mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
This commit is contained in:
parent
08fd862939
commit
2048d8d188
@ -178,7 +178,7 @@ namespace FFXIVClassic_Lobby_Server
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case 0x0002:
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case 0x0002:
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client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
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client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
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mServer.GetWorldManager().DoLogin(player.getActor());
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Server.GetWorldManager().DoLogin(player.getActor());
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break;
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break;
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@ -239,23 +239,23 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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*/
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*/
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player.getActor().eventCurrentOwner = eventStart.scriptOwnerActorID;
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player.getActor().eventCurrentOwner = eventStart.scriptOwnerActorID;
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player.getActor().eventCurrentStarter = eventStart.eventStarter;
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player.getActor().eventCurrentStarter = eventStart.triggerName;
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//Is it a static actor? If not look in the player's instance
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//Is it a static actor? If not look in the player's instance
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Actor ownerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
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Actor ownerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
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if (ownerActor == null)
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if (ownerActor == null)
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{
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{
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ownerActor = mServer.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
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ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
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if (ownerActor == null)
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if (ownerActor == null)
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{
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{
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Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.eventStarter, LuaUtils.dumpParams(eventStart.luaParams)));
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Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
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break;
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break;
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}
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}
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}
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}
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LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart);
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LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart);
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Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.eventStarter, LuaUtils.dumpParams(eventStart.luaParams)));
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Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
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break;
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break;
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//Event Result
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//Event Result
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case 0x012E:
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case 0x012E:
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@ -267,7 +267,7 @@ namespace FFXIVClassic_Lobby_Server
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Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
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Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
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if (updateOwnerActor == null)
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if (updateOwnerActor == null)
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{
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{
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updateOwnerActor = mServer.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
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if (updateOwnerActor == null)
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if (updateOwnerActor == null)
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break;
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break;
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}
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}
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@ -37,7 +37,7 @@ namespace FFXIVClassic_Lobby_Server
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private List<ClientConnection> mConnectionList = new List<ClientConnection>();
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private List<ClientConnection> mConnectionList = new List<ClientConnection>();
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private LuaEngine mLuaEngine = new LuaEngine();
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private LuaEngine mLuaEngine = new LuaEngine();
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private WorldManager mWorldManager;
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private static WorldManager mWorldManager;
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private static Dictionary<uint, Item> gamedataItems;
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private static Dictionary<uint, Item> gamedataItems;
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private static StaticActors mStaticActors;
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private static StaticActors mStaticActors;
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@ -450,7 +450,7 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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}
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}
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public WorldManager GetWorldManager()
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public static WorldManager GetWorldManager()
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{
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{
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return mWorldManager;
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return mWorldManager;
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}
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}
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@ -403,6 +403,46 @@ namespace FFXIVClassic_Map_Server
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LuaEngine.onZoneIn(player);
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LuaEngine.onZoneIn(player);
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}
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}
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//Moves actor within zone to spawn position
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public void DoPlayerMoveInZone(Player player, uint zoneEntrance)
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{
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if (!zoneEntranceList.ContainsKey(zoneEntrance))
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{
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Log.error("Given zone entrance was not found: " + zoneEntrance);
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return;
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}
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ZoneEntrance ze = zoneEntranceList[zoneEntrance];
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if (ze.zoneId != player.zoneId)
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return;
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DoPlayerMoveInZone(player, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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}
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//Moves actor within the zone
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public void DoPlayerMoveInZone(Player player, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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//Remove player from currentZone if transfer else it's login
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if (player.zone != null)
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{
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player.zone.removeActorFromZone(player);
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player.zone.addActorToZone(player);
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//Update player actor's properties;
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player.positionX = spawnX;
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player.positionY = spawnY;
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player.positionZ = spawnZ;
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player.rotation = spawnRotation;
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//Send packets
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player.playerSession.queuePacket(_0xE2Packet.buildPacket(player.actorId, 0x0), true, false);
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player.playerSession.queuePacket(player.createSpawnTeleportPacket(player.actorId, 0x0f), true, false);
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player.sendInstanceUpdate();
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}
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}
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//Login Zone In
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//Login Zone In
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public void DoLogin(Player player)
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public void DoLogin(Player player)
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{
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{
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@ -93,6 +93,22 @@ namespace FFXIVClassic_Map_Server.Actors
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//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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spawnedFirstTime = true;
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spawnedFirstTime = true;
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spawnPacket.debugPrintSubPacket();
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return spawnPacket;
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}
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public SubPacket createSpawnTeleportPacket(uint playerActorId, uint spawnType)
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{
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SubPacket spawnPacket;
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spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
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//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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spawnPacket.debugPrintSubPacket();
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return spawnPacket;
