Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.

This commit is contained in:
Filip Maj 2015-12-04 02:00:05 -05:00
parent c8d6326ecd
commit 1f7c876461
33 changed files with 783 additions and 754 deletions

View File

@ -8,6 +8,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Map_Server.dataobjects.database;
namespace FFXIVClassic_Lobby_Server
{
@ -42,15 +43,15 @@ namespace FFXIVClassic_Lobby_Server
return id;
}
public static World getServer(uint serverId)
public static DBWorld getServer(uint serverId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
World world = null;
DBWorld world = null;
try
{
conn.Open();
world = conn.Query<World>("SELECT * FROM servers WHERE id=@ServerId", new {ServerId = serverId}).SingleOrDefault();
world = conn.Query<DBWorld>("SELECT * FROM servers WHERE id=@ServerId", new {ServerId = serverId}).SingleOrDefault();
}
catch (MySqlException e)
{
@ -64,15 +65,15 @@ namespace FFXIVClassic_Lobby_Server
}
}
public static Character getCharacter(uint charId)
public static DBCharacter getCharacter(uint charId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
Character chara = null;
DBCharacter chara = null;
try
{
conn.Open();
chara = conn.Query<Character>("SELECT * FROM characters WHERE id=@CharaId", new { CharaId = charId }).SingleOrDefault();
chara = conn.Query<DBCharacter>("SELECT * FROM characters WHERE id=@CharaId", new { CharaId = charId }).SingleOrDefault();
}
catch (MySqlException e)
{
@ -86,15 +87,15 @@ namespace FFXIVClassic_Lobby_Server
}
}
public static Appearance getAppearance(uint charaId)
public static DBAppearance getAppearance(uint charaId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
Appearance appearance = null;
DBAppearance appearance = null;
try
{
conn.Open();
appearance = conn.Query<Appearance>("SELECT * FROM characters_appearance WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault();
appearance = conn.Query<DBAppearance>("SELECT * FROM characters_appearance WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault();
}
catch (MySqlException e)
{
@ -108,5 +109,27 @@ namespace FFXIVClassic_Lobby_Server
}
}
public static DBStats getCharacterStats(uint charaId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
DBStats stats = null;
try
{
conn.Open();
stats = conn.Query<DBStats>("SELECT * FROM characters_stats WHERE characterId=@CharaId", new { CharaId = charaId }).SingleOrDefault();
}
catch (MySqlException e)
{
}
finally
{
conn.Dispose();
}
return stats;
}
}
}
}

View File

@ -67,12 +67,25 @@
<Compile Include="ConfigConstants.cs" />
<Compile Include="Database.cs" />
<Compile Include="dataobjects\Actor.cs" />
<Compile Include="dataobjects\Appearance.cs" />
<Compile Include="dataobjects\Character.cs" />
<Compile Include="dataobjects\chara\BattleSave.cs" />
<Compile Include="dataobjects\chara\BattleTemp.cs" />
<Compile Include="dataobjects\chara\EventSave.cs" />
<Compile Include="dataobjects\chara\EventTemp.cs" />
<Compile Include="dataobjects\chara\ParameterTemp.cs" />
<Compile Include="dataobjects\chara\PlayerActor.cs" />
<Compile Include="dataobjects\database\DBAppearance.cs" />
<Compile Include="dataobjects\database\DBCharacter.cs" />
<Compile Include="dataobjects\CharaInfo.cs" />
<Compile Include="dataobjects\chara\CharaWork.cs" />
<Compile Include="dataobjects\chara\ParameterSave.cs" />
<Compile Include="dataobjects\chara\PlayerWork.cs" />
<Compile Include="dataobjects\database\DBCommands.cs" />
<Compile Include="dataobjects\database\DBJournal.cs" />
<Compile Include="dataobjects\database\DBPlayerData.cs" />
<Compile Include="dataobjects\database\DBStats.cs" />
<Compile Include="dataobjects\Item.cs" />
<Compile Include="dataobjects\Player.cs" />
<Compile Include="dataobjects\World.cs" />
<Compile Include="dataobjects\ConnectedPlayer.cs" />
<Compile Include="dataobjects\database\DBWorld.cs" />
<Compile Include="PacketProcessor.cs" />
<Compile Include="packets\BasePacket.cs" />
<Compile Include="packets\receive\HandshakePacket.cs" />
@ -99,6 +112,7 @@
<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
<Compile Include="packets\send\actor\SetActorTargetAnimatedPacket.cs" />
<Compile Include="packets\send\actor\SetActorTargetPacket.cs" />
<Compile Include="packets\send\actor\SetStatusPacket.cs" />
<Compile Include="packets\send\login\0x2Packet.cs" />
<Compile Include="packets\send\actor\AddActorPacket.cs" />
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />

View File

@ -20,17 +20,18 @@ using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.packets.send.script;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.dataobjects.chara;
namespace FFXIVClassic_Lobby_Server
{
class PacketProcessor
{
Dictionary<uint, Player> mPlayers;
Dictionary<uint, ConnectedPlayer> mPlayers;
List<ClientConnection> mConnections;
Zone inn = new Zone();
public PacketProcessor(Dictionary<uint, Player> playerList, List<ClientConnection> connectionList)
public PacketProcessor(Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList)
{
mPlayers = playerList;
mConnections = connectionList;
@ -38,7 +39,7 @@ namespace FFXIVClassic_Lobby_Server
public void processPacket(ClientConnection client, BasePacket packet)
{
Player player = null;
ConnectedPlayer player = null;
if (client.owner != 0 && mPlayers.ContainsKey(client.owner))
player = mPlayers[client.owner];
@ -104,7 +105,7 @@ namespace FFXIVClassic_Lobby_Server
if (player == null)
{
player = new Player(actorID);
player = new ConnectedPlayer(actorID);
mPlayers[actorID] = player;
client.owner = actorID;
client.connType = 0;
@ -151,12 +152,12 @@ namespace FFXIVClassic_Lobby_Server
BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
// BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
// BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
#region replaceid
currancy.replaceActorID(player.actorID);
keyitems.replaceActorID(player.actorID);
//currancy.replaceActorID(player.actorID);
//keyitems.replaceActorID(player.actorID);
reply5.replaceActorID(player.actorID);
reply6.replaceActorID(player.actorID);
@ -176,14 +177,21 @@ namespace FFXIVClassic_Lobby_Server
client.queuePacket(BasePacket.createPacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false));
BasePacket actorPacket = player.getActor().createActorSpawnPackets(player.actorID);
actorPacket.debugPrintPacket();
client.queuePacket(actorPacket);
client.queuePacket(reply6);
client.queuePacket(BasePacket.createPacket(new SubPacket(0xCC, player.actorID, player.actorID, File.ReadAllBytes("./packets/playerscript")),true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false));
/*
client.queuePacket(BasePacket.createPacket(SetActorPositionPacket.buildPacket(player.actorID, player.actorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createSpeedPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createStatePacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createNamePacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(player.getActor().createAppearancePacket(player.actorID), true, false));
*/
////////ITEMS////////
client.queuePacket(BasePacket.createPacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false));
@ -262,10 +270,15 @@ namespace FFXIVClassic_Lobby_Server
client.queuePacket(BasePacket.createPacket(new SetCompletedAchievementsPacket().buildPacket(player.actorID), true, false));
client.queuePacket(BasePacket.createPacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false));
client.queuePacket(BasePacket.createPacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false));
//client.queuePacket(BasePacket.createPacket(new SetCutsceneBookPacket().buildPacket(player.actorID), true, false));
//client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
SetCutsceneBookPacket book = new SetCutsceneBookPacket();
client.queuePacket(BasePacket.createPacket(book.buildPacket(player.actorID), true, false));
//client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
client.queuePacket(BasePacket.createPacket(SetStatusPacket.buildPacket(player.actorID, player.actorID, new ushort[] { 23263, 23264 }), true, false));
BasePacket tpacket = BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false);
client.queuePacket(tpacket);
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
@ -336,7 +349,7 @@ namespace FFXIVClassic_Lobby_Server
{
BasePacket packet = new BasePacket(path);
foreach (KeyValuePair<uint, Player> entry in mPlayers)
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mPlayers)
{
packet.replaceActorID(entry.Value.actorID);
if (conn == 1 || conn == 3)

