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Merged in skeletonhorn/ffxiv-classic-server-ai-fork/develop (pull request #11)
Develop
This commit is contained in:
commit
1fddfd50a6
@ -2303,7 +2303,7 @@ namespace FFXIVClassic_Map_Server
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{
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{
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conn.Open();
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conn.Open();
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var query = @"SELECT id, name, flags, overwrite, tickMs, hidden, silentOnGain, silentOnLoss FROM server_statuseffects;";
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var query = @"SELECT id, name, flags, overwrite, tickMs, hidden, silentOnGain, silentOnLoss, statusGainTextId, statusLossTextId FROM server_statuseffects;";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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MySqlCommand cmd = new MySqlCommand(query, conn);
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@ -2319,8 +2319,10 @@ namespace FFXIVClassic_Map_Server
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var hidden = reader.GetBoolean("hidden");
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var hidden = reader.GetBoolean("hidden");
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var silentOnGain = reader.GetBoolean("silentOnGain");
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var silentOnGain = reader.GetBoolean("silentOnGain");
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var silentOnLoss = reader.GetBoolean("silentOnLoss");
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var silentOnLoss = reader.GetBoolean("silentOnLoss");
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var statusGainTextId = reader.GetUInt16("statusGainTextId");
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var statusLossTextId = reader.GetUInt16("statusLossTextId");
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var effect = new StatusEffect(id, name, flags, overwrite, tickMs, hidden, silentOnGain, silentOnLoss);
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var effect = new StatusEffect(id, name, flags, overwrite, tickMs, hidden, silentOnGain, silentOnLoss, statusGainTextId, statusLossTextId);
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lua.LuaEngine.LoadStatusEffectScript(effect);
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lua.LuaEngine.LoadStatusEffectScript(effect);
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effects.Add(id, effect);
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effects.Add(id, effect);
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@ -528,8 +528,8 @@ namespace FFXIVClassic_Map_Server.Actors
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aiContainer.Reset();
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aiContainer.Reset();
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// todo: reset hp/mp/tp etc here
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// todo: reset hp/mp/tp etc here
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ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE);
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ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE);
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charaWork.parameterSave.hp = charaWork.parameterSave.hpMax;
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SetHP((uint) GetMaxHP());
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charaWork.parameterSave.mp = charaWork.parameterSave.mpMax;
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SetMP((uint) GetMaxMP());
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RecalculateStats();
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RecalculateStats();
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}
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}
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@ -325,11 +325,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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// custom effects here
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// custom effects here
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// status for having procs fall off
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// status for having procs fall off
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EvadeProc = 253003,
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EvadeProc = 300000,
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BlockProc = 253004,
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BlockProc = 300001,
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ParryProc = 253005,
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ParryProc = 300002,
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MissProc = 253006,
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MissProc = 300003,
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EXPChain = 253007
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EXPChain = 300004
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}
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}
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[Flags]
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[Flags]
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@ -404,8 +404,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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private bool silentOnGain = false; //Whether a message is sent when the status is gained
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private bool silentOnGain = false; //Whether a message is sent when the status is gained
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private bool silentOnLoss = false; //Whether a message is sent when the status is lost
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private bool silentOnLoss = false; //Whether a message is sent when the status is lost
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private bool hidden = false; //Whether this status is shown. Used for things that aren't really status effects like exp chains and procs
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private bool hidden = false; //Whether this status is shown. Used for things that aren't really status effects like exp chains and procs
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private ushort statusGainTextId; //The text id used when the status is gained
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private ushort statusGainTextId = 30328; //The text id used when the status is gained. 30328: [Command] grants you the effect of [status] (Used for buffs)
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private ushort statusLossTextId; //The text id used when the status effect falls off when its time runs out
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private ushort statusLossTextId = 30331; //The text id used when the status effect falls off when its time runs out. 30331: You are no longer under the effect of [status] (Used for buffs)
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public LuaScript script;
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public LuaScript script;
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HitEffect animationEffect;
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HitEffect animationEffect;
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@ -448,7 +448,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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this.hidden = effect.hidden;
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this.hidden = effect.hidden;
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}
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}
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public StatusEffect(uint id, string name, uint flags, uint overwrite, uint tickMs, bool hidden, bool silentOnGain, bool silentOnLoss)
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public StatusEffect(uint id, string name, uint flags, uint overwrite, uint tickMs, bool hidden, bool silentOnGain, bool silentOnLoss, ushort statusGainTextId, ushort statusLossTextId)
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{
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{
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this.id = (StatusEffectId)id;
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this.id = (StatusEffectId)id;
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this.name = name;
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this.name = name;
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@ -458,6 +458,8 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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this.hidden = hidden;
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this.hidden = hidden;
