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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
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		| @@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|                     Script script = new Script(); | ||||
|                     ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                     script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                     script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor; | ||||
|                     script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                     script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                     script.DoFile(luaPath); | ||||
|                     DynValue result = script.Call(script.Globals["onInstantiate"], target); | ||||
| @@ -76,8 +76,9 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 Script script = new Script(); | ||||
|                 ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|                 script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                 script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                 script.DoFile(luaPath); | ||||
|  | ||||
| @@ -85,6 +86,7 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|                 List<Object> objects = new List<Object>(); | ||||
|                 objects.Add(player); | ||||
|                 objects.Add(target); | ||||
|                 objects.Add(eventStart.triggerName); | ||||
|                 objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams)); | ||||
|  | ||||
|                 //Run Script | ||||
| @@ -113,8 +115,9 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 Script script = new Script(); | ||||
|                 ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|                 script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                 script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                 script.DoFile(luaPath); | ||||
|  | ||||
| @@ -145,8 +148,9 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 Script script = new Script(); | ||||
|                 ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|                 script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                 script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                 script.DoFile(luaPath); | ||||
|                  | ||||
| @@ -161,8 +165,9 @@ namespace FFXIVClassic_Map_Server.lua | ||||
|             { | ||||
|                 Script script = new Script(); | ||||
|                 ((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" }; | ||||
|                 script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager; | ||||
|                 script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor; | ||||
|                 script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor; | ||||
|                 script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata; | ||||
|                 script.DoFile(FILEPATH_PLAYER); | ||||
|  | ||||
|   | ||||
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