; | ||||
|             appearanceIDs[BODYGEAR] = appearance.body; | ||||
|             appearanceIDs[LEGSGEAR] = appearance.legs; | ||||
|             appearanceIDs[HANDSGEAR] = appearance.hands; | ||||
|             appearanceIDs[FEETGEAR] = appearance.feet; | ||||
|             appearanceIDs[WAISTGEAR] = appearance.waist; | ||||
|             appearanceIDs[R_EAR] = appearance.rightEar; | ||||
|             appearanceIDs[L_EAR] = appearance.leftEar; | ||||
|             appearanceIDs[R_FINGER] = appearance.rightFinger; | ||||
|             appearanceIDs[L_FINGER] = appearance.leftFinger; | ||||
|  | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										51
									
								
								FFXIVClassic Map Server/dataobjects/chara/PlayerWork.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								FFXIVClassic Map Server/dataobjects/chara/PlayerWork.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,51 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.chara | ||||
| { | ||||
|     class PlayerWork | ||||
|     { | ||||
|         public int tribe; | ||||
|         public int guardian; | ||||
|         public int birthdayMonth; | ||||
|         public int birthdayDay; | ||||
|         public int initialTown; | ||||
|  | ||||
|         public int restBonusExpRate; | ||||
|  | ||||
|         public int[] questScenario = new int[16]; | ||||
|         public int[] questGuildLeve = new int[8]; | ||||
|  | ||||
|         public int questScenarioComplete; | ||||
|         public int questGuildleveComplete; | ||||
|  | ||||
|         public bool isContentsCommand; | ||||
|  | ||||
|         public int castCommandClient; | ||||
|         public int castEndClient; | ||||
|  | ||||
|         public int[] comboNextCommandId = new int[2]; | ||||
|         public int comboCostBonusRate; | ||||
|  | ||||
|         public bool isRemainBonusPoint; | ||||
|  | ||||
|         public int[] npcLinkshellChatCalling = new int[64]; | ||||
|         public int[] npcLinkshellChatExtra = new int[64]; | ||||
|  | ||||
|         public int variableCommandConfirmWarp; | ||||
|         public int variableCommandConfirmWarpSender; | ||||
|         public int variableCommandConfirmWarpSenderByID; | ||||
|         public int variableCommandConfirmWarpSenderSex; | ||||
|         public int variableCommandConfirmWarpPlace; | ||||
|  | ||||
|         public int variableCommandConfirmRaise; | ||||
|         public int variableCommandConfirmRaiseSender; | ||||
|         public int variableCommandConfirmRaiseSenderByID; | ||||
|         public int variableCommandConfirmRaiseSenderSex; | ||||
|         public int variableCommandConfirmRaisePlace; | ||||
|          | ||||
|     } | ||||
| } | ||||
| @@ -7,7 +7,7 @@ using System.Threading.Tasks; | ||||
| 
 | ||||
| namespace FFXIVClassic_Lobby_Server.dataobjects | ||||
| { | ||||
|     class Appearance | ||||
|     class DBAppearance | ||||
|     { | ||||
|         //////////// | ||||
|         //Chara Info | ||||
| @@ -8,7 +8,7 @@ using FFXIVClassic_Lobby_Server.dataobjects; | ||||
| 
 | ||||
| namespace FFXIVClassic_Lobby_Server | ||||
| { | ||||
|     class Character | ||||
|     class DBCharacter | ||||
|     { | ||||
|         public uint id; | ||||
|         public ushort slot; | ||||
| @@ -18,9 +18,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|         public string charaInfo; | ||||
|         public bool isLegacy; | ||||
|         public bool doRename; | ||||
|         public uint currentZoneId; | ||||
|          | ||||
|          | ||||
|         public uint currentZoneId;         | ||||
| 
 | ||||
|         public static CharaInfo EncodedToCharacter(String charaInfo) | ||||
|         { | ||||
							
								
								
									
										16
									
								
								FFXIVClassic Map Server/dataobjects/database/DBCommands.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								FFXIVClassic Map Server/dataobjects/database/DBCommands.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,16 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.database | ||||
| { | ||||
|     class DBCommands | ||||
|     { | ||||
|         public uint classId; | ||||
|         public uint index; | ||||
|         public uint commandId; | ||||
|         public uint recastTime; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										19
									
								
								FFXIVClassic Map Server/dataobjects/database/DBJournal.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								FFXIVClassic Map Server/dataobjects/database/DBJournal.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,19 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.database | ||||
| { | ||||
|     class DBJournal | ||||
|     { | ||||
|         public uint id; | ||||
|         public uint characterId; | ||||
|         public uint index; | ||||
|         public uint questId; | ||||
|         public uint type; | ||||
|         public bool abandoned; | ||||
|         public bool completed; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										17
									
								
								FFXIVClassic Map Server/dataobjects/database/DBPlayerData.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								FFXIVClassic Map Server/dataobjects/database/DBPlayerData.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,17 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.database | ||||
| { | ||||
|     class DBPlayerData | ||||
|     { | ||||
|         public int tribe; | ||||
|         public int guardian; | ||||
|         public int birthdayMonth; | ||||
|         public int birthdayDay; | ||||
|         public int initialTown; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										18
									
