mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Reorganized the packets to follow the format the map server follows.
This commit is contained in:
99
FFXIVClassic_Lobby_Server/packets/send/AccountListPacket.cs
Normal file
99
FFXIVClassic_Lobby_Server/packets/send/AccountListPacket.cs
Normal file
@@ -0,0 +1,99 @@
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using FFXIVClassic_Lobby_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class AccountListPacket
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{
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public const ushort OPCODE = 0x0C;
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public const ushort MAXPERPACKET = 8;
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private UInt64 sequence;
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private List<Account> accountList;
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public AccountListPacket(UInt64 sequence, List<Account> accountList)
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{
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this.sequence = sequence;
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this.accountList = accountList;
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}
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public List<SubPacket> buildPackets()
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{
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List<SubPacket> subPackets = new List<SubPacket>();
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int accountCount = 0;
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int totalCount = 0;
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MemoryStream memStream = null;
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BinaryWriter binWriter = null;
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foreach (Account account in accountList)
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{
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if (totalCount == 0 || accountCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x280);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)sequence);
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byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
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binWriter.Write(accountList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
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binWriter.Write(accountList.Count - totalCount <= MAXPERPACKET ? (UInt32)(accountList.Count - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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//Write Entries
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binWriter.Write((UInt32)account.id);
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binWriter.Write((UInt32)0);
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binWriter.Write(Encoding.ASCII.GetBytes(account.name.PadRight(0x40, '\0')));
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accountCount++;
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totalCount++;
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//Send this chunk of world list
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if (accountCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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accountCount = 0;
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}
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}
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//If there is anything left that was missed or the list is empty
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if (accountCount > 0 || accountList.Count == 0)
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{
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if (accountList.Count == 0)
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{
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memStream = new MemoryStream(0x210);
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binWriter = new BinaryWriter(memStream);
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//Write Empty List Info
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binWriter.Write((UInt64)sequence);
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byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
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binWriter.Write(accountList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
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binWriter.Write((UInt32)0);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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}
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return subPackets;
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}
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}
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}
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67
FFXIVClassic_Lobby_Server/packets/send/CharaCreatorPacket.cs
Normal file
67
FFXIVClassic_Lobby_Server/packets/send/CharaCreatorPacket.cs
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@@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class CharaCreatorPacket
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{
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public const ushort OPCODE = 0x0E;
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public const ushort RESERVE = 0x01;
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public const ushort MAKE = 0x02;
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public const ushort RENAME = 0x03;
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public const ushort DELETE = 0x04;
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public const ushort RENAME_RETAINER = 0x06;
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private UInt64 sequence;
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private ushort command;
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private uint pid;
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private uint cid;
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private uint type;
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private uint ticket;
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private string charaName;
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private string worldName;
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public CharaCreatorPacket(UInt64 sequence, ushort command, uint pid, uint cid, uint ticket, string charaName, string worldName)
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{
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this.sequence = sequence;
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this.command = command;
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this.pid = pid;
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this.cid = cid;
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this.type = 0x400017;
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this.ticket = ticket;
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this.charaName = charaName;
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this.worldName = worldName;
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}
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public SubPacket buildPacket()
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{
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MemoryStream memStream = new MemoryStream(0x1F0);
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BinaryWriter binWriter = new BinaryWriter(memStream);
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binWriter.Write((UInt64)sequence);
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binWriter.Write((byte)1);
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binWriter.Write((byte)1);
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binWriter.Write((UInt16)command);
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binWriter.Write((UInt32)0);
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binWriter.Write((UInt32)pid); //PID
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binWriter.Write((UInt32)cid); //CID
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binWriter.Write((UInt32)type); //Type?