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this.silentOnGain = silentOnGain;
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this.silentOnGain = silentOnGain;
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this.silentOnLoss = silentOnLoss;
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this.silentOnLoss = silentOnLoss;
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this.statusGainTextId = statusGainTextId;
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this.statusLossTextId = statusLossTextId;
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}
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}
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// return true when duration has elapsed
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// return true when duration has elapsed
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@ -579,7 +581,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public ushort GetStatusGainTextId()
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public ushort GetStatusGainTextId()
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{
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{
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return 30328;
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return statusGainTextId;
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return statusGainTextId;
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}
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}
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@ -57,7 +57,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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// remove effects from this list
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// remove effects from this list
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foreach (var effect in removeEffects)
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foreach (var effect in removeEffects)
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{
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{
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RemoveStatusEffect(effect, resultContainer);
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RemoveStatusEffect(effect, resultContainer, effect.GetStatusLossTextId());
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}
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}
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resultContainer.CombineLists();
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resultContainer.CombineLists();
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@ -113,6 +113,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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{
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var se = Server.GetWorldManager().GetStatusEffect(id);
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var se = Server.GetWorldManager().GetStatusEffect(id);
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if (se != null)
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{
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worldmasterTextId = se.GetStatusGainTextId();
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}
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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}
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}
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@ -120,7 +125,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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{
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var se = Server.GetWorldManager().GetStatusEffect(id);
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var se = Server.GetWorldManager().GetStatusEffect(id);
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if (se != null)
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{
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se.SetTier(tier);
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se.SetTier(tier);
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worldmasterTextId = se.GetStatusGainTextId();
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}
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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}
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}
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@ -129,8 +138,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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{
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var se = Server.GetWorldManager().GetStatusEffect(id);
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var se = Server.GetWorldManager().GetStatusEffect(id);
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if (se != null)
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{
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se.SetMagnitude(magnitude);
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se.SetMagnitude(magnitude);
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se.SetTier(tier);
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se.SetTier(tier);
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worldmasterTextId = se.GetStatusGainTextId();
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}
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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return AddStatusEffect(se, owner, actionContainer, worldmasterTextId);
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}
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}
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@ -138,10 +151,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public bool AddStatusEffect(uint id, byte tier, double magnitude, uint duration, int tickMs, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328)
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public bool AddStatusEffect(uint id, byte tier, double magnitude, uint duration, int tickMs, CommandResultContainer actionContainer = null, ushort worldmasterTextId = 30328)
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{
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{
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var se = Server.GetWorldManager().GetStatusEffect(id);
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var se = Server.GetWorldManager().GetStatusEffect(id);
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if (se != null)
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if (se != null)
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{
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{
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se.SetDuration(duration);
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se.SetDuration(duration);
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se.SetOwner(owner);
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se.SetOwner(owner);
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worldmasterTextId = se.GetStatusGainTextId();
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}
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}
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return AddStatusEffect(se ?? new StatusEffect(this.owner, id, magnitude, 3000, duration, tier), owner, actionContainer, worldmasterTextId);
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return AddStatusEffect(se ?? new StatusEffect(this.owner, id, magnitude, 3000, duration, tier), owner, actionContainer, worldmasterTextId);
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}
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}
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@ -701,7 +701,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
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{
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{
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//If we need an extra action to show the status text
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//If we need an extra action to show the status text
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if (isAdditional)
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if (isAdditional)
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results.AddAction(target.actorId, 30328, skill.statusId | (uint) HitEffect.StatusEffectType);
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results.AddAction(target.actorId, effect.GetStatusGainTextId(), skill.statusId | (uint) HitEffect.StatusEffectType);
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}
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}
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else
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else
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action.worldMasterTextId = 32002;//Is this right?
