mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	mass replaced all methods to pascal case
This commit is contained in:
		@@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server
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    class Database
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    {
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        public static uint getUserIdFromSession(String sessionId)
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        public static uint GetUserIdFromSession(String sessionId)
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        {
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            uint id = 0;
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            using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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@@ -47,7 +47,7 @@ namespace FFXIVClassic_Map_Server
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            return id;
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        }
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        public static DBWorld getServer(uint serverId)
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        public static DBWorld GetServer(uint serverId)
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        {
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            using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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            {
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@@ -70,7 +70,7 @@ namespace FFXIVClassic_Map_Server
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            }
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        }    
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        public static List<Npc> getNpcList()
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        public static List<Npc> GetNpcList()
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        {
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            using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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            {
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@@ -93,7 +93,7 @@ namespace FFXIVClassic_Map_Server
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            }
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        }
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        public static Dictionary<uint, Item> getItemGamedata()
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        public static Dictionary<uint, Item> GetItemGamedata()
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        {
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            using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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            {
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@@ -149,7 +149,7 @@ namespace FFXIVClassic_Map_Server
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            }
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        }
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        public static void savePlayerAppearance(Player player)
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        public static void SavePlayerAppearance(Player player)
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        {
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            string query;
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            MySqlCommand cmd;
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@@ -205,7 +205,7 @@ namespace FFXIVClassic_Map_Server
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            }
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        }
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        public static void savePlayerCurrentClass(Player player)
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        public static void SavePlayerCurrentClass(Player player)
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        {
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            string query;
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            MySqlCommand cmd;
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@@ -241,7 +241,7 @@ namespace FFXIVClassic_Map_Server
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            }
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        }
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        public static void savePlayerPosition(Player player)
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        public static void SavePlayerPosition(Player player)
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        {
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            string query;            
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            MySqlCommand cmd;
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@@ -283,7 +283,7 @@ namespace FFXIVClassic_Map_Server
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            }
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        }
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        public static void savePlayerPlayTime(Player player)
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        public static void SavePlayerPlayTime(Player player)
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        {
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            string query;
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            MySqlCommand cmd;
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@@ -302,7 +302,7 @@ namespace FFXIVClassic_Map_Server
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                    cmd = new MySqlCommand(query, conn);
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                    cmd.Parameters.AddWithValue("@charaId", player.actorId);
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                    cmd.Parameters.AddWithValue("@playtime", player.getPlayTime(true));
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                    cmd.Parameters.AddWithValue("@playtime", player.GetPlayTime(true));
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                    cmd.ExecuteNonQuery();
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                }
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@@ -317,19 +317,19 @@ namespace FFXIVClassic_Map_Server
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            }
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        }
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        public static void saveQuest(Player player, Quest quest)
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        public static void SaveQuest(Player player, Quest quest)
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        {
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            int slot = player.getQuestSlot(quest.actorId);
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            int slot = player.GetQuestSlot(quest.actorId);
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            if (slot == -1)
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            {
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                Program.Log.Error("Tried saving quest player didn't have: Player: {0:x}, QuestId: {0:x}", player.actorId, quest.actorId);
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                return;
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            }
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            else
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                saveQuest(player, quest, slot);
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                SaveQuest(player, quest, slot);
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        }
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        public static void saveQuest(Player player, Quest quest, int slot)
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        public static void SaveQuest(Player player, Quest quest, int slot)
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        {
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            string query;
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            MySqlCommand cmd;
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@@ -369,7 +369,7 @@ namespace FFXIVClassic_Map_Server