View File

@ -57,7 +57,7 @@ namespace FFXIVClassic_Lobby_Server
}
//Check World ID
World thisWorld = Database.getServer(ConfigConstants.DATABASE_WORLDID);
DBWorld thisWorld = Database.getServer(ConfigConstants.DATABASE_WORLDID);
if (thisWorld != null)
Console.WriteLine("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
else
@ -90,6 +90,10 @@ namespace FFXIVClassic_Lobby_Server
{
server.testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
}
else if (split[0].Equals("test"))
{
server.testCodePacket2(split[1], split[2]);
}
}
}
}

View File

@ -22,7 +22,7 @@ namespace FFXIVClassic_Lobby_Server
private Socket mServerSocket;
private Dictionary<uint,Player> mConnectedPlayerList = new Dictionary<uint,Player>();
private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>();
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private PacketProcessor mProcessor;
private Thread mProcessorThread;
@ -230,7 +230,7 @@ namespace FFXIVClassic_Lobby_Server
changeProperty.addInt(id, value);
changeProperty.setTarget(target);
foreach (KeyValuePair<uint, Player> entry in mConnectedPlayerList)
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID));
BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false);
@ -240,5 +240,22 @@ namespace FFXIVClassic_Lobby_Server
}
}
public void testCodePacket2(string name, string target)
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket();
changeProperty.addProperty(entry.Value.getActor(), name);
changeProperty.addProperty(entry.Value.getActor(), "charaWork.parameterSave.hpMax[0]");
changeProperty.setTarget(target);
SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID));
BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false);
packet.debugPrintPacket();
entry.Value.getConnection1().queuePacket(packet);
entry.Value.getConnection2().queuePacket(packet);
}
}
}
}