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action.worldMasterTextId = 32002;//Is this right?
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@ -251,8 +251,6 @@ namespace FFXIVClassic_Map_Server.Actors
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this.hateContainer.ClearHate();
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this.hateContainer.ClearHate();
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zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
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zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
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zone.BroadcastPacketsAroundActor(this, GetInitPackets());
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zone.BroadcastPacketsAroundActor(this, GetInitPackets());
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charaWork.parameterSave.hp = charaWork.parameterSave.hpMax;
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charaWork.parameterSave.hp = (short[])charaWork.parameterSave.hpMax.Clone();
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RecalculateStats();
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RecalculateStats();
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OnSpawn();
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OnSpawn();
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@ -1,11 +1,11 @@
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require("global");
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require("global");
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require("ability");
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require("ability");
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function onSkillPrepare(caster, target, skill)
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function onAbilityPrepare(caster, target, ability)
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return 0;
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return 0;
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end;
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end;
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function onSkillStart(caster, target, skill)
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function onAbilityStart(caster, target, ability)
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return 0;
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return 0;
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end;
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end;
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@ -5,7 +5,6 @@ require("battleutils")
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--There isn't really any information on this, but due to the fact it falls off BEFORE the target is hit,
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--There isn't really any information on this, but due to the fact it falls off BEFORE the target is hit,
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--I'm assuming it increases a spell's accuracy modifier instead of giving actual magic accuracy
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--I'm assuming it increases a spell's accuracy modifier instead of giving actual magic accuracy
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function onCommandStart(effect, owner, skill, actionContainer)
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function onCommandStart(effect, owner, skill, actionContainer)
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print('dark seal')
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if skill.GetActionType() == ActionType.Magic then
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if skill.GetActionType() == ActionType.Magic then
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--50 is random guess.
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--50 is random guess.
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skill.accuracyModifier = skill.accuracyModifier + 50;
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skill.accuracyModifier = skill.accuracyModifier + 50;
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@ -2,9 +2,9 @@ require("modifiers")
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--Set magnitude to milliseconds that HF will reduce delay by
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--Set magnitude to milliseconds that HF will reduce delay by
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function onGain(owner, effect, actionContainer)
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function onGain(owner, effect, actionContainer)
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owner.SubtractMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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end;
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end;
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function onLose(owner, effect, actionContainer)
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function onLose(owner, effect, actionContainer)
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owner.AddMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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end;
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end;
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@ -6,6 +6,7 @@ supportedSpells = [27346, 27347, 27358, 27357, 27350, 27307]
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function onMagicCast(effect, caster, skill)
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function onMagicCast(effect, caster, skill)
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if supportedSpells[skill.id] then
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if supportedSpells[skill.id] then
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skill.castTimeMs = skill.castTimeMs * 1.5;
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skill.aoeType = TargetFindAOEType.Circle;
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skill.aoeType = TargetFindAOEType.Circle;
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skill.aoeRange = 15;
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skill.aoeRange = 15;
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end
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end
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12
data/scripts/effects/sleep.lua
Normal file
12
data/scripts/effects/sleep.lua
Normal file
@ -0,0 +1,12 @@
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require("modifiers")
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--Set magnitude to milliseconds that HF will reduce delay by
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function onGain(owner, effect, actionContainer)
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end;
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function onLose(owner, effect, actionContainer)
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end;
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function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer)
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end;
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10
data/scripts/effects/slow.lua
Normal file
10
data/scripts/effects/slow.lua
Normal file
@ -0,0 +1,10 @@
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require("modifiers")
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--Set magnitude to milliseconds that HF will reduce delay by
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function onGain(owner, effect, actionContainer)
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owner.MultiplyMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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end;
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function onLose(owner, effect, actionContainer)
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owner.DivideMod(modifiersGlobal.AttackDelay, effect.GetMagnitude());
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end;
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9
data/scripts/effects/slowcast.lua
Normal file
9
data/scripts/effects/slowcast.lua
Normal file
@ -0,0 +1,9 @@
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require("modifiers")
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require("battleutils")
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--Increases range of a single spell, no clue by how much, 25% is a random guess
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--It isn't clear if it has an effect on the aoe portion of skills or just the normal range, i've seen people on the OF say both.
