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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Merging
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@@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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if (target == null || target.IsDead())
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{
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if (owner is BattleNpc)
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if (owner.IsMonster() || owner.IsAlly())
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target = ((BattleNpc)owner).hateContainer.GetMostHatedTarget();
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}
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else
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@@ -129,6 +129,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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private bool CanAttack()
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{
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return false;
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if (!owner.isAutoAttackEnabled)
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{
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return false;
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@@ -141,7 +142,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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// todo: shouldnt need to check if owner is dead since all states would be cleared
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if (owner.IsDead() || target.IsDead())
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{
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if (owner is BattleNpc)
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if (owner.IsMonster() || owner.IsAlly())
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((BattleNpc)owner).hateContainer.ClearHate(target);
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owner.aiContainer.ChangeTarget(null);
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@@ -104,7 +104,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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// todo: this is fuckin stupid, probably only need *one* error packet, not an error for each action
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var errors = (BattleAction[])actions.Clone();
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owner.OnWeaponSkill(this, actions, ref errors);
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owner.OnWeaponSkill(this, actions, ref errors);
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owner.DoBattleAction(skill.id, skill.battleAnimation, actions);
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}
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