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binWriter.Write((UInt32)ticket); //Ticket
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binWriter.Write(Encoding.ASCII.GetBytes(charaName.PadRight(0x20, '\0'))); //Name
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binWriter.Write(Encoding.ASCII.GetBytes(worldName.PadRight(0x20, '\0'))); //World Name
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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return new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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}
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}
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}
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157
FFXIVClassic_Lobby_Server/packets/send/CharacterListPacket.cs
Normal file
157
FFXIVClassic_Lobby_Server/packets/send/CharacterListPacket.cs
Normal file
@@ -0,0 +1,157 @@
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using FFXIVClassic_Lobby_Server.dataobjects;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class CharacterListPacket
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{
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public const ushort OPCODE = 0x0D;
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public const ushort MAXPERPACKET = 2;
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private ulong sequence;
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private List<Character> characterList;
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public CharacterListPacket(ulong sequence, List<Character> characterList)
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{
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this.sequence = sequence;
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this.characterList = characterList;
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}
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public List<SubPacket> buildPackets()
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{
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List<SubPacket> subPackets = new List<SubPacket>();
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int numCharacters = characterList.Count >= 8 ? 8 : characterList.Count + 1;
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int characterCount = 0;
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int totalCount = 0;
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MemoryStream memStream = null;
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BinaryWriter binWriter = null;
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foreach (Character chara in characterList)
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{
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Appearance appearance = Database.getAppearance(chara.id);
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if (totalCount == 0 || characterCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x3B0);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)sequence);
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byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
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binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
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binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (UInt32)(numCharacters - totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
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//Write Entries
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World world = Database.getServer(chara.serverId);
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string worldname = world == null ? "Unknown" : world.name;
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binWriter.Write((uint)0); //???
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binWriter.Write((uint)chara.id); //Character Id
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binWriter.Write((byte)(totalCount)); //Slot
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byte options = 0;
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if (chara.state == 1)
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options |= 0x01;
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if (chara.doRename)
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options |= 0x02;
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if (chara.isLegacy)
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options |= 0x08;
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binWriter.Write((byte)options); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
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binWriter.Write((ushort)0);
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binWriter.Write((uint)0xF4); //Logged out zone
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binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
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binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
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binWriter.Write(CharaInfo.buildForCharaList(chara, appearance)); //Appearance Data
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//binWriter.Write(CharaInfo.debug()); //Appearance Data
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characterCount++;
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totalCount++;
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//Send this chunk of character list
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if (characterCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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characterCount = 0;
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}
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//Incase DB came back with more than max
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if (totalCount >= 8)
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break;
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}
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//Add a 'NEW' slot if there is space
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if (characterList.Count < 8)
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{
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if (characterCount % MAXPERPACKET == 0)
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{
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memStream = new MemoryStream(0x3B0);
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binWriter = new BinaryWriter(memStream);
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//Write List Info
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binWriter.Write((UInt64)sequence);
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byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
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binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
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binWriter.Write(numCharacters - totalCount <= MAXPERPACKET ? (UInt32)(numCharacters-totalCount) : (UInt32)MAXPERPACKET);
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binWriter.Write((byte)0);
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binWriter.Write((UInt16)0);
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}
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binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
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//Write Entries
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binWriter.Write((uint)0); //???