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--It also increased height of skills
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function onMagicCast(effect, caster, skill)
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skill.castTimeMs = skill.castTimeMs * 1.5;
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|
end;
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@ -90,7 +90,7 @@ INSERT INTO `server_battle_commands` VALUES (23463,'chaotic_chorus',0,1,0,31,171
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INSERT INTO `server_battle_commands` VALUES (23464,'the_scorpions_sting',0,1,0,31,17152,2,12,0,0.5,1,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,9,3,318803968,0,0,0,3,0,30301,2,2,9,1);
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INSERT INTO `server_battle_commands` VALUES (23464,'the_scorpions_sting',0,1,0,31,17152,2,12,0,0.5,1,1,100,1,0,0,0,0,0,10,2,0,0,0,11,3500,10,0,0,19,0,9,3,318803968,0,0,0,3,0,30301,2,2,9,1);
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INSERT INTO `server_battle_commands` VALUES (27100,'second_wind',2,6,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,0,0,45,0,0,14,519,2,3,234889735,0,0,0,0,0,30320,3,3,13,0);
|
INSERT INTO `server_battle_commands` VALUES (27100,'second_wind',2,6,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,0,0,0,0,0,45,0,0,14,519,2,3,234889735,0,0,0,0,0,30320,3,3,13,0);
|
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INSERT INTO `server_battle_commands` VALUES (27101,'blindside',2,14,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223237,60,1,0,0,60,0,0,14,635,2,3,234889851,0,0,0,0,0,30328,3,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27101,'blindside',2,14,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223237,60,1,0,0,60,0,0,14,635,2,3,234889851,0,0,0,0,0,30328,3,4,0,0);
|
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INSERT INTO `server_battle_commands` VALUES (27102,'taunt',2,42,4,768,17152,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223073,5,1,0,0,60,0,0,14,517,2,3,234889733,0,0,0,0,0,30328,3,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27102,'taunt',2,42,4,768,17152,0,0,0,0,0,0,100,1,0,0,15,0,0,10,2,223073,5,1,0,0,60,0,0,14,517,2,3,234889733,0,0,0,0,0,30335,3,4,0,0);
|
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INSERT INTO `server_battle_commands` VALUES (27103,'featherfoot',2,2,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223075,30,1,0,0,60,0,0,14,535,2,3,234889751,0,0,0,0,0,30328,3,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27103,'featherfoot',2,2,3,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223075,30,1,0,0,60,0,0,14,535,2,3,234889751,0,0,0,0,0,30328,3,4,0,0);
|
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INSERT INTO `server_battle_commands` VALUES (27104,'fists_of_fire',2,34,4,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223209,4294967295,1,0,0,10,0,0,14,684,2,3,234889900,0,0,0,0,0,30328,3,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27104,'fists_of_fire',2,34,4,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223209,4294967295,1,0,0,10,0,0,14,684,2,3,234889900,0,0,0,0,0,30328,3,4,0,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27105,'fists_of_earth',2,22,4,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223210,4294967295,1,0,0,10,0,0,14,685,2,3,234889901,0,0,0,0,0,30328,3,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27105,'fists_of_earth',2,22,4,31,16415,0,0,0,0,0,1,100,1,0,0,0,0,0,10,2,223210,4294967295,1,0,0,10,0,0,14,685,2,3,234889901,0,0,0,0,0,30328,3,4,0,0);
|
||||||
@ -196,7 +196,7 @@ INSERT INTO `server_battle_commands` VALUES (27302,'excruciate',22,38,256,31,164
|
|||||||
INSERT INTO `server_battle_commands` VALUES (27303,'necrogenesis',22,6,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223232,30,1,0,0,90,0,0,14,695,2,3,234889911,0,0,0,0,0,30328,3,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27303,'necrogenesis',22,6,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223232,30,1,0,0,90,0,0,14,695,2,3,234889911,0,0,0,0,0,30328,3,4,0,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27304,'parsimony',22,2,256,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223233,30,1,0,0,90,0,0,14,568,2,3,234889784,0,0,0,0,0,30328,3,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27304,'parsimony',22,2,256,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223233,30,1,0,0,90,0,0,14,568,2,3,234889784,0,0,0,0,0,30328,3,4,0,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27305,'convert',26,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,450,0,0,14,724,2,3,234889940,0,0,0,0,0,30101,3,0,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27305,'convert',26,30,0,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,0,0,0,0,0,450,0,0,14,724,2,3,234889940,0,0,0,0,0,30101,3,0,0,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27306,'sleep',22,42,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,2,3000,0,75,0,1,651,1,3,16781963,0,0,0,0,0,30328,4,4,12,0);
|
