Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.

This commit is contained in:
Filip Maj committed 2016-03-20 21:18:46 -04:00
1 parent 08fd862939
commit 2048d8d188
11 files changed
+92 -31

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@@ -22,9 +22,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Byte)condition.unknown1);
binWriter.Write((Byte)condition.unknown2);
binWriter.Write((UInt16)condition.emoteId);
binWriter.Write((Byte)condition.unknown1); //4
binWriter.Write((UInt16)condition.emoteId); //82, 76, 6E
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}
@@ -22,8 +22,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
condition.unknown1 = 4;
binWriter.Write((Byte)condition.unknown1);
binWriter.Write((Byte)condition.unknown2);
binWriter.Write((Byte)(condition.isDisabled ? 0x1 : 0x0));
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}