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binWriter.Write((uint)0); //Character Id
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binWriter.Write((byte)(totalCount)); //Slot
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binWriter.Write((byte)0); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
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binWriter.Write((ushort)0);
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binWriter.Write((uint)0); //Logged out zone
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characterCount++;
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totalCount++;
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//Send this chunk of character list
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if (characterCount >= MAXPERPACKET)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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characterCount = 0;
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}
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}
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//If there is anything left that was missed or the list is empty
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if (characterCount > 0 || numCharacters == 0)
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{
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
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subPackets.Add(subpacket);
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}
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return subPackets;
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}
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}
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}
|
47
FFXIVClassic_Lobby_Server/packets/send/ErrorPacket.cs
Normal file
47
FFXIVClassic_Lobby_Server/packets/send/ErrorPacket.cs
Normal file
@@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
|
||||
using System.Linq;
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using System.Text;
|
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class ErrorPacket
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{
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private const ushort OPCODE = 0x02;
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private UInt64 sequence;
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private uint errorCode;
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private uint statusCode;
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private uint textId;
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private string message;
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public ErrorPacket(UInt64 sequence, uint errorCode, uint statusCode, uint textId, string message)
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{
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this.sequence = sequence;
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this.errorCode = errorCode;
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this.statusCode = statusCode;
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this.textId = textId;
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this.message = message;
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}
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public SubPacket buildPacket()
|
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{
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MemoryStream memStream = new MemoryStream(0x210);
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BinaryWriter binWriter = new BinaryWriter(memStream);
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binWriter.Write(sequence);
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binWriter.Write(errorCode);
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binWriter.Write(statusCode);
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binWriter.Write(textId);
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binWriter.Write(Encoding.ASCII.GetBytes(message));
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byte[] data = memStream.GetBuffer();
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binWriter.Dispose();
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memStream.Dispose();
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SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
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return subpacket;
|
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}
|
||||
}
|
||||
}
|
103
FFXIVClassic_Lobby_Server/packets/send/ImportListPacket.cs
Normal file
103
FFXIVClassic_Lobby_Server/packets/send/ImportListPacket.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using FFXIVClassic_Lobby_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
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class ImportListPacket
|
||||
{
|
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public const ushort OPCODE = 0x16;
|
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public const ushort MAXPERPACKET = 12;
|
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|
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private UInt64 sequence;
|
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private List<String> namesList;
|
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|
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public ImportListPacket(UInt64 sequence, List<String> names)
|
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{
|
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this.sequence = sequence;
|
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this.namesList = names;
|
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}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int namesCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (String name in namesList)
|
||||
{
|
||||
if (totalCount == 0 || namesCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (UInt32)(namesList.Count - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((uint)0);
|
||||
binWriter.Write((uint)totalCount);
|
||||
|
||||
if (!name.Contains(" "))
|
||||
binWriter.Write(Encoding.ASCII.GetBytes((name+" Last").PadRight(0x20, '\0')));
|
||||
else
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(name.PadRight(0x20, '\0')));
|
||||
|
||||
namesCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of world list
|
||||