INSERT INTO `server_battle_commands` VALUES (27306,'sleep',22,42,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,2,3000,0,75,0,1,651,1,3,16781963,0,0,0,0,0,30335,4,4,12,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27307,'sanguine_rite',22,30,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223234,20,1,0,0,60,120,0,1,152,1,3,16781464,0,0,0,0,0,30328,4,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27307,'sanguine_rite',22,30,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223234,20,1,0,0,60,120,0,1,152,1,3,16781464,0,0,0,0,0,30328,4,4,0,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27308,'blizzard',22,4,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,2,3000,10,90,0,1,502,1,3,16781814,0,0,0,0,0,30301,4,2,6,0);
|
INSERT INTO `server_battle_commands` VALUES (27308,'blizzard',22,4,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,228021,30,0.75,2,3000,10,90,0,1,502,1,3,16781814,0,0,0,0,0,30301,4,2,6,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27309,'blizzara',22,26,256,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,228011,30,0.75,0,0,40,150,0,1,506,1,3,16781818,0,0,0,0,0,30301,4,2,6,0);
|
INSERT INTO `server_battle_commands` VALUES (27309,'blizzara',22,26,256,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,228011,30,0.75,0,0,40,150,0,1,506,1,3,16781818,0,0,0,0,0,30301,4,2,6,0);
|
||||||
@ -207,7 +207,7 @@ INSERT INTO `server_battle_commands` VALUES (27313,'thunder',22,1,3,768,17152,0,
|
|||||||
INSERT INTO `server_battle_commands` VALUES (27314,'thundara',22,18,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223015,4,0.75,0,0,30,135,0,1,508,1,3,16781820,0,27315,27316,2,0,30301,4,2,9,0);
|
INSERT INTO `server_battle_commands` VALUES (27314,'thundara',22,18,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,223015,4,0.75,0,0,30,135,0,1,508,1,3,16781820,0,27315,27316,2,0,30301,4,2,9,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27315,'thundaga',22,46,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,45,195,0,1,509,1,3,16781821,0,0,0,3,0,30301,4,2,9,0);
|
INSERT INTO `server_battle_commands` VALUES (27315,'thundaga',22,46,256,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,45,195,0,1,509,1,3,16781821,0,0,0,3,0,30301,4,2,9,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27316,'burst',26,50,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,4000,900,90,0,1,705,1,3,16782017,0,0,0,3,0,30301,4,2,9,0);
|
INSERT INTO `server_battle_commands` VALUES (27316,'burst',26,50,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,4000,900,90,0,1,705,1,3,16782017,0,0,0,3,0,30301,4,2,9,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27317,'sleepga',26,45,0,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,2,4000,0,100,0,1,704,1,3,16782016,0,0,0,0,0,30328,4,4,12,0);
|
INSERT INTO `server_battle_commands` VALUES (27317,'sleepga',26,45,0,768,17152,1,8,0,0,0,0,100,1,0,0,20,0,0,10,2,228001,60,0.9,2,4000,0,100,0,1,704,1,3,16782016,0,0,0,0,0,30335,4,4,12,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27318,'flare',26,40,0,31,17152,1,8,0,0,0,1,100,1,0,0,20,0,0,10,2,223262,30,0.75,2,8000,120,200,0,1,706,1,3,16782018,0,0,0,0,0,30301,4,2,5,0);
|
INSERT INTO `server_battle_commands` VALUES (27318,'flare',26,40,0,31,17152,1,8,0,0,0,1,100,1,0,0,20,0,0,10,2,223262,30,0.75,2,8000,120,200,0,1,706,1,3,16782018,0,0,0,0,0,30301,4,2,5,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27319,'freeze',26,35,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,120,120,0,1,707,1,3,16782019,0,0,0,0,0,30301,4,2,6,0);
|
INSERT INTO `server_battle_commands` VALUES (27319,'freeze',26,35,0,768,17152,0,0,0,0,0,0,100,1,0,0,20,0,0,10,2,0,0,0,2,5000,120,120,0,1,707,1,3,16782019,0,0,0,0,0,30301,4,2,6,0);
|
||||||
INSERT INTO `server_battle_commands` VALUES (27340,'sacred_prism',23,34,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223225,60,1,0,0,90,0,0,14,690,2,3,234889906,0,0,0,0,0,30328,3,4,0,0);
|
INSERT INTO `server_battle_commands` VALUES (27340,'sacred_prism',23,34,3,31,16415,0,0,0,0,0,0,100,1,0,0,0,0,0,10,2,223225,60,1,0,0,90,0,0,14,690,2,3,234889906,0,0,0,0,0,30328,3,4,0,0);
|
||||||
@ -243,4 +243,4 @@ commit;
|
|||||||
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
||||||
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
|
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
|
||||||
|
|
||||||
-- Dump completed on 2019-06-01 21:15:51
|
-- Dump completed on 2019-06-05 18:56:04
|
||||||
|
@ -31,6 +31,8 @@ CREATE TABLE `server_statuseffects` (
|
|||||||
`hidden` tinyint(4) NOT NULL DEFAULT '0',
|
`hidden` tinyint(4) NOT NULL DEFAULT '0',
|
||||||
`silentOnGain` tinyint(4) NOT NULL DEFAULT '0',
|
`silentOnGain` tinyint(4) NOT NULL DEFAULT '0',
|
||||||
`silentOnLoss` tinyint(4) NOT NULL DEFAULT '0',
|
`silentOnLoss` tinyint(4) NOT NULL DEFAULT '0',
|
||||||
|
`statusGainTextId` smallint(6) NOT NULL DEFAULT '30328',
|
||||||
|
`statusLossTextId` int(11) NOT NULL DEFAULT '30331',
|
||||||
PRIMARY KEY (`id`)
|
PRIMARY KEY (`id`)
|
||||||
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
|
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
|
||||||
/*!40101 SET character_set_client = @saved_cs_client */;
|
/*!40101 SET character_set_client = @saved_cs_client */;
|
||||||
@ -42,99 +44,102 @@ CREATE TABLE `server_statuseffects` (
|
|||||||
LOCK TABLES `server_statuseffects` WRITE;
|
LOCK TABLES `server_statuseffects` WRITE;
|
