Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.

This commit is contained in:
Filip Maj
2016-03-20 21:18:46 -04:00
parent 08fd862939
commit 2048d8d188
11 changed files with 92 additions and 31 deletions

View File

@@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
List<LuaParam> lParams;
Player player = Server.getServer().GetWorldManager().GetPCInWorld(playerActorId);
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.doActorOnInstantiate(player, this);
if (lParams == null)

View File

@@ -704,34 +704,34 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (msgParams.Length == 0)
{
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
}
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
@@ -920,7 +920,7 @@ namespace FFXIVClassic_Map_Server.Actors
Database.savePlayerAppearance(this);
broadcastPacket(createAppearancePacket(actorId), true);
}
}
public Inventory getInventory(ushort type)
{