								
								FFXIVClassic Map Server/dataobjects/database/DBStats.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								FFXIVClassic Map Server/dataobjects/database/DBStats.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,18 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.database | ||||
| { | ||||
|     class DBStats | ||||
|     { | ||||
|         public int hp; | ||||
|         public int hpMax; | ||||
|         public int mp; | ||||
|         public int mpMax; | ||||
|         public ushort[] state_mainSkill; | ||||
|         public int state_mainSkillLevel; | ||||
|     } | ||||
| } | ||||
| @@ -6,7 +6,7 @@ using System.Threading.Tasks; | ||||
| 
 | ||||
| namespace FFXIVClassic_Lobby_Server.dataobjects | ||||
| { | ||||
|     class World | ||||
|     class DBWorld | ||||
|     { | ||||
|         public ushort id; | ||||
|         public string address; | ||||
| @@ -1,12 +0,0 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.script | ||||
| { | ||||
|     class ScriptEndPacket | ||||
|     { | ||||
|     } | ||||
| } | ||||
| @@ -1,8 +1,10 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using FFXIVClassic_Lobby_Server.common; | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Reflection; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| @@ -14,58 +16,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|         public const ushort OPCODE = 0x0137; | ||||
|         public const uint PACKET_SIZE = 0xA8; | ||||
|  | ||||
|         private const ushort MAXBYTES = 0x7D; | ||||
|  | ||||
|         //These are known property IDs | ||||
|         public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1; | ||||
|         public const uint TARGETABLE = 0x2138FD71; | ||||
|         public const uint LS_CREST = 0xBC98941D; | ||||
|  | ||||
|         public const uint HP = 0x4232BCAA; | ||||
|         public const uint MP = 0x13F89710; | ||||
|         public const uint TP = 0; | ||||
|  | ||||
|         public const uint HPMAX = 0x7BCDFB69; | ||||
|         public const uint MPMAX = 0x3C95D5C5; | ||||
|         public const uint TPMAX = 0; | ||||
|  | ||||
|         public const uint JOB = 0x7532CE24; | ||||
|         public const uint LEVEL = 0x96063588; | ||||
|  | ||||
|         public const uint STAT_STRENGTH = 0x647A29A8; | ||||
|         public const uint STAT_VITALITY = 0x939E884A; | ||||
|         public const uint STAT_DEXTERITY = 0x416571AC; | ||||
|         public const uint STAT_INTELLIGENCE = 0x2DFBC13A; | ||||
|         public const uint STAT_MIND = 0x0E704141; | ||||
|         public const uint STAT_PIETY = 0x6CCAF8B3;         | ||||
|  | ||||
|         public const uint STAT_ACCURACY = 0x91CD44E7; | ||||
|         public const uint STAT_EVASION = 0x11B1B22D; | ||||
|         public const uint STAT_ATTACK = 0xBA51C4E1; | ||||
|         public const uint STAT_DEFENSE = 0x8CAE90DB; | ||||
|         public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5; | ||||
|         public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A; | ||||
|         public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1; | ||||
|         public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB; | ||||
|         public const uint STAT_MAGIC_ACCURACY = 0xD57DC284; | ||||
|         public const uint STAT_MAGIC_EVASION = 0x17AB37EF; | ||||
|  | ||||
|         public const uint RESISTANCE_FIRE = 0x79C7ECFF; | ||||
|         public const uint RESISTANCE_ICE = 0xE17D8C7A; | ||||
|         public const uint RESISTANCE_WIND = 0x204CF942; | ||||
|         public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73; | ||||
|         public const uint RESISTANCE_EARTH = 0x5FC56D16; | ||||
|         public const uint RESISTANCE_WATER = 0x64803E98;                | ||||
|  | ||||
|         public const uint TRIBE = 0x774A02BF; | ||||
|         public const uint GUARDIAN = 0x5AB3D930; | ||||
|         public const uint BIRTHDAY = 0x822C9556; | ||||
|         public const uint BIRTHMONTH = 0x0EFB92D4; | ||||
|         public const uint ALLEGIANCE = 0xAAD96353; | ||||
|         //End of properties | ||||
|         private const ushort MAXBYTES = 0x7D;         | ||||
|  | ||||
|         private ushort runningByteTotal = 0; | ||||
|         private byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|         private bool isMore = false; | ||||
|  | ||||
|         private MemoryStream mem; | ||||
|         private BinaryWriter binWriter; | ||||
| @@ -135,9 +90,80 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         public void addProperty(FFXIVClassic_Map_Server.dataobjects.Actor actor, string name) | ||||
|         { | ||||
|             string[] split = name.Split('.'); | ||||
|             int arrayIndex = 0; | ||||
|  | ||||
|             if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork"))) | ||||
|                 return; | ||||
|  | ||||
|             Object curObj = actor; | ||||
|             for (int i = 0; i < split.Length; i++) | ||||
|             { | ||||
|                 //For arrays | ||||
|                 if (split[i].Contains('[')) | ||||
|                 { | ||||
|                     if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0) | ||||
|                         return; | ||||
|  | ||||
|                     arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].Length - split[i].LastIndexOf(']'))); | ||||
|                     split[i] = split[i].Substring(0, split[i].IndexOf('[')); | ||||
|                 } | ||||
|  | ||||
|                 FieldInfo field = curObj.GetType().GetField(split[i]); | ||||
|                 if (field == null) | ||||
|                     return; | ||||
|  | ||||
|                 curObj = field.GetValue(curObj); | ||||
|                 if (curObj == null) | ||||
|                     return; | ||||
|             } | ||||
|  | ||||
|             if (curObj == null) | ||||
|                 return; | ||||
|             else | ||||
|             { | ||||
|                 //Array, we actually care whats inside | ||||