||||||
/*!40000 ALTER TABLE `server_statuseffects` DISABLE KEYS */;
|
/*!40000 ALTER TABLE `server_statuseffects` DISABLE KEYS */;
|
||||||
set autocommit=0;
|
set autocommit=0;
|
||||||
INSERT INTO `server_statuseffects` VALUES (223001,'quick',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223001,'quick',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223002,'haste',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223002,'haste',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223004,'petrification',264241173,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223003,'slow',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223005,'paralysis',21,2,3000,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223004,'petrification',264241173,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223006,'silence',4194325,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223005,'paralysis',21,2,3000,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223007,'blind',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223006,'silence',4194325,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223008,'mute',4194325,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223007,'blind',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223010,'glare',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223008,'mute',4194325,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223011,'poison',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223009,'slowcast',517,1,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223012,'transfixion',268435477,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223010,'glare',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223013,'pacification',8388629,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223011,'poison',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223014,'amnesia',16777237,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223012,'transfixion',268435477,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223015,'stun',264241173,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223013,'pacification',8388629,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223016,'daze',264241173,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223014,'amnesia',16777237,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223029,'hp_boost',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223015,'stun',264241173,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223030,'hp_penalty',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223016,'daze',264241173,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223038,'defense_down',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223029,'hp_boost',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223058,'aegis_boon',528409,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223030,'hp_penalty',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223062,'sentinel',1048601,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223038,'defense_down',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223063,'cover',16409,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223058,'aegis_boon',528409,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223064,'rampart',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223062,'sentinel',1048601,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223068,'tempered_will',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223063,'cover',16409,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223075,'featherfoot',131097,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223064,'rampart',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223078,'enduring_march',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223068,'tempered_will',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223081,'bloodbath',1048601,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223075,'featherfoot',131097,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223083,'foresight',262169,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223078,'enduring_march',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223091,'keen_flurry',1033,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223081,'bloodbath',1048601,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223094,'invigorate',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223083,'foresight',262169,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223097,'collusion',1048601,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223091,'keen_flurry',1033,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223104,'quelling_strike',1041,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223094,'invigorate',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223106,'hawks_eye',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223097,'collusion',1048601,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223108,'decoy',4113,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223104,'quelling_strike',1041,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223127,'bloodletter',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223106,'hawks_eye',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