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@ -1,590 +0,0 @@
/*
* Copyright (c) 2000 - 2010 The Legion Of The Bouncy Castle (http://www.bouncycastle.org)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using Org.BouncyCastle.Crypto.Utilities;
namespace Org.BouncyCastle.Crypto.Engines
{
/**
* A class that provides Blowfish key encryption operations,
* such as encoding data and generating keys.
* All the algorithms herein are from Applied Cryptography
* and implement a simplified cryptography interface.
*/
public sealed class BlowfishEngine
{
private readonly static uint[] KP =
{
0x243F6A88, 0x85A308D3, 0x13198A2E, 0x03707344,
0xA4093822, 0x299F31D0, 0x082EFA98, 0xEC4E6C89,
0x452821E6, 0x38D01377, 0xBE5466CF, 0x34E90C6C,
0xC0AC29B7, 0xC97C50DD, 0x3F84D5B5, 0xB5470917,
0x9216D5D9, 0x8979FB1B
},
KS0 =
{
0xD1310BA6, 0x98DFB5AC, 0x2FFD72DB, 0xD01ADFB7,
0xB8E1AFED, 0x6A267E96, 0xBA7C9045, 0xF12C7F99,
0x24A19947, 0xB3916CF7, 0x0801F2E2, 0x858EFC16,
0x636920D8, 0x71574E69, 0xA458FEA3, 0xF4933D7E,
0x0D95748F, 0x728EB658, 0x718BCD58, 0x82154AEE,
0x7B54A41D, 0xC25A59B5, 0x9C30D539, 0x2AF26013,
0xC5D1B023, 0x286085F0, 0xCA417918, 0xB8DB38EF,
0x8E79DCB0, 0x603A180E, 0x6C9E0E8B, 0xB01E8A3E,
0xD71577C1, 0xBD314B27, 0x78AF2FDA, 0x55605C60,
0xE65525F3, 0xAA55AB94, 0x57489862, 0x63E81440,
0x55CA396A, 0x2AAB10B6, 0xB4CC5C34, 0x1141E8CE,
0xA15486AF, 0x7C72E993, 0xB3EE1411, 0x636FBC2A,
0x2BA9C55D, 0x741831F6, 0xCE5C3E16, 0x9B87931E,
0xAFD6BA33, 0x6C24CF5C, 0x7A325381, 0x28958677,
0x3B8F4898, 0x6B4BB9AF, 0xC4BFE81B, 0x66282193,
0x61D809CC, 0xFB21A991, 0x487CAC60, 0x5DEC8032,
0xEF845D5D, 0xE98575B1, 0xDC262302, 0xEB651B88,
0x23893E81, 0xD396ACC5, 0x0F6D6FF3, 0x83F44239,
0x2E0B4482, 0xA4842004, 0x69C8F04A, 0x9E1F9B5E,
0x21C66842, 0xF6E96C9A, 0x670C9C61, 0xABD388F0,
0x6A51A0D2, 0xD8542F68, 0x960FA728, 0xAB5133A3,
0x6EEF0B6C, 0x137A3BE4, 0xBA3BF050, 0x7EFB2A98,
0xA1F1651D, 0x39AF0176, 0x66CA593E, 0x82430E88,
0x8CEE8619, 0x456F9FB4, 0x7D84A5C3, 0x3B8B5EBE,
0xE06F75D8, 0x85C12073, 0x401A449F, 0x56C16AA6,
0x4ED3AA62, 0x363F7706, 0x1BFEDF72, 0x429B023D,
0x37D0D724, 0xD00A1248, 0xDB0FEAD3, 0x49F1C09B,
0x075372C9, 0x80991B7B, 0x25D479D8, 0xF6E8DEF7,
0xE3FE501A, 0xB6794C3B, 0x976CE0BD, 0x04C006BA,
0xC1A94FB6, 0x409F60C4, 0x5E5C9EC2, 0x196A2463,
0x68FB6FAF, 0x3E6C53B5, 0x1339B2EB, 0x3B52EC6F,
0x6DFC511F, 0x9B30952C, 0xCC814544, 0xAF5EBD09,
0xBEE3D004, 0xDE334AFD, 0x660F2807, 0x192E4BB3,
0xC0CBA857, 0x45C8740F, 0xD20B5F39, 0xB9D3FBDB,
0x5579C0BD, 0x1A60320A, 0xD6A100C6, 0x402C7279,
0x679F25FE, 0xFB1FA3CC, 0x8EA5E9F8, 0xDB3222F8,
0x3C7516DF, 0xFD616B15, 0x2F501EC8, 0xAD0552AB,
0x323DB5FA, 0xFD238760, 0x53317B48, 0x3E00DF82,
0x9E5C57BB, 0xCA6F8CA0, 0x1A87562E, 0xDF1769DB,
0xD542A8F6, 0x287EFFC3, 0xAC6732C6, 0x8C4F5573,
0x695B27B0, 0xBBCA58C8, 0xE1FFA35D, 0xB8F011A0,
0x10FA3D98, 0xFD2183B8, 0x4AFCB56C, 0x2DD1D35B,
0x9A53E479, 0xB6F84565, 0xD28E49BC, 0x4BFB9790,
0xE1DDF2DA, 0xA4CB7E33, 0x62FB1341, 0xCEE4C6E8,
0xEF20CADA, 0x36774C01, 0xD07E9EFE, 0x2BF11FB4,
0x95DBDA4D, 0xAE909198, 0xEAAD8E71, 0x6B93D5A0,
0xD08ED1D0, 0xAFC725E0, 0x8E3C5B2F, 0x8E7594B7,
0x8FF6E2FB, 0xF2122B64, 0x8888B812, 0x900DF01C,
0x4FAD5EA0, 0x688FC31C, 0xD1CFF191, 0xB3A8C1AD,
0x2F2F2218, 0xBE0E1777, 0xEA752DFE, 0x8B021FA1,
0xE5A0CC0F, 0xB56F74E8, 0x18ACF3D6, 0xCE89E299,
0xB4A84FE0, 0xFD13E0B7, 0x7CC43B81, 0xD2ADA8D9,
0x165FA266, 0x80957705, 0x93CC7314, 0x211A1477,
0xE6AD2065, 0x77B5FA86, 0xC75442F5, 0xFB9D35CF,
0xEBCDAF0C, 0x7B3E89A0, 0xD6411BD3, 0xAE1E7E49,
0x00250E2D, 0x2071B35E, 0x226800BB, 0x57B8E0AF,
0x2464369B, 0xF009B91E, 0x5563911D, 0x59DFA6AA,
0x78C14389, 0xD95A537F, 0x207D5BA2, 0x02E5B9C5,
0x83260376, 0x6295CFA9, 0x11C81968, 0x4E734A41,
0xB3472DCA, 0x7B14A94A, 0x1B510052, 0x9A532915,
0xD60F573F, 0xBC9BC6E4, 0x2B60A476, 0x81E67400,
0x08BA6FB5, 0x571BE91F, 0xF296EC6B, 0x2A0DD915,
0xB6636521, 0xE7B9F9B6, 0xFF34052E, 0xC5855664,
0x53B02D5D, 0xA99F8FA1, 0x08BA4799, 0x6E85076A
},
KS1 =
{
0x4B7A70E9, 0xB5B32944, 0xDB75092E, 0xC4192623,
0xAD6EA6B0, 0x49A7DF7D, 0x9CEE60B8, 0x8FEDB266,
0xECAA8C71, 0x699A17FF, 0x5664526C, 0xC2B19EE1,
0x193602A5, 0x75094C29, 0xA0591340, 0xE4183A3E,
0x3F54989A, 0x5B429D65, 0x6B8FE4D6, 0x99F73FD6,
0xA1D29C07, 0xEFE830F5, 0x4D2D38E6, 0xF0255DC1,
0x4CDD2086, 0x8470EB26, 0x6382E9C6, 0x021ECC5E,
0x09686B3F, 0x3EBAEFC9, 0x3C971814, 0x6B6A70A1,
0x687F3584, 0x52A0E286, 0xB79C5305, 0xAA500737,
0x3E07841C, 0x7FDEAE5C, 0x8E7D44EC, 0x5716F2B8,
0xB03ADA37, 0xF0500C0D, 0xF01C1F04, 0x0200B3FF,
0xAE0CF51A, 0x3CB574B2, 0x25837A58, 0xDC0921BD,
0xD19113F9, 0x7CA92FF6, 0x94324773, 0x22F54701,
0x3AE5E581, 0x37C2DADC, 0xC8B57634, 0x9AF3DDA7,
0xA9446146, 0x0FD0030E, 0xECC8C73E, 0xA4751E41,
0xE238CD99, 0x3BEA0E2F, 0x3280BBA1, 0x183EB331,
0x4E548B38, 0x4F6DB908, 0x6F420D03, 0xF60A04BF,
0x2CB81290, 0x24977C79, 0x5679B072, 0xBCAF89AF,
0xDE9A771F, 0xD9930810, 0xB38BAE12, 0xDCCF3F2E,
0x5512721F, 0x2E6B7124, 0x501ADDE6, 0x9F84CD87,
0x7A584718, 0x7408DA17, 0xBC9F9ABC, 0xE94B7D8C,
0xEC7AEC3A, 0xDB851DFA, 0x63094366, 0xC464C3D2,
0xEF1C1847, 0x3215D908, 0xDD433B37, 0x24C2BA16,
0x12A14D43, 0x2A65C451, 0x50940002, 0x133AE4DD,
0x71DFF89E, 0x10314E55, 0x81AC77D6, 0x5F11199B,
0x043556F1, 0xD7A3C76B, 0x3C11183B, 0x5924A509,
0xF28FE6ED, 0x97F1FBFA, 0x9EBABF2C, 0x1E153C6E,
0x86E34570, 0xEAE96FB1, 0x860E5E0A, 0x5A3E2AB3,
0x771FE71C, 0x4E3D06FA, 0x2965DCB9, 0x99E71D0F,
0x803E89D6, 0x5266C825, 0x2E4CC978, 0x9C10B36A,
0xC6150EBA, 0x94E2EA78, 0xA5FC3C53, 0x1E0A2DF4,
0xF2F74EA7, 0x361D2B3D, 0x1939260F, 0x19C27960,
0x5223A708, 0xF71312B6, 0xEBADFE6E, 0xEAC31F66,
0xE3BC4595, 0xA67BC883, 0xB17F37D1, 0x018CFF28,
0xC332DDEF, 0xBE6C5AA5, 0x65582185, 0x68AB9802,
0xEECEA50F, 0xDB2F953B, 0x2AEF7DAD, 0x5B6E2F84,
0x1521B628, 0x29076170, 0xECDD4775, 0x619F1510,
0x13CCA830, 0xEB61BD96, 0x0334FE1E, 0xAA0363CF,
0xB5735C90, 0x4C70A239, 0xD59E9E0B, 0xCBAADE14,
0xEECC86BC, 0x60622CA7, 0x9CAB5CAB, 0xB2F3846E,
0x648B1EAF, 0x19BDF0CA, 0xA02369B9, 0x655ABB50,
0x40685A32, 0x3C2AB4B3, 0x319EE9D5, 0xC021B8F7,
0x9B540B19, 0x875FA099, 0x95F7997E, 0x623D7DA8,
0xF837889A, 0x97E32D77, 0x11ED935F, 0x16681281,
0x0E358829, 0xC7E61FD6, 0x96DEDFA1, 0x7858BA99,
0x57F584A5, 0x1B227263, 0x9B83C3FF, 0x1AC24696,
0xCDB30AEB, 0x532E3054, 0x8FD948E4, 0x6DBC3128,
0x58EBF2EF, 0x34C6FFEA, 0xFE28ED61, 0xEE7C3C73,
0x5D4A14D9, 0xE864B7E3, 0x42105D14, 0x203E13E0,