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            }
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        }
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        public static void loadPlayerCharacter(Player player)
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        public static void LoadPlayerCharacter(Player player)
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        {            
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            string query;
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            MySqlCommand cmd;            
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@@ -560,12 +560,12 @@ namespace FFXIVClassic_Map_Server
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                        if (reader.Read())
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                        {
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                            if (reader.GetUInt32(0) == 0xFFFFFFFF)
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                                player.modelId = CharacterUtils.getTribeModel(player.playerWork.tribe);
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                                player.modelId = CharacterUtils.GetTribeModel(player.playerWork.tribe);
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                            else
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                                player.modelId = reader.GetUInt32(0);
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                            player.appearanceIds[Character.SIZE] = reader.GetByte(1);
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                            player.appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt16(3) | (reader.GetUInt16(5) << 10) | (reader.GetUInt16(7) << 20));
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                            player.appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(8), reader.GetByte(9), reader.GetByte(10), reader.GetByte(11), reader.GetByte(12), reader.GetByte(13), reader.GetByte(14), reader.GetByte(15), reader.GetByte(16), reader.GetByte(17)));
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                            player.appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(8), reader.GetByte(9), reader.GetByte(10), reader.GetByte(11), reader.GetByte(12), reader.GetByte(13), reader.GetByte(14), reader.GetByte(15), reader.GetByte(16), reader.GetByte(17)));
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                            player.appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt16(6) | reader.GetUInt16(4) << 10);
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                            player.appearanceIds[Character.VOICE] = reader.GetByte(2);
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                            player.appearanceIds[Character.MAINHAND] = reader.GetUInt32(18);
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@@ -712,7 +712,7 @@ namespace FFXIVClassic_Map_Server
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                            else
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                                questFlags = 0;
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                            string questName = Server.getStaticActors(player.playerWork.questScenario[index]).actorName;
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                            string questName = Server.GetStaticActors(player.playerWork.questScenario[index]).actorName;
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                            player.questScenario[index] = new Quest(player, player.playerWork.questScenario[index], questName, questData, questFlags);
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                        }
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                    }
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@@ -779,14 +779,14 @@ namespace FFXIVClassic_Map_Server
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                        }
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                    }
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                    player.getInventory(Inventory.NORMAL).initList(getInventory(player, 0, Inventory.NORMAL));
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                    player.getInventory(Inventory.KEYITEMS).initList(getInventory(player, 0, Inventory.KEYITEMS));
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                    player.getInventory(Inventory.CURRENCY).initList(getInventory(player, 0, Inventory.CURRENCY));
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                    player.getInventory(Inventory.BAZAAR).initList(getInventory(player, 0, Inventory.BAZAAR));
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                    player.getInventory(Inventory.MELDREQUEST).initList(getInventory(player, 0, Inventory.MELDREQUEST));
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                    player.getInventory(Inventory.LOOT).initList(getInventory(player, 0, Inventory.LOOT));
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                    player.GetInventory(Inventory.NORMAL).InitList(GetInventory(player, 0, Inventory.NORMAL));
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                    player.GetInventory(Inventory.KEYITEMS).InitList(GetInventory(player, 0, Inventory.KEYITEMS));
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                    player.GetInventory(Inventory.CURRENCY).InitList(GetInventory(player, 0, Inventory.CURRENCY));
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                    player.GetInventory(Inventory.BAZAAR).InitList(GetInventory(player, 0, Inventory.BAZAAR));
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                    player.GetInventory(Inventory.MELDREQUEST).InitList(GetInventory(player, 0, Inventory.MELDREQUEST));
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                    player.GetInventory(Inventory.LOOT).InitList(GetInventory(player, 0, Inventory.LOOT));
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                    player.getEquipment().SetEquipment(getEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
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                    player.GetEquipment().SetEquipment(GetEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
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                }
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                catch (MySqlException e)
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                {
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@@ -800,9 +800,9 @@ namespace FFXIVClassic_Map_Server
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        }
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        public static InventoryItem[] getEquipment(Player player, ushort classId)
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        public static InventoryItem[] GetEquipment(Player player, ushort classId)
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        {
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            InventoryItem[] equipment = new InventoryItem[player.getEquipment().GetCapacity()];
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            InventoryItem[] equipment = new InventoryItem[player.GetEquipment().GetCapacity()];
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            using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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            {
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@@ -827,7 +827,7 @@ namespace FFXIVClassic_Map_Server
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                        {
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                            ushort equipSlot = reader.GetUInt16(0);
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                            ulong uniqueItemId = reader.GetUInt16(1);
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                            InventoryItem item = player.getInventory(Inventory.NORMAL).getItemById(uniqueItemId);
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                            InventoryItem item = player.GetInventory(Inventory.NORMAL).GetItemById(uniqueItemId);
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                            equipment[equipSlot] = item;
