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	Merging
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		| @@ -41,14 +41,14 @@ function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget) | ||||
|             if chara then | ||||
|                 -- probably a player, or another ally | ||||
|                 -- todo: queue support actions, heal, try pull hate off player etc | ||||
|                 if chara.IsPlayer() then | ||||
|                 if chara:IsPlayer() then | ||||
|                     -- do stuff | ||||
|                     if not ally.IsEngaged() then | ||||
|                         if chara.IsEngaged() then | ||||
|                             allyGlobal.EngageTarget(ally, chara.target, nil); | ||||
|                             break; | ||||
|                         end | ||||
|                     end                     | ||||
|                     end | ||||
|                 elseif chara.IsMonster() and chara.IsEngaged() then | ||||
|                     if not ally.IsEngaged() then | ||||
|                         allyGlobal.EngageTarget(ally, chara, nil); | ||||
|   | ||||
| @@ -1,13 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     local shortCommandId = bit32.bxor(command, 2700083200); | ||||
|     local ability = worldManager:GetAbility(shortCommandId); | ||||
|  | ||||
|     --player:PlayAnimation(ability.modelAnimation); | ||||
|  | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,14 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     --local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200); | ||||
|     local ability = worldManager:GetAbility(command.actorId); | ||||
|  | ||||
|     if ability then | ||||
|         player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType); | ||||
|     end | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,14 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     --local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200); | ||||
|     local ability = worldManager:GetAbility(command.actorId); | ||||
|  | ||||
|     if ability then | ||||
|         player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType); | ||||
|     end | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,6 +0,0 @@ | ||||
| function onEventStarted(player, caller, commandRequest, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) | ||||
|  | ||||
|     player:SetCurrentJob(17); | ||||
|  | ||||
|     player:EndEvent(); | ||||
| end | ||||
| @@ -1,3 +0,0 @@ | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
| end | ||||
| @@ -1,14 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     --local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200); | ||||
|     local ability = worldManager:GetAbility(command.actorId); | ||||
|  | ||||
|     if ability then | ||||
|         player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType); | ||||
|     end | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,14 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     --local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200); | ||||
|     local ability = worldManager:GetBattleCommand(command.actorId); | ||||
|  | ||||
|     if ability then | ||||
|         player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation); | ||||
|     end | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,14 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     --local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200); | ||||
|     local ability = worldManager:GetAbility(command.actorId); | ||||
|  | ||||
|     if ability then | ||||
|         player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType); | ||||
|     end | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,7 +0,0 @@ | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|  | ||||
| 	player.Cast(command.actorId, targetActor); | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -1,14 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     --local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200); | ||||
|     local ability = worldManager:GetAbility(command.actorId); | ||||
|  | ||||
|     if ability then | ||||
|         player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation); | ||||
|     end | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,14 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     --local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200); | ||||
|     local ability = worldManager:GetAbility(command.actorId); | ||||
|  | ||||
|     if ability then | ||||
|         player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation); | ||||
|     end | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,14 +0,0 @@ | ||||
| require("global") | ||||
|  | ||||
| function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8) | ||||
| 	 | ||||
|     local worldManager = GetWorldManager(); | ||||
|     --local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200); | ||||
|     local ability = worldManager:GetAbility(command.actorId); | ||||
|  | ||||
|     if ability then | ||||
|         player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType); | ||||
|     end | ||||
|  | ||||
|     player:endEvent(); | ||||
| end | ||||
| @@ -1,24 +0,0 @@ | ||||
| require("magic"); | ||||
|  | ||||
| function onMagicPrepare(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicStart(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicFinish(caster, target, spell, action) | ||||
|     local damage = math.random(10, 100); | ||||
|      | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,24 +0,0 @@ | ||||
| require("magic"); | ||||
|  | ||||
| function onMagicPrepare(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicStart(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicFinish(caster, target, spell, action) | ||||
|     local damage = math.random(10, 100); | ||||
|      | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,24 +0,0 @@ | ||||
| require("magic"); | ||||
|  | ||||
| function onMagicPrepare(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicStart(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicFinish(caster, target, spell, action) | ||||
|     local damage = math.random(10, 100); | ||||
|      | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,24 +0,0 @@ | ||||