0x45EEE2B6, 0xA3AAABEA, 0xDB6C4F15, 0xFACB4FD0,
0xC742F442, 0xEF6ABBB5, 0x654F3B1D, 0x41CD2105,
0xD81E799E, 0x86854DC7, 0xE44B476A, 0x3D816250,
0xCF62A1F2, 0x5B8D2646, 0xFC8883A0, 0xC1C7B6A3,
0x7F1524C3, 0x69CB7492, 0x47848A0B, 0x5692B285,
0x095BBF00, 0xAD19489D, 0x1462B174, 0x23820E00,
0x58428D2A, 0x0C55F5EA, 0x1DADF43E, 0x233F7061,
0x3372F092, 0x8D937E41, 0xD65FECF1, 0x6C223BDB,
0x7CDE3759, 0xCBEE7460, 0x4085F2A7, 0xCE77326E,
0xA6078084, 0x19F8509E, 0xE8EFD855, 0x61D99735,
0xA969A7AA, 0xC50C06C2, 0x5A04ABFC, 0x800BCADC,
0x9E447A2E, 0xC3453484, 0xFDD56705, 0x0E1E9EC9,
0xDB73DBD3, 0x105588CD, 0x675FDA79, 0xE3674340,
0xC5C43465, 0x713E38D8, 0x3D28F89E, 0xF16DFF20,
0x153E21E7, 0x8FB03D4A, 0xE6E39F2B, 0xDB83ADF7
},
KS2 =
{
0xE93D5A68, 0x948140F7, 0xF64C261C, 0x94692934,
0x411520F7, 0x7602D4F7, 0xBCF46B2E, 0xD4A20068,
0xD4082471, 0x3320F46A, 0x43B7D4B7, 0x500061AF,
0x1E39F62E, 0x97244546, 0x14214F74, 0xBF8B8840,
0x4D95FC1D, 0x96B591AF, 0x70F4DDD3, 0x66A02F45,
0xBFBC09EC, 0x03BD9785, 0x7FAC6DD0, 0x31CB8504,
0x96EB27B3, 0x55FD3941, 0xDA2547E6, 0xABCA0A9A,
0x28507825, 0x530429F4, 0x0A2C86DA, 0xE9B66DFB,
0x68DC1462, 0xD7486900, 0x680EC0A4, 0x27A18DEE,
0x4F3FFEA2, 0xE887AD8C, 0xB58CE006, 0x7AF4D6B6,
0xAACE1E7C, 0xD3375FEC, 0xCE78A399, 0x406B2A42,
0x20FE9E35, 0xD9F385B9, 0xEE39D7AB, 0x3B124E8B,
0x1DC9FAF7, 0x4B6D1856, 0x26A36631, 0xEAE397B2,
0x3A6EFA74, 0xDD5B4332, 0x6841E7F7, 0xCA7820FB,
0xFB0AF54E, 0xD8FEB397, 0x454056AC, 0xBA489527,
0x55533A3A, 0x20838D87, 0xFE6BA9B7, 0xD096954B,
0x55A867BC, 0xA1159A58, 0xCCA92963, 0x99E1DB33,
0xA62A4A56, 0x3F3125F9, 0x5EF47E1C, 0x9029317C,
0xFDF8E802, 0x04272F70, 0x80BB155C, 0x05282CE3,
0x95C11548, 0xE4C66D22, 0x48C1133F, 0xC70F86DC,
0x07F9C9EE, 0x41041F0F, 0x404779A4, 0x5D886E17,
0x325F51EB, 0xD59BC0D1, 0xF2BCC18F, 0x41113564,
0x257B7834, 0x602A9C60, 0xDFF8E8A3, 0x1F636C1B,
0x0E12B4C2, 0x02E1329E, 0xAF664FD1, 0xCAD18115,
0x6B2395E0, 0x333E92E1, 0x3B240B62, 0xEEBEB922,
0x85B2A20E, 0xE6BA0D99, 0xDE720C8C, 0x2DA2F728,
0xD0127845, 0x95B794FD, 0x647D0862, 0xE7CCF5F0,
0x5449A36F, 0x877D48FA, 0xC39DFD27, 0xF33E8D1E,
0x0A476341, 0x992EFF74, 0x3A6F6EAB, 0xF4F8FD37,
0xA812DC60, 0xA1EBDDF8, 0x991BE14C, 0xDB6E6B0D,
0xC67B5510, 0x6D672C37, 0x2765D43B, 0xDCD0E804,
0xF1290DC7, 0xCC00FFA3, 0xB5390F92, 0x690FED0B,
0x667B9FFB, 0xCEDB7D9C, 0xA091CF0B, 0xD9155EA3,
0xBB132F88, 0x515BAD24, 0x7B9479BF, 0x763BD6EB,
0x37392EB3, 0xCC115979, 0x8026E297, 0xF42E312D,
0x6842ADA7, 0xC66A2B3B, 0x12754CCC, 0x782EF11C,
0x6A124237, 0xB79251E7, 0x06A1BBE6, 0x4BFB6350,
0x1A6B1018, 0x11CAEDFA, 0x3D25BDD8, 0xE2E1C3C9,
0x44421659, 0x0A121386, 0xD90CEC6E, 0xD5ABEA2A,
0x64AF674E, 0xDA86A85F, 0xBEBFE988, 0x64E4C3FE,
0x9DBC8057, 0xF0F7C086, 0x60787BF8, 0x6003604D,
0xD1FD8346, 0xF6381FB0, 0x7745AE04, 0xD736FCCC,
0x83426B33, 0xF01EAB71, 0xB0804187, 0x3C005E5F,
0x77A057BE, 0xBDE8AE24, 0x55464299, 0xBF582E61,
0x4E58F48F, 0xF2DDFDA2, 0xF474EF38, 0x8789BDC2,
0x5366F9C3, 0xC8B38E74, 0xB475F255, 0x46FCD9B9,
0x7AEB2661, 0x8B1DDF84, 0x846A0E79, 0x915F95E2,
0x466E598E, 0x20B45770, 0x8CD55591, 0xC902DE4C,
0xB90BACE1, 0xBB8205D0, 0x11A86248, 0x7574A99E,
0xB77F19B6, 0xE0A9DC09, 0x662D09A1, 0xC4324633,
0xE85A1F02, 0x09F0BE8C, 0x4A99A025, 0x1D6EFE10,
0x1AB93D1D, 0x0BA5A4DF, 0xA186F20F, 0x2868F169,
0xDCB7DA83, 0x573906FE, 0xA1E2CE9B, 0x4FCD7F52,
0x50115E01, 0xA70683FA, 0xA002B5C4, 0x0DE6D027,
0x9AF88C27, 0x773F8641, 0xC3604C06, 0x61A806B5,
0xF0177A28, 0xC0F586E0, 0x006058AA, 0x30DC7D62,
0x11E69ED7, 0x2338EA63, 0x53C2DD94, 0xC2C21634,
0xBBCBEE56, 0x90BCB6DE, 0xEBFC7DA1, 0xCE591D76,
0x6F05E409, 0x4B7C0188, 0x39720A3D, 0x7C927C24,
0x86E3725F, 0x724D9DB9, 0x1AC15BB4, 0xD39EB8FC,
0xED545578, 0x08FCA5B5, 0xD83D7CD3, 0x4DAD0FC4,
0x1E50EF5E, 0xB161E6F8, 0xA28514D9, 0x6C51133C,
0x6FD5C7E7, 0x56E14EC4, 0x362ABFCE, 0xDDC6C837,
0xD79A3234, 0x92638212, 0x670EFA8E, 0x406000E0
},
KS3 =
{
0x3A39CE37, 0xD3FAF5CF, 0xABC27737, 0x5AC52D1B,
0x5CB0679E, 0x4FA33742, 0xD3822740, 0x99BC9BBE,
0xD5118E9D, 0xBF0F7315, 0xD62D1C7E, 0xC700C47B,
0xB78C1B6B, 0x21A19045, 0xB26EB1BE, 0x6A366EB4,
0x5748AB2F, 0xBC946E79, 0xC6A376D2, 0x6549C2C8,
0x530FF8EE, 0x468DDE7D, 0xD5730A1D, 0x4CD04DC6,
0x2939BBDB, 0xA9BA4650, 0xAC9526E8, 0xBE5EE304,
0xA1FAD5F0, 0x6A2D519A, 0x63EF8CE2, 0x9A86EE22,
0xC089C2B8, 0x43242EF6, 0xA51E03AA, 0x9CF2D0A4,
0x83C061BA, 0x9BE96A4D, 0x8FE51550, 0xBA645BD6,
0x2826A2F9, 0xA73A3AE1, 0x4BA99586, 0xEF5562E9,
0xC72FEFD3, 0xF752F7DA, 0x3F046F69, 0x77FA0A59,
0x80E4A915, 0x87B08601, 0x9B09E6AD, 0x3B3EE593,
0xE990FD5A, 0x9E34D797, 0x2CF0B7D9, 0x022B8B51,
0x96D5AC3A, 0x017DA67D, 0xD1CF3ED6, 0x7C7D2D28,
0x1F9F25CF, 0xADF2B89B, 0x5AD6B472, 0x5A88F54C,
0xE029AC71, 0xE019A5E6, 0x47B0ACFD, 0xED93FA9B,
0xE8D3C48D, 0x283B57CC, 0xF8D56629, 0x79132E28,
0x785F0191, 0xED756055, 0xF7960E44, 0xE3D35E8C,
0x15056DD4, 0x88F46DBA, 0x03A16125, 0x0564F0BD,
0xC3EB9E15, 0x3C9057A2, 0x97271AEC, 0xA93A072A,
0x1B3F6D9B, 0x1E6321F5, 0xF59C66FB, 0x26DCF319,
0x7533D928, 0xB155FDF5, 0x03563482, 0x8ABA3CBB,
0x28517711, 0xC20AD9F8, 0xABCC5167, 0xCCAD925F,
0x4DE81751, 0x3830DC8E, 0x379D5862, 0x9320F991,
0xEA7A90C2, 0xFB3E7BCE, 0x5121CE64, 0x774FBE32,
0xA8B6E37E, 0xC3293D46, 0x48DE5369, 0x6413E680,
0xA2AE0810, 0xDD6DB224, 0x69852DFD, 0x09072166,
0xB39A460A, 0x6445C0DD, 0x586CDECF, 0x1C20C8AE,
0x5BBEF7DD, 0x1B588D40, 0xCCD2017F, 0x6BB4E3BB,
0xDDA26A7E, 0x3A59FF45, 0x3E350A44, 0xBCB4CDD5,
0x72EACEA8, 0xFA6484BB, 0x8D6612AE, 0xBF3C6F47,
0xD29BE463, 0x542F5D9E, 0xAEC2771B, 0xF64E6370,
0x740E0D8D, 0xE75B1357, 0xF8721671, 0xAF537D5D,
0x4040CB08, 0x4EB4E2CC, 0x34D2466A, 0x0115AF84,
0xE1B00428, 0x95983A1D, 0x06B89FB4, 0xCE6EA048,
0x6F3F3B82, 0x3520AB82, 0x011A1D4B, 0x277227F8,
0x611560B1, 0xE7933FDC, 0xBB3A792B, 0x344525BD,
0xA08839E1, 0x51CE794B, 0x2F32C9B7, 0xA01FBAC9,
0xE01CC87E, 0xBCC7D1F6, 0xCF0111C3, 0xA1E8AAC7,
0x1A908749, 0xD44FBD9A, 0xD0DADECB, 0xD50ADA38,
0x0339C32A, 0xC6913667, 0x8DF9317C, 0xE0B12B4F,
0xF79E59B7, 0x43F5BB3A, 0xF2D519FF, 0x27D9459C,
0xBF97222C, 0x15E6FC2A, 0x0F91FC71, 0x9B941525,
0xFAE59361, 0xCEB69CEB, 0xC2A86459, 0x12BAA8D1,
0xB6C1075E, 0xE3056A0C, 0x10D25065, 0xCB03A442,
0xE0EC6E0E, 0x1698DB3B, 0x4C98A0BE, 0x3278E964,
0x9F1F9532, 0xE0D392DF, 0xD3A0342B, 0x8971F21E,
0x1B0A7441, 0x4BA3348C, 0xC5BE7120, 0xC37632D8,
0xDF359F8D, 0x9B992F2E, 0xE60B6F47, 0x0FE3F11D,
0xE54CDA54, 0x1EDAD891, 0xCE6279CF, 0xCD3E7E6F,
0x1618B166, 0xFD2C1D05, 0x848FD2C5, 0xF6FB2299,
