mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.
This commit is contained in:
@@ -0,0 +1,21 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.supportdesk
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{
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class EndGMTicketPacket
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{
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public const ushort OPCODE = 0x01D6;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, bool wasSent)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@@ -0,0 +1,33 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.supportdesk
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{
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class FaqBodyResponsePacket
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{
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public const ushort OPCODE = 0x01D1;
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public const uint PACKET_SIZE = 0x587;
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public static SubPacket buildPacket(uint playerActorID, string faqsBodyText)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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int maxBodySize = data.Length - 0x04;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Seek(4, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(faqsBodyText), 0, Encoding.ASCII.GetByteCount(faqsBodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(faqsBodyText));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@@ -0,0 +1,35 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.supportdesk
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{
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class FaqListResponsePacket
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{
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public const ushort OPCODE = 0x01D0;
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public const uint PACKET_SIZE = 0x2B8;
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public static SubPacket buildPacket(uint playerActorID, string[] faqsTitles)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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for (int i = 0; i < faqsTitles.Length; i++)
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{
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binWriter.Seek(0x80 * i, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(faqsTitles[i]), 0, Encoding.ASCII.GetByteCount(faqsTitles[i]) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(faqsTitles[i]));
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}
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@@ -0,0 +1,35 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.supportdesk
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{
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class GMTicketPacket
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{
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public const ushort OPCODE = 0x01D4;
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public const uint PACKET_SIZE = 0x2B8;
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public static SubPacket buildPacket(uint playerActorID, string titleText, string bodyText)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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int maxBodySize = data.Length - 0x80;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Seek(0x0, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(titleText), 0, Encoding.ASCII.GetByteCount(titleText) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(titleText));
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binWriter.Seek(0x80, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(bodyText), 0, Encoding.ASCII.GetByteCount(bodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(bodyText));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@@ -0,0 +1,24 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.supportdesk
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{
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class GMTicketSentResponsePacket
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{
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public const ushort OPCODE = 0x01D5;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, bool wasSent)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[0] = (byte)(wasSent ? 0x1 : 0x0);
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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