if (namesCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
namesCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (namesCount > 0 || namesList.Count == 0)
|
||||
{
|
||||
if (namesList.Count == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write Empty List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(namesList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
104
FFXIVClassic_Lobby_Server/packets/send/RetainerListPacket.cs
Normal file
104
FFXIVClassic_Lobby_Server/packets/send/RetainerListPacket.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using FFXIVClassic_Lobby_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class RetainerListPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x17;
|
||||
public const ushort MAXPERPACKET = 9;
|
||||
|
||||
private UInt64 sequence;
|
||||
private List<Retainer> retainerList;
|
||||
|
||||
public RetainerListPacket(UInt64 sequence, List<Retainer> retainerList)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.retainerList = retainerList;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int retainerCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (Retainer retainer in retainerList)
|
||||
{
|
||||
if (totalCount == 0 || retainerCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (UInt32)(retainerList.Count - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
binWriter.Write((UInt64)0);
|
||||
binWriter.Write((UInt32)0);
|
||||
}
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((uint)retainer.id);
|
||||
binWriter.Write((uint)retainer.characterId);
|
||||
binWriter.Write((ushort)retainer.slot);
|
||||
binWriter.Write((ushort)(retainer.doRename ? 0x04 : 0x00));
|
||||
binWriter.Write((uint)0);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(retainer.name.PadRight(0x20, '\0')));
|
||||
|
||||
retainerCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of character list
|
||||
if (retainerCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
retainerCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (retainerCount > 0 || retainerList.Count == 0)
|
||||
{
|
||||
if (retainerList.Count == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write Empty List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(retainerList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class SelectCharacterConfirmPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x0F;
|
||||
|
||||
private UInt64 sequence;
|
||||
private UInt32 characterId;
|
||||
private string sessionToken;
|
||||
private string worldIp;
|
||||
private UInt16 worldPort;
|
||||
private UInt64 selectCharTicket;
|
||||
|
||||
public SelectCharacterConfirmPacket(UInt64 sequence, UInt32 characterId, string sessionToken, string worldIp, ushort worldPort, UInt64 selectCharTicket)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.characterId = characterId;
|
||||
this.sessionToken = sessionToken;
|
||||
this.worldIp = worldIp;
|
||||
this.worldPort = worldPort;
|
||||
this.selectCharTicket = selectCharTicket;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
byte[] data;
|
||||
|
||||
using (MemoryStream memStream = new MemoryStream(0x98))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(memStream))
|
||||
{
|
||||
binWriter.Write((UInt64)sequence);
|
||||
binWriter.Write((UInt32)characterId); //ActorId
|
||||
binWriter.Write((UInt32)characterId); //CharacterId
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(sessionToken.PadRight(0x42, '\0'))); //Session Token
|
||||
binWriter.Write((UInt16)worldPort); //World Port
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(worldIp.PadRight(0x38, '\0'))); //World Hostname/IP
|
||||
binWriter.Write((UInt64)selectCharTicket); //Ticket or Handshake of somekind
|
||||
}
|
||||
data = memStream.GetBuffer();
|
||||
}
|
||||
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
101
FFXIVClassic_Lobby_Server/packets/send/WorldListPacket.cs
Normal file
101
FFXIVClassic_Lobby_Server/packets/send/WorldListPacket.cs
Normal file
@@ -0,0 +1,101 @@
|
||||
using FFXIVClassic_Lobby_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
class WorldListPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x15;
|
||||
public const ushort MAXPERPACKET = 6;
|
||||
|
||||
private UInt64 sequence;
|
||||
private List<World> worldList;
|
||||
|
||||
public WorldListPacket(UInt64 sequence, List<World> serverList)
|
||||
{
|
||||
this.sequence = sequence;
|
||||
this.worldList = serverList;
|
||||
}
|
||||
|
||||
public List<SubPacket> buildPackets()
|
||||
{
|
||||
List<SubPacket> subPackets = new List<SubPacket>();
|
||||
|
||||
int serverCount = 0;
|
||||
int totalCount = 0;
|
||||
|
||||
MemoryStream memStream = null;
|
||||
BinaryWriter binWriter = null;
|
||||
|
||||
foreach (World world in worldList)
|
||||
{
|
||||
if (totalCount == 0 || serverCount % MAXPERPACKET == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (UInt32)(worldList.Count - totalCount) : (UInt32)MAXPERPACKET);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
//Write Entries
|
||||
binWriter.Write((ushort)world.id);
|
||||
binWriter.Write((ushort)world.listPosition);
|
||||
binWriter.Write((uint)world.population);
|
||||
binWriter.Write((UInt64)0);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(world.name.PadRight(64, '\0')));
|
||||
|
||||
serverCount++;
|
||||
totalCount++;
|
||||
|
||||
//Send this chunk of world list
|
||||
if (serverCount >= MAXPERPACKET)
|
||||
{
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
serverCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//If there is anything left that was missed or the list is empty
|
||||
if (serverCount > 0 || worldList.Count == 0)
|
||||
{
|
||||
if (worldList.Count == 0)
|
||||
{
|
||||
memStream = new MemoryStream(0x210);
|
||||
binWriter = new BinaryWriter(memStream);
|
||||
|
||||
//Write Empty List Info
|
||||
binWriter.Write((UInt64)sequence);
|
||||
byte listTracker = (byte)((MAXPERPACKET * 2) * subPackets.Count);
|
||||
binWriter.Write(worldList.Count - totalCount <= MAXPERPACKET ? (byte)(listTracker + 1) : (byte)(listTracker));
|
||||
binWriter.Write((UInt32)0);
|
||||
binWriter.Write((byte)0);
|
||||
binWriter.Write((UInt16)0);
|
||||
}
|
||||
|
||||
byte[] data = memStream.GetBuffer();
|
||||
binWriter.Dispose();
|
||||
memStream.Dispose();
|
||||
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
|
||||
subPackets.Add(subpacket);
|
||||
}
|
||||
|
||||
return subPackets;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user