0xF523F357, 0xA6327623, 0x93A83531, 0x56CCCD02,
0xACF08162, 0x5A75EBB5, 0x6E163697, 0x88D273CC,
0xDE966292, 0x81B949D0, 0x4C50901B, 0x71C65614,
0xE6C6C7BD, 0x327A140A, 0x45E1D006, 0xC3F27B9A,
0xC9AA53FD, 0x62A80F00, 0xBB25BFE2, 0x35BDD2F6,
0x71126905, 0xB2040222, 0xB6CBCF7C, 0xCD769C2B,
0x53113EC0, 0x1640E3D3, 0x38ABBD60, 0x2547ADF0,
0xBA38209C, 0xF746CE76, 0x77AFA1C5, 0x20756060,
0x85CBFE4E, 0x8AE88DD8, 0x7AAAF9B0, 0x4CF9AA7E,
0x1948C25C, 0x02FB8A8C, 0x01C36AE4, 0xD6EBE1F9,
0x90D4F869, 0xA65CDEA0, 0x3F09252D, 0xC208E69F,
0xB74E6132, 0xCE77E25B, 0x578FDFE3, 0x3AC372E6
};
//====================================
// Useful constants
//====================================
private static readonly int ROUNDS = 16;
private const int BLOCK_SIZE = 8; // bytes = 64 bits
private static readonly int SBOX_SK = 256;
private static readonly int P_SZ = ROUNDS + 2;
private readonly uint[] S0, S1, S2, S3; // the s-boxes
private readonly uint[] P; // the p-array
private bool encrypting;
private byte[] workingKey;
public BlowfishEngine()
{
S0 = new uint[SBOX_SK];
S1 = new uint[SBOX_SK];
S2 = new uint[SBOX_SK];
S3 = new uint[SBOX_SK];
P = new uint[P_SZ];
}
/**
* initialise a Blowfish cipher.
*
* @param forEncryption whether or not we are for encryption.
* @param parameters the parameters required to set up the cipher.
* @exception ArgumentException if the parameters argument is
* inappropriate.
*/
public void Init(
bool forEncryption,
byte[] key)
{
this.encrypting = forEncryption;
this.workingKey = key;
SetKey(this.workingKey);
}
public string AlgorithmName
{
get { return "Blowfish"; }
}
public bool IsPartialBlockOkay
{
get { return false; }
}
public void ProcessBuffer(byte[] input, int inOff, byte[] output, int outOff, int length)
{
int numBlocks = length >> 3;
int offset = 0;
for (var i = 0; i < numBlocks; ++i, offset += 8)
{
this.ProcessBlock(input, inOff + offset, output, outOff+offset);
}
if (length != offset)
{
Array.Copy(input, inOff + offset, output, outOff + offset, length - offset);
}
}
public int ProcessBlock(
byte[] input,
int inOff,
byte[] output,
int outOff)
{
if (workingKey == null)
{
throw new InvalidOperationException("Blowfish not initialised");
}
if ((inOff + BLOCK_SIZE) > input.Length)
{
throw new InvalidOperationException("input buffer too short");
}
if ((outOff + BLOCK_SIZE) > output.Length)
{
throw new InvalidOperationException("output buffer too short");
}
if (encrypting)
{
EncryptBlock(input, inOff, output, outOff);
}
else
{
DecryptBlock(input, inOff, output, outOff);
}
return BLOCK_SIZE;
}
public void Reset()
{
}
public int GetBlockSize()
{
return BLOCK_SIZE;
}
//==================================
// Private Implementation
//==================================
private uint F(uint x)
{
return (((S0[x >> 24] + S1[(x >> 16) & 0xff]) ^ S2[(x >> 8) & 0xff]) + S3[x & 0xff]);
}
/**
* apply the encryption cycle to each value pair in the table.
*/
private void ProcessTable(
uint xl,
uint xr,
uint[] table)
{
int size = table.Length;
for (int s = 0; s < size; s += 2)
{
xl ^= P[0];
for (int i = 1; i < ROUNDS; i += 2)
{
xr ^= F(xl) ^ P[i];
xl ^= F(xr) ^ P[i + 1];
}
xr ^= P[ROUNDS + 1];
table[s] = xr;
table[s + 1] = xl;
xr = xl; // end of cycle swap
xl = table[s];
}
}
private void SetKey(byte[] key)
{
/*
* - comments are from _Applied Crypto_, Schneier, p338
* please be careful comparing the two, AC numbers the
* arrays from 1, the enclosed code from 0.
*
* (1)
* Initialise the S-boxes and the P-array, with a fixed string
* This string contains the hexadecimal digits of pi (3.141...)
*/
Array.Copy(KS0, 0, S0, 0, SBOX_SK);
Array.Copy(KS1, 0, S1, 0, SBOX_SK);
Array.Copy(KS2, 0, S2, 0, SBOX_SK);
Array.Copy(KS3, 0, S3, 0, SBOX_SK);
Array.Copy(KP, 0, P, 0, P_SZ);
/*
* (2)
* Now, XOR P[0] with the first 32 bits of the key, XOR P[1] with the
* second 32-bits of the key, and so on for all bits of the key
* (up to P[17]). Repeatedly cycle through the key bits until the
* entire P-array has been XOR-ed with the key bits
*/
int keyLength = key.Length;
int keyIndex = 0;
for (int i = 0; i < P_SZ; i++)
{
// Get the 32 bits of the key, in 4 * 8 bit chunks
uint data = 0x0000000;
for (int j = 0; j < 4; j++)
{
// create a 32 bit block
data = (data << 8) | (uint)key[keyIndex++];
// wrap when we get to the end of the key
if (keyIndex >= keyLength)
{
keyIndex = 0;
}
}
// XOR the newly created 32 bit chunk onto the P-array
P[i] ^= data;
}
/*
* (3)
* Encrypt the all-zero string with the Blowfish algorithm, using
* the subkeys described in (1) and (2)
*
* (4)
* Replace P1 and P2 with the output of step (3)
*
* (5)
* Encrypt the output of step(3) using the Blowfish algorithm,
* with the modified subkeys.
*
* (6)
* Replace P3 and P4 with the output of step (5)
*
* (7)
* Continue the process, replacing all elements of the P-array
* and then all four S-boxes in order, with the output of the
* continuously changing Blowfish algorithm
*/
ProcessTable(0, 0, P);
ProcessTable(P[P_SZ - 2], P[P_SZ - 1], S0);
ProcessTable(S0[SBOX_SK - 2], S0[SBOX_SK - 1], S1);
ProcessTable(S1[SBOX_SK - 2], S1[SBOX_SK - 1], S2);
ProcessTable(S2[SBOX_SK - 2], S2[SBOX_SK - 1], S3);
}
/**
* Encrypt the given input starting at the given offset and place
* the result in the provided buffer starting at the given offset.
* The input will be an exact multiple of our blocksize.
*/
private void EncryptBlock(
byte[] src,
int srcIndex,
byte[] dst,
int dstIndex)
{
uint xl = Pack.BE_To_UInt32(src, srcIndex);
uint xr = Pack.BE_To_UInt32(src, srcIndex + 4);
xl ^= P[0];
for (int i = 1; i < ROUNDS; i += 2)
{
xr ^= F(xl) ^ P[i];
xl ^= F(xr) ^ P[i + 1];
}
xr ^= P[ROUNDS + 1];
Pack.UInt32_To_BE(xr, dst, dstIndex);
Pack.UInt32_To_BE(xl, dst, dstIndex + 4);
}
/**
* Decrypt the given input starting at the given offset and place
* the result in the provided buffer starting at the given offset.
* The input will be an exact multiple of our blocksize.
*/
private void DecryptBlock(
byte[] src,
int srcIndex,
byte[] dst,
int dstIndex)
{
uint xl = Pack.LE_To_UInt32(src, srcIndex);
uint xr = Pack.LE_To_UInt32(src, srcIndex + 4);
xl ^= P[ROUNDS + 1];
for (int i = ROUNDS; i > 0; i -= 2)
{
xr ^= F(xl) ^ P[i];
xl ^= F(xr) ^ P[i - 1];
}
xr ^= P[0];
Pack.UInt32_To_LE(xr, dst, dstIndex);
Pack.UInt32_To_LE(xl, dst, dstIndex + 4);
}
}
}