|                 if (curObj.GetType().IsArray) | ||||
|                 { | ||||
|                     if (((Array)curObj).Length <= arrayIndex) | ||||
|                         return; | ||||
|                     curObj = ((Array)curObj).GetValue(arrayIndex); | ||||
|                 } | ||||
|  | ||||
|                 if (curObj == null) | ||||
|                     return; | ||||
|  | ||||
|                 //Cast to the proper object and add to packet | ||||
|                 uint id = Utils.MurmurHash2(name, 0); | ||||
|                 if (curObj is bool)                 | ||||
|                     addByte(id, (byte)(((bool)curObj) ? 1 : 0)); | ||||
|                 else if (curObj is byte) | ||||
|                     addByte(id, (byte)curObj); | ||||
|                 else if (curObj is ushort) | ||||
|                     addShort(id, (ushort)curObj); | ||||
|                 else if (curObj is short)                 | ||||
|                     addShort(id, (ushort)(short)curObj); | ||||
|                 else if (curObj is uint) | ||||
|                     addInt(id, (uint)curObj); | ||||
|                 else if (curObj is int)                                     | ||||
|                     addInt(id, (uint)(int)curObj); | ||||
|                 else if (curObj is float) | ||||
|                     addBuffer(id, BitConverter.GetBytes((float)curObj)); | ||||
|                 else | ||||
|                     return; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public void setIsMore(bool flag) | ||||
|         { | ||||
|             isMore = flag; | ||||
|         } | ||||
|  | ||||
|         public void setTarget(string target) | ||||
|         { | ||||
|             binWriter.Write((byte)(0x82 + target.Length)); | ||||
|             binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length)); | ||||
|             binWriter.Write(Encoding.ASCII.GetBytes(target)); | ||||
|             runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(target)); | ||||
|  | ||||
|   | ||||
| @@ -0,0 +1,37 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class SetStatusPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0179; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|            | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     for (int i = 0; i < statusIds.Length; i++) | ||||
|                     { | ||||
|                         if (i >= 20) | ||||
|                             break; | ||||
|                         binWriter.Write((UInt16)statusIds[i]); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); | ||||
|             return packet; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,21 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.supportdesk | ||||
| { | ||||
|     class EndGMTicketPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01D6; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, bool wasSent) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,33 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.supportdesk | ||||
| { | ||||
|     class FaqBodyResponsePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01D1; | ||||
|         public const uint PACKET_SIZE = 0x587; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, string faqsBodyText) | ||||
|         {             | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|             int maxBodySize = data.Length - 0x04; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                         binWriter.Seek(4, SeekOrigin.Begin); | ||||
|                         binWriter.Write(Encoding.ASCII.GetBytes(faqsBodyText), 0, Encoding.ASCII.GetByteCount(faqsBodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(faqsBodyText));                     | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,35 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.supportdesk | ||||
| { | ||||
|     class FaqListResponsePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01D0; | ||||
|         public const uint PACKET_SIZE = 0x2B8; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, string[] faqsTitles) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     for (int i = 0; i < faqsTitles.Length; i++) | ||||
|                     { | ||||
|                         binWriter.Seek(0x80 * i, SeekOrigin.Begin); | ||||
|                         binWriter.Write(Encoding.ASCII.GetBytes(faqsTitles[i]), 0, Encoding.ASCII.GetByteCount(faqsTitles[i]) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(faqsTitles[i])); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,35 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.supportdesk | ||||
| { | ||||
|     class GMTicketPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01D4; | ||||
|         public const uint PACKET_SIZE = 0x2B8; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, string titleText, string bodyText) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|             int maxBodySize = data.Length - 0x80; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Seek(0x0, SeekOrigin.Begin); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(titleText), 0, Encoding.ASCII.GetByteCount(titleText) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(titleText)); | ||||
|                     binWriter.Seek(0x80, SeekOrigin.Begin); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(bodyText), 0, Encoding.ASCII.GetByteCount(bodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(bodyText)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,24 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.supportdesk | ||||
| { | ||||
|     class GMTicketSentResponsePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01D5; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, bool wasSent) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             data[0] = (byte)(wasSent ? 0x1 : 0x0); | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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