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return spawnPacket;
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}
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}
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@ -176,7 +192,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (eventConditions.emoteEventConditions != null)
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if (eventConditions.emoteEventConditions != null)
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{
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 1, condition.conditionName));
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 3, condition.conditionName));
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}
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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if (eventConditions.pushWithCircleEventConditions != null)
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@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.actors
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public class TalkEventCondition
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public class TalkEventCondition
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{
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{
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public byte unknown1;
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public byte unknown1;
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public byte unknown2;
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public bool isDisabled = false;
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public string conditionName;
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public string conditionName;
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}
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}
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@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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{
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List<LuaParam> lParams;
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List<LuaParam> lParams;
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Player player = Server.getServer().GetWorldManager().GetPCInWorld(playerActorId);
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.doActorOnInstantiate(player, this);
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lParams = LuaEngine.doActorOnInstantiate(player, this);
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if (lParams == null)
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if (lParams == null)
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@ -704,34 +704,34 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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{
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if (msgParams.Length == 0)
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if (msgParams.Length == 0)
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{
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{
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
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}
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}
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else
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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}
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}
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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{
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{
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if (msgParams.Length == 0)
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if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
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else
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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}
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}
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
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{
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{
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if (msgParams.Length == 0)
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if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
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else
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
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}
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}
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
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{
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{
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if (msgParams.Length == 0)
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if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
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else
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
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}
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}
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public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
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public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
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@ -920,7 +920,7 @@ namespace FFXIVClassic_Map_Server.Actors
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Database.savePlayerAppearance(this);
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Database.savePlayerAppearance(this);
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broadcastPacket(createAppearancePacket(actorId), true);
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broadcastPacket(createAppearancePacket(actorId), true);
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}
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}
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public Inventory getInventory(ushort type)
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public Inventory getInventory(ushort type)
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{
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{
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@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.lua
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Script script = new Script();
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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script.DoFile(luaPath);
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DynValue result = script.Call(script.Globals["onInstantiate"], target);
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DynValue result = script.Call(script.Globals["onInstantiate"], target);
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{
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{
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Script script = new Script();
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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script.DoFile(luaPath);
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@ -85,6 +86,7 @@ namespace FFXIVClassic_Map_Server.lua
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List<Object> objects = new List<Object>();
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List<Object> objects = new List<Object>();
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objects.Add(player);
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objects.Add(player);
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objects.Add(target);
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objects.Add(target);
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objects.Add(eventStart.triggerName);
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
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objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
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//Run Script
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//Run Script
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@ -113,8 +115,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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{
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Script script = new Script();
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
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script.DoFile(luaPath);
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script.DoFile(luaPath);
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@ -145,8 +148,9 @@ namespace FFXIVClassic_Map_Server.lua
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{
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{
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Script script = new Script();
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Script script = new Script();
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
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script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
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script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
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script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
||||||
script.DoFile(luaPath);
|
script.DoFile(luaPath);
|
||||||
|
|
||||||
@ -161,8 +165,9 @@ namespace FFXIVClassic_Map_Server.lua
|
|||||||
{
|
{
|
||||||
Script script = new Script();
|
Script script = new Script();
|
||||||
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
|
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
|
||||||
|
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
|
||||||
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
|
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
|
||||||
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
|
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||||
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
|
||||||
script.DoFile(FILEPATH_PLAYER);
|
script.DoFile(FILEPATH_PLAYER);
|
||||||
|
|
||||||
|
@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
|
|||||||
public uint errorNum;
|
public uint errorNum;
|
||||||
public string error = null;
|
public string error = null;
|
||||||
|
|
||||||
public string eventStarter;
|
public string triggerName;
|
||||||
|
|
||||||
public List<LuaParam> luaParams;
|
public List<LuaParam> luaParams;
|
||||||
|
|
||||||
@ -62,7 +62,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
|
|||||||
{
|
{
|
||||||
strList.Add(curByte);
|
strList.Add(curByte);
|
||||||
}
|
}
|
||||||
eventStarter = Encoding.ASCII.GetString(strList.ToArray());
|
triggerName = Encoding.ASCII.GetString(strList.ToArray());
|
||||||
|
|
||||||
binReader.BaseStream.Seek(0x31, SeekOrigin.Begin);
|
binReader.BaseStream.Seek(0x31, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
@ -22,9 +22,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||||||
{
|
{
|
||||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
{
|
{
|
||||||
binWriter.Write((Byte)condition.unknown1);
|
binWriter.Write((Byte)condition.unknown1); //4
|
||||||
binWriter.Write((Byte)condition.unknown2);
|
binWriter.Write((UInt16)condition.emoteId); //82, 76, 6E
|
||||||
binWriter.Write((UInt16)condition.emoteId);
|
|
||||||
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
|
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,8 +22,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
|
|||||||
{
|
{
|
||||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||||
{
|
{
|
||||||
|
condition.unknown1 = 4;
|
||||||
binWriter.Write((Byte)condition.unknown1);
|
binWriter.Write((Byte)condition.unknown1);
|
||||||
binWriter.Write((Byte)condition.unknown2);
|
binWriter.Write((Byte)(condition.isDisabled ? 0x1 : 0x0));
|
||||||
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
|
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user