Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.

This commit is contained in:
Filip Maj
2015-12-04 02:00:05 -05:00
parent c8d6326ecd
commit 1f7c876461
33 changed files with 783 additions and 754 deletions

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@@ -1,12 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class ScriptEndPacket
{
}
}

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@@ -1,8 +1,10 @@
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
@@ -14,58 +16,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0137;
public const uint PACKET_SIZE = 0xA8;
private const ushort MAXBYTES = 0x7D;
//These are known property IDs
public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1;
public const uint TARGETABLE = 0x2138FD71;
public const uint LS_CREST = 0xBC98941D;
public const uint HP = 0x4232BCAA;
public const uint MP = 0x13F89710;
public const uint TP = 0;
public const uint HPMAX = 0x7BCDFB69;
public const uint MPMAX = 0x3C95D5C5;
public const uint TPMAX = 0;
public const uint JOB = 0x7532CE24;
public const uint LEVEL = 0x96063588;
public const uint STAT_STRENGTH = 0x647A29A8;
public const uint STAT_VITALITY = 0x939E884A;
public const uint STAT_DEXTERITY = 0x416571AC;
public const uint STAT_INTELLIGENCE = 0x2DFBC13A;
public const uint STAT_MIND = 0x0E704141;
public const uint STAT_PIETY = 0x6CCAF8B3;
public const uint STAT_ACCURACY = 0x91CD44E7;
public const uint STAT_EVASION = 0x11B1B22D;
public const uint STAT_ATTACK = 0xBA51C4E1;
public const uint STAT_DEFENSE = 0x8CAE90DB;
public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5;
public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A;
public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1;
public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB;
public const uint STAT_MAGIC_ACCURACY = 0xD57DC284;
public const uint STAT_MAGIC_EVASION = 0x17AB37EF;
public const uint RESISTANCE_FIRE = 0x79C7ECFF;
public const uint RESISTANCE_ICE = 0xE17D8C7A;
public const uint RESISTANCE_WIND = 0x204CF942;
public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73;
public const uint RESISTANCE_EARTH = 0x5FC56D16;
public const uint RESISTANCE_WATER = 0x64803E98;
public const uint TRIBE = 0x774A02BF;
public const uint GUARDIAN = 0x5AB3D930;
public const uint BIRTHDAY = 0x822C9556;
public const uint BIRTHMONTH = 0x0EFB92D4;
public const uint ALLEGIANCE = 0xAAD96353;
//End of properties
private const ushort MAXBYTES = 0x7D;
private ushort runningByteTotal = 0;
private byte[] data = new byte[PACKET_SIZE - 0x20];
private bool isMore = false;
private MemoryStream mem;
private BinaryWriter binWriter;
@@ -135,9 +90,80 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public void addProperty(FFXIVClassic_Map_Server.dataobjects.Actor actor, string name)
{
string[] split = name.Split('.');
int arrayIndex = 0;
if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork")))
return;
Object curObj = actor;
for (int i = 0; i < split.Length; i++)
{
//For arrays
if (split[i].Contains('['))
{
if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0)
return;
arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].Length - split[i].LastIndexOf(']')));
split[i] = split[i].Substring(0, split[i].IndexOf('['));
}
FieldInfo field = curObj.GetType().GetField(split[i]);
if (field == null)
return;
curObj = field.GetValue(curObj);
if (curObj == null)
return;
}
if (curObj == null)
return;
else
{
//Array, we actually care whats inside
if (curObj.GetType().IsArray)
{
if (((Array)curObj).Length <= arrayIndex)
return;
curObj = ((Array)curObj).GetValue(arrayIndex);
}
if (curObj == null)
return;
//Cast to the proper object and add to packet
uint id = Utils.MurmurHash2(name, 0);
if (curObj is bool)
addByte(id, (byte)(((bool)curObj) ? 1 : 0));
else if (curObj is byte)
addByte(id, (byte)curObj);
else if (curObj is ushort)
addShort(id, (ushort)curObj);
else if (curObj is short)
addShort(id, (ushort)(short)curObj);
else if (curObj is uint)
addInt(id, (uint)curObj);
else if (curObj is int)
addInt(id, (uint)(int)curObj);
else if (curObj is float)
addBuffer(id, BitConverter.GetBytes((float)curObj));
else
return;
}
}
public void setIsMore(bool flag)
{
isMore = flag;
}
public void setTarget(string target)
{
binWriter.Write((byte)(0x82 + target.Length));
binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length));
binWriter.Write(Encoding.ASCII.GetBytes(target));
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(target));

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@@ -0,0 +1,37 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetStatusPacket
{
public const ushort OPCODE = 0x0179;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = 0; i < statusIds.Length; i++)
{
if (i >= 20)
break;
binWriter.Write((UInt16)statusIds[i]);
}
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}
}
}

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@@ -0,0 +1,21 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class EndGMTicketPacket
{
public const ushort OPCODE = 0x01D6;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, bool wasSent)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@@ -0,0 +1,33 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class FaqBodyResponsePacket
{
public const ushort OPCODE = 0x01D1;
public const uint PACKET_SIZE = 0x587;
public static SubPacket buildPacket(uint playerActorID, string faqsBodyText)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x04;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(4, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(faqsBodyText), 0, Encoding.ASCII.GetByteCount(faqsBodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(faqsBodyText));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@@ -0,0 +1,35 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class FaqListResponsePacket
{
public const ushort OPCODE = 0x01D0;
public const uint PACKET_SIZE = 0x2B8;
public static SubPacket buildPacket(uint playerActorID, string[] faqsTitles)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = 0; i < faqsTitles.Length; i++)
{
binWriter.Seek(0x80 * i, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(faqsTitles[i]), 0, Encoding.ASCII.GetByteCount(faqsTitles[i]) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(faqsTitles[i]));
}
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@@ -0,0 +1,35 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class GMTicketPacket
{
public const ushort OPCODE = 0x01D4;
public const uint PACKET_SIZE = 0x2B8;
public static SubPacket buildPacket(uint playerActorID, string titleText, string bodyText)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(0x0, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(titleText), 0, Encoding.ASCII.GetByteCount(titleText) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(titleText));
binWriter.Seek(0x80, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(bodyText), 0, Encoding.ASCII.GetByteCount(bodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(bodyText));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@@ -0,0 +1,24 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class GMTicketSentResponsePacket
{
public const ushort OPCODE = 0x01D5;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, bool wasSent)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(wasSent ? 0x1 : 0x0);
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}