| require("magic"); | ||||
|  | ||||
| function onMagicPrepare(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicStart(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicFinish(caster, target, spell, action) | ||||
|     local damage = math.random(10, 100); | ||||
|      | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,24 +0,0 @@ | ||||
| require("magic"); | ||||
|  | ||||
| function onMagicPrepare(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicStart(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicFinish(caster, target, spell, action) | ||||
|     local damage = math.random(10, 100); | ||||
|      | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,24 +0,0 @@ | ||||
| require("magic"); | ||||
|  | ||||
| function onMagicPrepare(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicStart(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicFinish(caster, target, spell, action) | ||||
|     local damage = math.random(10, 100); | ||||
|      | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,24 +0,0 @@ | ||||
| require("magic"); | ||||
|  | ||||
| function onMagicPrepare(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicStart(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicFinish(caster, target, spell, action) | ||||
|     local damage = math.random(10, 100); | ||||
|      | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -19,9 +19,6 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|  | ||||
|     return damage; | ||||
| end; | ||||
| @@ -17,8 +17,5 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,24 +0,0 @@ | ||||
| require("magic"); | ||||
|  | ||||
| function onMagicPrepare(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicStart(caster, target, spell) | ||||
|     return 0; | ||||
| end; | ||||
|  | ||||
| function onMagicFinish(caster, target, spell, action) | ||||
|     local damage = math.random(10, 100); | ||||
|      | ||||
|     action.worldMasterTextId = 0x765D; | ||||
|      | ||||
|     -- todo: populate a global script with statuses and modifiers | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -19,9 +19,6 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|  | ||||
|     return damage; | ||||
| end; | ||||
| @@ -19,9 +19,6 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|  | ||||
|     return damage; | ||||
| end; | ||||
| @@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -19,9 +19,6 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     -- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|      | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|  | ||||
|     return damage; | ||||
| end; | ||||
| @@ -17,8 +17,5 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -17,8 +17,5 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -17,8 +17,5 @@ function onMagicFinish(caster, target, spell, action) | ||||
|     -- magic.HandleAttackMagic(caster, target, spell, action) | ||||
|     action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636); | ||||
|  | ||||
|     if target.hateContainer then | ||||
|         target.hateContainer.UpdateHate(caster, damage); | ||||
|     end; | ||||
|     return damage; | ||||
| end; | ||||
| @@ -1,4 +1,5 @@ | ||||
| require ("global") | ||||
| require ("ally") | ||||
| require ("modifiers") | ||||
|  | ||||
| function onCreate(starterPlayer, contentArea, director) | ||||
| @@ -33,6 +34,42 @@ function onCreate(starterPlayer, contentArea, director) | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onUpdate(area, tick) | ||||
| 	local players = area:GetPlayers() | ||||
| 	local mobs = area:GetMonsters() | ||||
| 	local allies = area:GetAllies() | ||||
| 	local resumeChecks = true | ||||
| 	for player in players do | ||||
| 		if player then | ||||
| 			local exitLoop = false | ||||
| 			for ally in allies do | ||||
| 				if ally then | ||||
| 					if not ally:IsEngaged() then | ||||
| 						if player:IsEngaged() then | ||||
| 							ally.neutral = false | ||||
| 							ally.isAutoAttackEnabled = true | ||||
| 							ally:SetMod(modifiersGlobal.Speed, 8) | ||||
| 							allyGlobal.EngageTarget(ally, player.target) | ||||
| 							exitLoop = true | ||||
| 							break | ||||
| 						-- todo: support scripted paths | ||||
| 						elseif ally:GetSpeed() > 0 then | ||||
| 							 | ||||
| 						end | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 			if exitLoop then | ||||
| 				resumeChecks = false | ||||
| 				break | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	if not resumeChecks then | ||||
| 		return | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function onDestroy() | ||||
|  | ||||
| end | ||||
|   | ||||
| @@ -0,0 +1,22 @@ | ||||
| require ("modifiers") | ||||
|  | ||||
| function onSpawn(mob) | ||||
|     mob:SetMod(modifiersGlobal.Speed, 0) | ||||
| end | ||||
|  | ||||
| function onDamageTaken(mob, attacker, damage) | ||||
|     if not attacker:IsPlayer() and mob:GetHP() - damage < 0 then | ||||
|         mob:addHP(damage) | ||||
|     end | ||||
| end | ||||
|  | ||||
| function onCombatTick(mob, target, tick, contentGroupCharas) | ||||
|     if mob:GetSpeed() == 0 then | ||||
|         mob:SetMod(modifiersGlobal.Speed, 8) | ||||
|     end | ||||
| end | ||||
|  | ||||
| function onDisengage(mob) | ||||
|     mob:SetMod(modifiersGlobal.Speed, 0) | ||||
|     mob:Despawn() | ||||
| end | ||||
| @@ -1,4 +1,5 @@ | ||||
| require ("global") | ||||
| require ("modifiers") | ||||
| require ("ally") | ||||
|  | ||||
| function onSpawn(ally) | ||||
|   | ||||
| @@ -1,12 +1,12 @@ | ||||
| require ("global") | ||||
|  | ||||
| require ("ally") | ||||
|  | ||||
| function onSpawn(ally) | ||||
|     ally:SetMaxHP(69420) | ||||
|     ally:SetHP(ally:GetMaxHP()) | ||||
|     ally.isAutoAttackEnabled = false | ||||
|     ally.isAutoAttackEnabled = false; | ||||
|     ally.neutral = false | ||||
|     ally:SetMod(modifiersGlobal.Speed, 0) | ||||
| end | ||||
|  | ||||
| function onCombatTick(ally, target, tick, contentGroupCharas)	 | ||||
| @@ -23,4 +23,4 @@ function onRoam(ally, contentGroupCharas) | ||||
|     ally.neutral = false | ||||
|     ally.animationId = 0 | ||||
|     --allyGlobal.onCombatTick(ally, contentGroupCharas) | ||||
| end | ||||
| end | ||||
|   | ||||
		Reference in New Issue
	
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