View File

@ -2,12 +2,15 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.Actor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace FFXIVClassic_Map_Server.dataobjects
@ -42,12 +45,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
public uint actorID;
public bool isNameplateVisible;
public bool isTargetable;
public CharaWork charaWork = new CharaWork();
public PlayerWork playerWork = new PlayerWork();
public uint displayNameID = 0xFFFFFFFF;
public string customDisplayName;
public uint nameplateIcon;
public uint modelID;
public uint[] appearanceIDs = new uint[0x1D];
@ -61,52 +63,13 @@ namespace FFXIVClassic_Map_Server.dataobjects
public uint currentState = SetActorStatePacket.STATE_PASSIVE;
public uint currentZoneID;
//Properties
public ushort curHP, curMP, curTP;
public ushort maxHP, maxMP, maxTP;
public byte currentJob;
public ushort currentLevel;
public ushort statSTR, statVIT, statDEX, statINT, statMIN, statPIE;
public ushort statAttack, statDefense, statAccuracy, statAttackMgkPotency, statHealingMgkPotency, statEnchancementMgkPotency, statEnfeeblingMgkPotency, statMgkAccuracy, statMgkEvasion;
public ushort resistFire, resistIce, resistWind, resistEarth, resistLightning, resistWater;
public uint currentEXP;
public ushort linkshellcrest;
public uint currentZoneID;
public Actor(uint id)
{
actorID = id;
}
public void setPlayerAppearance()
{
Appearance appearance = Database.getAppearance(actorID);
modelID = Appearance.getTribeModel(appearance.tribe);
appearanceIDs[SIZE] = appearance.size;
appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
appearanceIDs[VOICE] = appearance.voice;
appearanceIDs[WEAPON1] = appearance.mainHand;
appearanceIDs[WEAPON2] = appearance.offHand;
appearanceIDs[HEADGEAR] = appearance.head;
appearanceIDs[BODYGEAR] = appearance.body;
appearanceIDs[LEGSGEAR] = appearance.legs;
appearanceIDs[HANDSGEAR] = appearance.hands;
appearanceIDs[FEETGEAR] = appearance.feet;
appearanceIDs[WAISTGEAR] = appearance.waist;
appearanceIDs[R_EAR] = appearance.rightEar;
appearanceIDs[L_EAR] = appearance.leftEar;
appearanceIDs[R_FINGER] = appearance.rightFinger;
appearanceIDs[L_FINGER] = appearance.leftFinger;
}
public SubPacket createNamePacket(uint playerActorID)
{
return SetActorNamePacket.buildPacket(actorID, playerActorID, displayNameID, displayNameID == 0xFFFFFFFF ? customDisplayName : "");
@ -130,7 +93,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public SubPacket createSpawnPositonPacket(uint playerActorID, uint spawnType)
{
return SetActorPositionPacket.buildPacket(actorID, playerActorID, positionX, positionY, positionZ, rotation, spawnType);
return SetActorPositionPacket.buildPacket(actorID, playerActorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
}
public SubPacket createPositionUpdatePacket(uint playerActorID)
@ -146,19 +109,44 @@ namespace FFXIVClassic_Map_Server.dataobjects
public BasePacket createActorSpawnPackets(uint playerActorID)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(AddActorPacket.buildPacket(actorID, playerActorID, 8));
subpackets.Add(createSpeedPacket(playerActorID));
subpackets.Add(createSpawnPositonPacket(playerActorID, 0));
subpackets.Add(createSpawnPositonPacket(playerActorID, 0xFF));
subpackets.Add(createAppearancePacket(playerActorID));
subpackets.Add(createNamePacket(playerActorID));
subpackets.Add(createStatePacket(playerActorID));
//subpackets.Add(createScriptBindPacket(playerActorID));
subpackets.Add(new SubPacket(0xCC, actorID, playerActorID, File.ReadAllBytes("./packets/playerscript")));
subpackets.Add(new SubPacket(0x137, actorID, playerActorID, File.ReadAllBytes("./packets/playerscript2")));
subpackets.Add(new SubPacket(0x137, actorID, playerActorID, File.ReadAllBytes("./packets/playerscript3")));
//subpackets.Add(createScriptBindPacket(playerActorID));
return BasePacket.createPacket(subpackets, true, false);
}
public List<SubPacket> createInitSubpackets(uint playerActorID)
{
List<SubPacket> subpacketList = new List<SubPacket>();
SetActorPropetyPacket setProperty = new SetActorPropetyPacket();
setProperty.addByte(0x0DB5A5BF, 5);
setProperty.addProperty(this, "charaWork.battleSave.potencial");
setProperty.addProperty(this, "charaWork.property[0]");
setProperty.addProperty(this, "charaWork.property[1]");
setProperty.addProperty(this, "charaWork.property[2]");
setProperty.addProperty(this, "charaWork.property[4]");
setProperty.addProperty(this, "charaWork.parameterSave.hp[0]");
setProperty.addProperty(this, "charaWork.parameterSave.hpMax[0]");
setProperty.addProperty(this, "charaWork.parameterSave.mp");
setProperty.addProperty(this, "charaWork.parameterSave.mpMax");
setProperty.addProperty(this, "charaWork.parameterTemp.tp");
setProperty.addProperty(this, "charaWork.parameterSave.state_mainSkill[0]");
setProperty.addProperty(this, "charaWork.parameterSave.state_mainSkillLevel");
setProperty.addProperty(this, "charaWork.depictionJudge");
setProperty.addProperty(this, "charaWork.statusShownTime[0]");
setProperty.setTarget("/_init");
subpacketList.Add(setProperty.buildPacket(actorID, playerActorID));
return subpacketList;
}
public override bool Equals(Object obj)
{
Actor actorObj = obj as Actor;

View File

@ -137,7 +137,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
return info;
}
public String buildForCharaList(Character chara)
public String buildForCharaList(DBCharacter chara)
{
byte[] data;