223129,'protect',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223108,'decoy',4113,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223133,'stoneskin',16393,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223127,'bloodletter',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223173,'covered',4105,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223129,'protect',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223180,'regen',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223133,'stoneskin',16393,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223181,'refresh',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223173,'covered',4105,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223182,'regain',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223180,'regen',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223183,'tp_bleed',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223181,'refresh',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223205,'combo',21,2,0,0,1,0);
|
INSERT INTO `server_statuseffects` VALUES (223182,'regain',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223206,'goring_blade',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223183,'tp_bleed',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223207,'berserk2',537936145,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223205,'combo',21,2,0,0,1,0,0,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223208,'rampage2',538984721,1,5000,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223206,'goring_blade',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223209,'fists_of_fire',536872209,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223207,'berserk2',537936145,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223210,'fists_of_earth',536872209,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223208,'rampage2',538984721,1,5000,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223211,'fists_of_wind',536872209,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223209,'fists_of_fire',536872209,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223212,'power_surge_I',1297,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223210,'fists_of_earth',536872209,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223213,'power_surge_II',1297,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223211,'fists_of_wind',536872209,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223214,'power_surge_III',1297,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223212,'power_surge_I',1297,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223215,'life_surge_I',1048857,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223213,'power_surge_II',1297,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223216,'life_surge_II',1048857,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223214,'power_surge_III',1297,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223217,'life_surge_III',1048857,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223215,'life_surge_I',1048857,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223218,'dread_spike',16649,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223216,'life_surge_II',1048857,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223219,'blood_for_blood',8209,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223217,'life_surge_III',1048857,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223220,'barrage',3081,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223218,'dread_spike',16649,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223221,'raging_strike2',537985297,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223219,'blood_for_blood',8209,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223224,'swiftsong',137,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223220,'barrage',3081,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223227,'cleric_stance',8209,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223221,'raging_strike2',537985297,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223228,'blissful_mind',536871185,1,1000,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223224,'swiftsong',137,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223229,'dark_seal2',1033,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223227,'cleric_stance',8209,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223230,'resonance2',2569,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223228,'blissful_mind',536871185,1,1000,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223231,'excruciate',2098185,2,3000,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223229,'dark_seal2',1033,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223232,'necrogenesis',1048585,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223230,'resonance2',2569,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223233,'parsimony',1049097,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223231,'excruciate',2098185,2,3000,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223234,'sanguine_rite2',16393,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223232,'necrogenesis',1048585,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223235,'aero',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223233,'parsimony',1049097,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223236,'outmaneuver2',524313,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223234,'sanguine_rite2',16393,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223237,'blindside2',8209,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223235,'aero',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223238,'decoy2',4113,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223236,'outmaneuver2',524313,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223239,'protect2',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223237,'blindside2',8209,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223240,'sanguine_rite3',16393,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223238,'decoy2',4113,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223241,'bloodletter2',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223239,'protect2',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223242,'fully_blissful_mind',536871185,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223240,'sanguine_rite3',16393,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223243,'magic_evasion_down',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223241,'bloodletter2',21,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223244,'hundred_fists',257,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223242,'fully_blissful_mind',536871185,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223245,'spinning_heel',9,1,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223243,'magic_evasion_down',9,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223248,'divine_veil',36889,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223244,'hundred_fists',257,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223250,'vengeance',16401,1,5000,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223245,'spinning_heel',9,1,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223251,'antagonize',1048601,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223248,'divine_veil',36889,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223252,'mighty_strikes',8209,1,3000,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223250,'vengeance',16401,1,5000,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223253,'battle_voice',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223251,'antagonize',1048601,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223254,'ballad_of_magi',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223252,'mighty_strikes',8209,1,3000,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223255,'paeon_of_war',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223253,'battle_voice',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223256,'minuet_of_rigor',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223254,'ballad_of_magi',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (223264,'divine_regen',9,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223255,'paeon_of_war',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (228011,'bind',67108885,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223256,'minuet_of_rigor',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (228021,'heavy',21,2,0,0,0,0);
|
INSERT INTO `server_statuseffects` VALUES (223264,'divine_regen',9,2,0,0,0,0,30328,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (253003,'evade_proc',273,1,0,1,1,1);
|
INSERT INTO `server_statuseffects` VALUES (228001,'sleep',264273941,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (253004,'block_proc',273,1,0,1,1,1);
|
INSERT INTO `server_statuseffects` VALUES (228011,'bind',67108885,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (253005,'parry_proc',273,1,0,1,1,1);
|
INSERT INTO `server_statuseffects` VALUES (228021,'heavy',21,2,0,0,0,0,30335,30338);
|
||||||
INSERT INTO `server_statuseffects` VALUES (253006,'miss_proc',273,1,0,1,1,1);
|
INSERT INTO `server_statuseffects` VALUES (300000,'evade_proc',273,1,0,1,1,1,0,30331);
|
||||||
INSERT INTO `server_statuseffects` VALUES (253007,'expchain',273,1,0,1,1,1);
|
INSERT INTO `server_statuseffects` VALUES (300001,'block_proc',273,1,0,1,1,1,0,30331);
|
||||||
|
INSERT INTO `server_statuseffects` VALUES (300002,'parry_proc',273,1,0,1,1,1,0,30331);
|
||||||
|
INSERT INTO `server_statuseffects` VALUES (300003,'miss_proc',273,1,0,1,1,1,0,30331);
|
||||||
|
INSERT INTO `server_statuseffects` VALUES (300004,'expchain',273,1,0,1,1,1,0,30331);
|
||||||
/*!40000 ALTER TABLE `server_statuseffects` ENABLE KEYS */;
|
/*!40000 ALTER TABLE `server_statuseffects` ENABLE KEYS */;
|
||||||
UNLOCK TABLES;
|
UNLOCK TABLES;
|
||||||
commit;
|
commit;
|
||||||
@ -148,4 +153,4 @@ commit;
|
|||||||
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
||||||
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
|
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
|
||||||
|
|
||||||
-- Dump completed on 2019-06-01 21:15:54
|
-- Dump completed on 2019-06-05 18:56:07
|
||||||
|
Loading…
Reference in New Issue
Block a user