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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
mass replaced all methods to pascal case
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@@ -129,7 +129,7 @@ namespace FFXIVClassic_Map_Server.Properties {
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/// <summary>
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/// Looks up a localized string similar to Prints out your current location
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///
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///*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data.
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///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data.
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/// </summary>
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public static string CPmypos {
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get {
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@@ -226,7 +226,7 @@ namespace FFXIVClassic_Map_Server.Properties {
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/// <summary>
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/// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot
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///
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///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot
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///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot
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///
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///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>
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///<w/e/v/c id> are as defined in the client game data.
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@@ -7,7 +7,7 @@
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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various data types are Done through the TypeConverter classes
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associated with the data types.
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Example:
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@@ -33,7 +33,7 @@
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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Classes that Don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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@@ -156,7 +156,7 @@ Test: test weather</value>
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<data name="CPmypos" xml:space="preserve">
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<value>Prints out your current location
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*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data</value>
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*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data</value>
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</data>
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<data name="CPproperty" xml:space="preserve">
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<value>*Syntax: property <value 1> <value 2> <value 3></value>
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@@ -199,7 +199,7 @@ Test: test weather</value>
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<data name="CPsetgraphic" xml:space="preserve">
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<value>Overrides the currently displayed character equipment in a specific slot
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*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot
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*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot
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*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>
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<w/e/v/c id> are as defined in the client game data</value>
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