View File

@ -1,6 +1,7 @@
using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.packets.send.actor;
using System;
using System.Collections.Generic;
@ -10,25 +11,21 @@ using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
{
class Player
{
Actor playerActor;
class ConnectedPlayer
{
public uint actorID = 0;
PlayerActor playerActor;
List<Actor> actorInstanceList = new List<Actor>();
ClientConnection conn1;
ClientConnection conn2;
public uint actorID = 0;
private uint currentZoneID = 0;
List<Actor> actorInstanceList = new List<Actor>();
bool isDisconnected;
public Player(uint actorId)
public ConnectedPlayer(uint actorId)
{
this.actorID = actorId;
Character chara = Database.getCharacter(actorId);
DBCharacter chara = Database.getCharacter(actorId);
createPlayerActor(actorId, chara);
}
@ -79,14 +76,13 @@ namespace FFXIVClassic_Map_Server.dataobjects
return playerActor;
}
public void createPlayerActor(uint actorId, Character chara)
public void createPlayerActor(uint actorId, DBCharacter chara)
{
playerActor = new Actor(actorId);
playerActor = new PlayerActor(actorId);
playerActor.displayNameID = 0xFFFFFFFF;
playerActor.customDisplayName = chara.name;
playerActor.setPlayerAppearance();
actorInstanceList.Add(playerActor);
}
@ -101,11 +97,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void sendMotd()
{
World world = Database.getServer(ConfigConstants.DATABASE_WORLDID);
DBWorld world = Database.getServer(ConfigConstants.DATABASE_WORLDID);
//sendChat(world.motd);
}
public void sendChat(Player sender, string message, int mode)
public void sendChat(ConnectedPlayer sender, string message, int mode)
{
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class BattleSave
{
public float potencial;
public int skillLevel;
public int skillLevelCap;
public int[] skillPoint;
public int physicalExp;
public bool[] negotiationFlag= new bool[2];
}
}

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class BattleTemp
{
//These are known property IDs
public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1;
public const uint TARGETABLE = 0x2138FD71;
public const uint STAT_STRENGTH = 0x647A29A8;
public const uint STAT_VITALITY = 0x939E884A;
public const uint STAT_DEXTERITY = 0x416571AC;
public const uint STAT_INTELLIGENCE = 0x2DFBC13A;
public const uint STAT_MIND = 0x0E704141;
public const uint STAT_PIETY = 0x6CCAF8B3;
public const uint STAT_ACCURACY = 0x91CD44E7;
public const uint STAT_EVASION = 0x11B1B22D;
public const uint STAT_ATTACK = 0xBA51C4E1;
public const uint STAT_DEFENSE = 0x8CAE90DB;
public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5;
public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A;
public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1;
public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB;
public const uint STAT_MAGIC_ACCURACY = 0xD57DC284;
public const uint STAT_MAGIC_EVASION = 0x17AB37EF;
public const uint RESISTANCE_FIRE = 0x79C7ECFF;
public const uint RESISTANCE_ICE = 0xE17D8C7A;
public const uint RESISTANCE_WIND = 0x204CF942;
public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73;
public const uint RESISTANCE_EARTH = 0x5FC56D16;
public const uint RESISTANCE_WATER = 0x64803E98;
//End of properties
public int[] castGauge_speed = new int[2];
public bool[] timingCommandFlag = new bool[4];
public ushort[] generalParameter = new ushort[32];
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class CharaWork
{
public ParameterSave parameterSave = new ParameterSave();
public ParameterTemp parameterTemp = new ParameterTemp();
public BattleSave battleSave = new BattleSave();
public BattleTemp battleTemp = new BattleTemp();
public EventSave eventSave = new EventSave();
public EventTemp eventTemp = new EventTemp();
public byte[] property = new byte[32];
public uint[] statusShownTime = new uint[20];
public int[] command = new int[64];
public int[] commandCategory = new int[64];
public int commandBorder = 0x20;
public bool commandAcquired = false;
public bool[] additionalCommandAcquired = new bool[1];
public uint depictionJudge = 0xa0f50911;
}
}

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class EventSave
{
public bool bazaar;
public float bazaarTax;
public int repairType;
}
}

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class EventTemp
{
public bool bazaarRetail = false;
public bool bazaarRepair = false;
public bool bazaarMateria = false;
public ushort[] linshellIcon = new ushort[4];
}
}

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@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class ParameterSave
{
public int[] hp = new int[1];
public int[] hpMax = new int[1];
public int mp;
public int mpMax;
public int[] state_mainSkill = new int[4];
public int state_mainSkillLevel;
public int[] state_boostPointForSkill;
public int[] commandSlot_compatibility;
public int[] commandSlot_recastTime;
public int[] giftCommandSlot_commandId;
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class ParameterTemp
{
public int tp = 0;
public int targetInformation = 0;
public int[] maxCommandRecastTime = new int[40];
public float[] forceControl_float_forClientSelf = new float[4];
public short[] forceControl_int16_forClientSelf = new short[2];
public int[] otherClassAbilityCount = new int[2];
public int[] giftCount = new int[2];
}
}

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@ -0,0 +1,70 @@
using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.database;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class PlayerActor : Actor
{
public PlayerActor(uint actorID) : base(actorID)
{
DBStats stats = Database.getCharacterStats(actorID);
charaWork.property[0] = 1;
charaWork.property[1] = 1;
charaWork.property[2] = 1;
charaWork.property[4] = 1;
charaWork.parameterSave.hp[0] = stats.hp;
charaWork.parameterSave.hpMax[0] = stats.hpMax;
charaWork.parameterSave.mp = stats.mp;
charaWork.parameterSave.mpMax = stats.mpMax;
charaWork.parameterSave.state_mainSkill[0] = 3;
charaWork.parameterSave.state_mainSkillLevel = 1;
charaWork.battleSave.skillLevel = 1;
charaWork.battleSave.skillLevelCap = 2;
charaWork.battleSave.potencial = 0.5f;
charaWork.battleSave.physicalExp = 1;
charaWork.battleSave.negotiationFlag[0] = false;
charaWork.battleSave.negotiationFlag[1] = false;
for (int i = 0; i < 20; i++)
charaWork.statusShownTime[i] = 0xFFFFFFFF;
setPlayerAppearance();
}
public void setPlayerAppearance()
{
DBAppearance appearance = Database.getAppearance(actorID);
modelID = DBAppearance.getTribeModel(appearance.tribe);
appearanceIDs[SIZE] = appearance.size;
appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
appearanceIDs[VOICE] = appearance.voice;
appearanceIDs[WEAPON1] = appearance.mainHand;
appearanceIDs[WEAPON2] = appearance.offHand;
appearanceIDs[HEADGEAR] = appearance.head;
appearanceIDs[BODYGEAR] = appearance.body;
appearanceIDs[LEGSGEAR] = appearance.legs;
appearanceIDs[HANDSGEAR] = appearance.hands;
appearanceIDs[FEETGEAR] = appearance.feet;
appearanceIDs[WAISTGEAR] = appearance.waist;
appearanceIDs[R_EAR] = appearance.rightEar;
appearanceIDs[L_EAR] = appearance.leftEar;
appearanceIDs[R_FINGER] = appearance.rightFinger;
appearanceIDs[L_FINGER] = appearance.leftFinger;
}
}
}

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@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.chara
{
class PlayerWork
{
public int tribe;
public int guardian;
public int birthdayMonth;
public int birthdayDay;
public int initialTown;
public int restBonusExpRate;
public int[] questScenario = new int[16];
public int[] questGuildLeve = new int[8];
public int questScenarioComplete;
public int questGuildleveComplete;
public bool isContentsCommand;
public int castCommandClient;
public int castEndClient;
public int[] comboNextCommandId = new int[2];
public int comboCostBonusRate;
public bool isRemainBonusPoint;
public int[] npcLinkshellChatCalling = new int[64];
public int[] npcLinkshellChatExtra = new int[64];
public int variableCommandConfirmWarp;
public int variableCommandConfirmWarpSender;
public int variableCommandConfirmWarpSenderByID;
public int variableCommandConfirmWarpSenderSex;
public int variableCommandConfirmWarpPlace;
public int variableCommandConfirmRaise;
public int variableCommandConfirmRaiseSender;
public int variableCommandConfirmRaiseSenderByID;
public int variableCommandConfirmRaiseSenderSex;
public int variableCommandConfirmRaisePlace;
}
}

