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	Added warp to public and private areas shortcut. Fixed counter printout bug. Fixed some commands. Fixed handling of the chocobo lender at the ferry docks.
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		| @@ -582,7 +582,7 @@ namespace Meteor.Map.Actors | ||||
|             QueuePacket(SetWeatherPacket.BuildPacket(Id, SetWeatherPacket.WEATHER_CLEAR, 1)); | ||||
|         } | ||||
|  | ||||
|         public void SendZoneInPackets(WorldManager world, ushort spawnType, bool changeMap) | ||||
|         public void SendZoneInPackets(WorldManager world, ushort spawnType) | ||||
|         { | ||||
|             QueuePacket(SetActorIsZoningPacket.BuildPacket(Id, false)); | ||||
|             QueuePacket(SetDalamudPacket.BuildPacket(Id, 0)); | ||||
| @@ -979,6 +979,16 @@ namespace Meteor.Map.Actors | ||||
|             //CurrentArea.BroadcastPacketAroundActor(this, worldMasterMessage); | ||||
|         } | ||||
|  | ||||
|         public void ChangeIntoNpc(Npc npc) | ||||
|         { | ||||
|             uint[] npcAppearIds = new uint[appearanceIds.Length]; | ||||
|             for (int i = 0; i < appearanceIds.Length; i++) | ||||
|                 npcAppearIds[i] = npc.appearanceIds[i]; | ||||
|  | ||||
|             SetActorAppearancePacket setappearance = new SetActorAppearancePacket(npc.modelId, npcAppearIds); | ||||
|             BroadcastPacket(setappearance.BuildPacket(Id), true); | ||||
|         } | ||||
|  | ||||
|         public void GraphicChange(uint slot, uint graphicId) | ||||
|         { | ||||
|             appearanceIds[slot] = graphicId;            | ||||
|   | ||||
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