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	Reorganized the packets to follow the format the map server follows.
This commit is contained in:
		| @@ -0,0 +1,48 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Lobby_Server.packets.receive | ||||
| { | ||||
|     class CharacterModifyPacket | ||||
|     { | ||||
|         public UInt64 sequence; | ||||
|         public uint characterId; | ||||
|         public uint personType; | ||||
|         public byte slot; | ||||
|         public byte command; | ||||
|         public ushort worldId; | ||||
|         public String characterName; | ||||
|         public String characterInfoEncoded; | ||||
|  | ||||
|         public bool invalidPacket = false; | ||||
|  | ||||
|         public CharacterModifyPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try | ||||
|                     { | ||||
|                         sequence = binReader.ReadUInt64(); | ||||
|                         characterId = binReader.ReadUInt32(); | ||||
|                         personType = binReader.ReadUInt32(); | ||||
|                         slot = binReader.ReadByte(); | ||||
|                         command = binReader.ReadByte(); | ||||
|                         worldId = binReader.ReadUInt16(); | ||||
|  | ||||
|                         characterName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); | ||||
|                         characterInfoEncoded = Encoding.ASCII.GetString(binReader.ReadBytes(0x190)).Trim(new[] { '\0' }); | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,40 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Lobby_Server.packets.receive | ||||
| { | ||||
|     class SelectCharacterPacket | ||||
|     { | ||||
|         public UInt64 sequence; | ||||
|         public uint characterId; | ||||
|         public uint unknownId; | ||||
|         public UInt64 ticket; | ||||
|  | ||||
|         public bool invalidPacket = false; | ||||
|  | ||||
|         public SelectCharacterPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try | ||||
|                     { | ||||
|                         sequence = binReader.ReadUInt64(); | ||||
|                         characterId = binReader.ReadUInt32(); | ||||
|                         unknownId = binReader.ReadUInt32(); | ||||
|                         ticket = binReader.ReadUInt64(); | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
							
								
								
									
										38
									
								
								FFXIVClassic_Lobby_Server/packets/receive/SessionPacket.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								FFXIVClassic_Lobby_Server/packets/receive/SessionPacket.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,38 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Lobby_Server.packets.receive | ||||
| { | ||||
|     class SessionPacket | ||||
|     {         | ||||
|         public bool invalidPacket = false; | ||||
|         public UInt64 sequence; | ||||
|         public String session; | ||||
|         public String version;    | ||||
|  | ||||
|         public SessionPacket(byte[] data) | ||||
|         { | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryReader binReader = new BinaryReader(mem)) | ||||
|                 { | ||||
|                     try | ||||
|                     { | ||||
|                         sequence = binReader.ReadUInt64(); | ||||
|                         binReader.ReadUInt32(); | ||||
|                         binReader.ReadUInt32(); | ||||
|                         session = Encoding.ASCII.GetString(binReader.ReadBytes(0x40)).Trim(new[] { '\0' }); | ||||
|                         version = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });                        | ||||
|                     } | ||||
|                     catch (Exception){ | ||||
|                         invalidPacket = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
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