View File

@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.dataobjects
{
class Appearance
class DBAppearance
{
////////////
//Chara Info

View File

@ -8,7 +8,7 @@ using FFXIVClassic_Lobby_Server.dataobjects;
namespace FFXIVClassic_Lobby_Server
{
class Character
class DBCharacter
{
public uint id;
public ushort slot;
@ -18,9 +18,7 @@ namespace FFXIVClassic_Lobby_Server
public string charaInfo;
public bool isLegacy;
public bool doRename;
public uint currentZoneId;
public uint currentZoneId;
public static CharaInfo EncodedToCharacter(String charaInfo)
{

View File

@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.database
{
class DBCommands
{
public uint classId;
public uint index;
public uint commandId;
public uint recastTime;
}
}

View File

@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.database
{
class DBJournal
{
public uint id;
public uint characterId;
public uint index;
public uint questId;
public uint type;
public bool abandoned;
public bool completed;
}
}

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.database
{
class DBPlayerData
{
public int tribe;
public int guardian;
public int birthdayMonth;
public int birthdayDay;
public int initialTown;
}
}

View File

@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects.database
{
class DBStats
{
public int hp;
public int hpMax;
public int mp;
public int mpMax;
public ushort[] state_mainSkill;
public int state_mainSkillLevel;
}
}

View File

@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.dataobjects
{
class World
class DBWorld
{
public ushort id;
public string address;

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@ -1,12 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class ScriptEndPacket
{
}
}

View File

@ -1,8 +1,10 @@
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
@ -14,58 +16,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x0137;
public const uint PACKET_SIZE = 0xA8;
private const ushort MAXBYTES = 0x7D;
//These are known property IDs
public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1;
public const uint TARGETABLE = 0x2138FD71;
public const uint LS_CREST = 0xBC98941D;
public const uint HP = 0x4232BCAA;
public const uint MP = 0x13F89710;
public const uint TP = 0;
public const uint HPMAX = 0x7BCDFB69;
public const uint MPMAX = 0x3C95D5C5;
public const uint TPMAX = 0;
public const uint JOB = 0x7532CE24;
public const uint LEVEL = 0x96063588;
public const uint STAT_STRENGTH = 0x647A29A8;
public const uint STAT_VITALITY = 0x939E884A;
public const uint STAT_DEXTERITY = 0x416571AC;
public const uint STAT_INTELLIGENCE = 0x2DFBC13A;
public const uint STAT_MIND = 0x0E704141;
public const uint STAT_PIETY = 0x6CCAF8B3;
public const uint STAT_ACCURACY = 0x91CD44E7;
public const uint STAT_EVASION = 0x11B1B22D;
public const uint STAT_ATTACK = 0xBA51C4E1;
public const uint STAT_DEFENSE = 0x8CAE90DB;
public const uint STAT_ATTACK_MAGIC_POTENCY = 0x1F3DACC5;
public const uint STAT_HEALING_MAGIC_POTENCY = 0xA329599A;
public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 0xBA51C4E1;
public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 0xEB90BAAB;
public const uint STAT_MAGIC_ACCURACY = 0xD57DC284;
public const uint STAT_MAGIC_EVASION = 0x17AB37EF;
public const uint RESISTANCE_FIRE = 0x79C7ECFF;
public const uint RESISTANCE_ICE = 0xE17D8C7A;
public const uint RESISTANCE_WIND = 0x204CF942;
public const uint RESISTANCE_LIGHTNING = 0x1C2AEC73;
public const uint RESISTANCE_EARTH = 0x5FC56D16;
public const uint RESISTANCE_WATER = 0x64803E98;
public const uint TRIBE = 0x774A02BF;
public const uint GUARDIAN = 0x5AB3D930;
public const uint BIRTHDAY = 0x822C9556;
public const uint BIRTHMONTH = 0x0EFB92D4;
public const uint ALLEGIANCE = 0xAAD96353;
//End of properties
private const ushort MAXBYTES = 0x7D;
private ushort runningByteTotal = 0;
private byte[] data = new byte[PACKET_SIZE - 0x20];
private bool isMore = false;
private MemoryStream mem;
private BinaryWriter binWriter;
@ -135,9 +90,80 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true;
}
public void addProperty(FFXIVClassic_Map_Server.dataobjects.Actor actor, string name)
{
string[] split = name.Split('.');
int arrayIndex = 0;
if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork")))
return;
Object curObj = actor;
for (int i = 0; i < split.Length; i++)
{
//For arrays
if (split[i].Contains('['))
{
if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0)
return;
arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].Length - split[i].LastIndexOf(']')));
split[i] = split[i].Substring(0, split[i].IndexOf('['));
}
FieldInfo field = curObj.GetType().GetField(split[i]);
if (field == null)
return;
curObj = field.GetValue(curObj);
if (curObj == null)
return;
}
if (curObj == null)
return;
else
{
//Array, we actually care whats inside
if (curObj.GetType().IsArray)
{
if (((Array)curObj).Length <= arrayIndex)
return;
curObj = ((Array)curObj).GetValue(arrayIndex);
}
if (curObj == null)
return;
//Cast to the proper object and add to packet
uint id = Utils.MurmurHash2(name, 0);
if (curObj is bool)
addByte(id, (byte)(((bool)curObj) ? 1 : 0));
else if (curObj is byte)
addByte(id, (byte)curObj);
else if (curObj is ushort)
addShort(id, (ushort)curObj);
else if (curObj is short)
addShort(id, (ushort)(short)curObj);
else if (curObj is uint)
addInt(id, (uint)curObj);
else if (curObj is int)
addInt(id, (uint)(int)curObj);
else if (curObj is float)
addBuffer(id, BitConverter.GetBytes((float)curObj));
else
return;
}
}
public void setIsMore(bool flag)
{
isMore = flag;
}
public void setTarget(string target)
{
binWriter.Write((byte)(0x82 + target.Length));
binWriter.Write((byte)(isMore ? 0x62 + target.Length : 0x82 + target.Length));
binWriter.Write(Encoding.ASCII.GetBytes(target));
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(target));

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@ -0,0 +1,37 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetStatusPacket
{
public const ushort OPCODE = 0x0179;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = 0; i < statusIds.Length; i++)
{
if (i >= 20)
break;
binWriter.Write((UInt16)statusIds[i]);
}
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}
}
}

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@ -0,0 +1,21 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class EndGMTicketPacket
{
public const ushort OPCODE = 0x01D6;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, bool wasSent)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class FaqBodyResponsePacket
{
public const ushort OPCODE = 0x01D1;
public const uint PACKET_SIZE = 0x587;
public static SubPacket buildPacket(uint playerActorID, string faqsBodyText)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x04;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(4, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(faqsBodyText), 0, Encoding.ASCII.GetByteCount(faqsBodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(faqsBodyText));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class FaqListResponsePacket
{
public const ushort OPCODE = 0x01D0;
public const uint PACKET_SIZE = 0x2B8;
public static SubPacket buildPacket(uint playerActorID, string[] faqsTitles)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = 0; i < faqsTitles.Length; i++)
{
binWriter.Seek(0x80 * i, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(faqsTitles[i]), 0, Encoding.ASCII.GetByteCount(faqsTitles[i]) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(faqsTitles[i]));
}
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class GMTicketPacket
{
public const ushort OPCODE = 0x01D4;
public const uint PACKET_SIZE = 0x2B8;
public static SubPacket buildPacket(uint playerActorID, string titleText, string bodyText)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Seek(0x0, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(titleText), 0, Encoding.ASCII.GetByteCount(titleText) >= 0x80 ? 0x80 : Encoding.ASCII.GetByteCount(titleText));
binWriter.Seek(0x80, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(bodyText), 0, Encoding.ASCII.GetByteCount(bodyText) >= maxBodySize ? maxBodySize : Encoding.ASCII.GetByteCount(bodyText));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.supportdesk
{
class GMTicketSentResponsePacket
{
public const ushort OPCODE = 0x01D5;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, bool wasSent)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(wasSent ? 0x1 : 0x0);
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}