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                        }
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                    }
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@@ -845,7 +845,7 @@ namespace FFXIVClassic_Map_Server
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            return equipment;
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        }
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        public static void equipItem(Player player, ushort equipSlot, ulong uniqueItemId)
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        public static void EquipItem(Player player, ushort equipSlot, ulong uniqueItemId)
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        {
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            using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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@@ -882,7 +882,7 @@ namespace FFXIVClassic_Map_Server
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        }
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        public static void unequipItem(Player player, ushort equipSlot)
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        public static void UnequipItem(Player player, ushort equipSlot)
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        {
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            using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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@@ -915,7 +915,7 @@ namespace FFXIVClassic_Map_Server
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        }
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        public static List<InventoryItem> getInventory(Player player, uint slotOffset, uint type)
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        public static List<InventoryItem> GetInventory(Player player, uint slotOffset, uint type)
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        {
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            List<InventoryItem> items = new List<InventoryItem>();
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@@ -987,7 +987,7 @@ namespace FFXIVClassic_Map_Server
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            return items;
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        }
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        public static InventoryItem addItem(Player player, uint itemId, int quantity, byte quality, byte itemType, int durability, ushort type)
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        public static InventoryItem AddItem(Player player, uint itemId, int quantity, byte quality, byte itemType, int durability, ushort type)
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        {
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            InventoryItem insertedItem = null;
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@@ -1028,7 +1028,7 @@ namespace FFXIVClassic_Map_Server
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                    cmd.ExecuteNonQuery();
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                    cmd2.ExecuteNonQuery();
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                    insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, (ushort)player.getInventory(type).getNextEmptySlot(), itemType, quality, durability, 0, 0, 0, 0, 0, 0);
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                    insertedItem = new InventoryItem((uint)cmd.LastInsertedId, itemId, quantity, (ushort)player.GetInventory(type).GetNextEmptySlot(), itemType, quality, durability, 0, 0, 0, 0, 0, 0);
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                }
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                catch (MySqlException e)
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                {
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@@ -1043,7 +1043,7 @@ namespace FFXIVClassic_Map_Server
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            return insertedItem;
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        }
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        public static void setQuantity(Player player, uint slot, ushort type, int quantity)
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        public static void SetQuantity(Player player, uint slot, ushort type, int quantity)
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        {
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            using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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            {
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@@ -1077,7 +1077,7 @@ namespace FFXIVClassic_Map_Server
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        }
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        public static void removeItem(Player player, ulong serverItemId, ushort type)
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        public static void RemoveItem(Player player, ulong serverItemId, ushort type)
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        {
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            using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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            {
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@@ -1117,7 +1117,7 @@ namespace FFXIVClassic_Map_Server
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        }
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        public static void removeItem(Player player, ushort slot, ushort type)
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        public static void RemoveItem(Player player, ushort slot, ushort type)
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        {
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            using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}; Allow User Variables=True", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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            {
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@@ -1158,7 +1158,7 @@ namespace FFXIVClassic_Map_Server
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        }
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        public static SubPacket getLatestAchievements(Player player)
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        public static SubPacket GetLatestAchievements(Player player)
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        {
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            uint[] latestAchievements = new uint[5];
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            using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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@@ -1196,10 +1196,10 @@ namespace FFXIVClassic_Map_Server
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                }
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            }
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            return SetLatestAchievementsPacket.buildPacket(player.actorId, latestAchievements);
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            return SetLatestAchievementsPacket.BuildPacket(player.actorId, latestAchievements);
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        }
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        public static SubPacket getAchievementsPacket(Player player)
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        public static SubPacket GetAchievementsPacket(Player player)
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        {
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            SetCompletedAchievementsPacket cheevosPacket = new SetCompletedAchievementsPacket();
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@@ -1242,7 +1242,7 @@ namespace FFXIVClassic_Map_Server
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                }
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            }
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            return cheevosPacket.buildPacket(player.actorId);
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            return cheevosPacket.BuildPacket(player.actorId);
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        }
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